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Deleted member 14629
Guest
'Cause you were doing it wrong. The Dreadnaught can dance if you master your lateral thrusters. Circle strafing will give you far better control over your range than simple charges ever can. Set your throttle to zero and keep it there. Use your overrides for forward/backward thrust. Map your hat switch to lateral thrusters. Then you can make effective use of your 6DoF. Keep your forward velocity under 1000m/s in the last 10km when closing on an enemy and start sliding sideways or vertically (go underneath your target if he lacks lower shields, as patcoms do). Roll/pitch/yaw to keep your nose pointed at your target, while leading him a bit. Reverse your engines as you do this until you're about perpendicular to your original heading, then start thrusting forwards again. Open up on him with your guns at about 3km from him. The result will be that you'll sweep around your target in an arc and your high apparent angular motion will make you hard to hit without robbing you of firing opportunities. Best of all if the target tries to joust then you'll be able to unload into his unshielded parts after he overshoots you. Jousting isn't a strategy, it's more a failure to control your ship properly. I-War will reward you if you remember you're in space. Even if you want to do a hit and run attack you should still fly a semi-circle around your target as you pass.
That's all well and good, but we're talking about online multiplayer. I severely doubt that you're going to get a player population dense enough to understand "they were doing it wrong". As such, if other people are jousting at you, lateral control is of very limited use, unless you are already traveling roughly the same rate of speed in the same direction. So it's great that it's an option, but it's one that is unlikely to translate into PvP much.
