So, having only just finished Act 10, with what I consider a decent build (level 75 lacerate gladiator, but not yet fully optimised as in that video), I was keen to see what these "Sacrifice at Dusk", "Sacrifice at etc" map fragments would lead me to.
What it led me to was two Vessels of the Vaal that rail-gunned me into oblivion. Respawn - run back to area - bloop, dead. And I learned just now by looking at the wiki that said Vaal Vessels were only the first bosses.
Ah, well. Probably my 0 armor, 0 evasion "armour" and indifferent resistances contributed to this.
I'm hoping to score a six-link piece of body armour via the Dapper Prodigy divination cards, of which I have found exactly one so far. Not sure if this will be any faster.
I'm hoping to score a six-link piece of body armour via the Dapper Prodigy divination cards, of which I have found exactly one so far. Not sure if this will be any faster.
If so buying a 6-link will be much easier than trying to obtain one via cards or orbs. The only reason to use fusings in particular is to link a very specific item (usually a unique, but possibly a high quality crafting base). Dapper prodigy gives you a random 6-link base, which unless you luck into a good base like astral plate (you won't), is only going to have the base divine orb value (6-links vendor for a divine orb ~= 9 chaos).
Good tip (same goes for the rest of the post), thank you.
I've tried to buy things two times before, but people didn't respond to my whisper chats (they were listed as online on the website). I think I'll try again.
10 chaos (5 rare sets) will come pretty fast just from playing the game, no need to target farm a card or any BS like that, and you get your pick of the right item, instead of a random one.
Not in any guild yet -- though that level of convenience is tempting. I saw in the first post that there's an Ars guild, but I'll wait to see if I'm really interested in still playing the game (now that I've finished the story) before applying.
I've tried to buy things two times before, but people didn't respond to my whisper chats (they were listed as online on the website). I think I'll try again.
This late into the league 10c is a pretty small trade for most folks, so if they're doing basically anything else (like, they're in a map), they probably won't bother to respond / leave their map for your trade. Just keep messaging people until one answers.
Also be sure to use the automatic copy-paste message from the trade site, that's what people are expecting to see. If they see you trying to actually talk to them they may be more reluctant because they'll know you're a newbie, which from their point of view just means the trade process will probably take a lot longer.
I did manage to buy myself a decent piece of armour for 25c, so that's something.
I just discovered Zana. She cautioned me of the dangers of doing too many maps. "Please help me hunt down these exiles who went insane from doing too many maps, by searching for them in a lot of maps."
I played this one unique map (The Beachhead) and this "immune to damage" dude with undeciphered symbols for a name walked out of a frickin' Stargate and summoned a bajillion monsters for me to kill, and when I did it filled the screen with currency.
Here's hoping the end-game has more stuff like this.
Random thoughts:
- I've seen the first 6-link drop from a monster (probably? it certainly dropped shortly after I killed some monsters), a Warstaff. Worth 1 divine orb if I were to sell it to a vendor.
- likewise, I've seen the first exalted orb drop.
- some tier 5 maps are straightforward, some are challenging, and some are just frustrating: I enter the map via a corridor and get insta-sniped by the first monsters I see. Happened twice before I gave up on the map.
- I managed to get a Tier 16 unique map via an incubator. I'm afraid to even touch it.
I need to up my lightning and chaos resistances, and my life, and become less vulnerable to freeze / petrify / stun.
Question: what good uses are there, if any, for a map of a tier lower than I can comfortably run? Let's say I've fulfilled the bonus objectives for that region. Is it worth it to socket some watchstones and run the map, perhaps?
We could give you more targeted advice if you provided a profile link (make sure your "characters" tab is not set to be hidden in your account's privacy settings).
Armour 4040
Estimated physical damage reduction 25%
Evasion rating 2370
Estimated chance to evade attacks 12%
Life regeneration per second 243.4
Mana regeneration per second 10.6
Fire resistance 67%
Cold resistance 16%
Lightning resistance 35%
Chaos resistance -60%
Chance to block attack damage 18%
Stun recovery modifier +44%
Movement speed modifier +29%
That build has a variant focused on blocking (axe and shield) and one focused on dual-wielding axes, which is what I'm using. One thing I've been wondering about is whether I should pick the build's skill tree without a large cluster jewel, or the one with (the latter being where I am now.)
My goal is to finish the endgame, sticking with the dual-wielding if possible, because I like it. Dying delays this, of course -- I needed 1.5 days of play to go from level 84 to 85.
And thanks for the explainer on the map drops. Were this Slack I'd thumbs-up the posts, but (happily) this is not Slack.
Profile tab is still set to private. To share it, go to your profile main page, click "edit privacy settings" over on the right side. Uncheck "Hide Characters tab" and then click update.
:facepalm: Fixed, I hope. Those check marks are hard to see, I actually had checked that page before.
Wall time, or actual /played time? If the latter, that's a bit of a yikes. Definitely gonna be a high priority to fix up your survivability, although if you're still in white maps there's also the issue of XP not coming very fast. You don't really wanna be in white maps in your 80s.
More wall time, but still. Let's say 12 hours of actual gameplay. I kept getting a hair's breadth away from 85 and then dying three times in quick succession.
Well, according to GGG one can accumulate hundreds of exalted orbs during a league, so I guess that makes me poor.
That said, I have one exalted orb and 111 chaos orbs, plus a number of divine and regal orbs. Willing to spend it all in the service of "finishing" the game before league end.
Edit 2:
I dunno if mana is a big issue for you or not, but I do know from experience that soul taker feels lovely. We can work out other budget solutions for it though if you're having any problems (I see you have 0.4% mana leech in tree at the moment).
It's fine with the mana leech node; previously I had an item that did the same, but I outgrew it. I do occasionally run out of mana at inconvenient times -- and I'm not using all of the auras in my build, as I'd like to.
I was actually going to buy a Soul Taker for 45c (good stats and not corrupted) yesterday, but the seller didn't respond. (This is just a by-the-by, I've bought and sold some items successfully already.)
@Apteris. While I was pricing out upgrades for your build, I happened to notice a 350pDPS Soultaker listed 15 minutes ago for 60, which is about 1/2 or 1/3 of the market rate for a Soultaker with pDPS that high. Hey when you play enough you learn what a good deal is and you learn not to wait on them. I snagged it for you right away. I have megabucks right now and I'm not playing much, 60c isn't going to change anything for me.
So, hit me up in game and let me give you this thing. I play as @BaronSternberg and @TrogdorsHotSister this league.
Very kind. I'll take you up on that, except you will be getting your 60c back.
I'll be online in maybe an hour, if that doesn't work for you we'll meet up later.
Thank you, as well, for the research, I'll go through it. I should stress that I'm looking to make my character "good enough", not "uber". Ideally, I'd like to take down all end-game monsters and bosses. But if, for example, awakened gems (a concept that's new to me) are not essential to that purpose, I likely won't stress about them.
Finally I want to say that Esoro's PoB does not have exciting numbers. 3m DPS for a melee, stand-and-wail build is pretty bad and right on the cusp of being insufficient for Sirus A8. So you have to limit your expectations of what this build can do when you finish it. Melee builds are in a bad place in this game. They don't do more damage than ranged builds, and while they usually are tankier, they aren't tankier enough to compensate for having to stand in the line of fire to do damage. I think if you swapped Lacerate for Cyclone and changed nothing else in the build it would feel better even though it does less sheet DPS, it's hard to overstate the value of moving while DPSing.
That's what leap slam is for, in my build. When fighting I try not to stand in the same spot for more than two seconds. It gets hectic, but I like that.
What I like about the trials is that you can avoid the traps between you and the destination by thinking, as opposed to just running through them. It's a nice change of pace from all the monster killing.
The fun is definitely in doing my own thing - if I want to see how the guide builds work I can just look at youtube for a playthrough, nothing gained by playing someone else's build through myself.
A note regarding my experience -- but not a disagreement with how you have fun, of course: given the high complexity of the game, I chose a build guide to know I'd get a build that doesn't suck, and to therefore flatten the learning curve somewhat. I've still been having a good deal of fun by going through the story and learning the game's mechanics. And by killing monsters, naturally.
So what's the most map-ception you've achieved in this game? For me it was 3 levels: map -> Zana map -> Abyssal Depths. Let me tell you, ferrying loot out back to my stash was a chore.
----
I'm writing to say thank you to Ars -- vishnu and masonk in particular -- for helping me out with my build. After some judicious gear upgrades (with the attending changes to how I play, i.e. flask usage and all that) my character has become much tankier, with higher DPS, dying much less often.
I feel I still need to be careful on T15 maps (the highest level I've played), but they're very doable. Indeed, T12 and below have become sort of trivial. I spent 150c on upgrading my gear, and since then I've made around 300c, in all. Life's good, just running through content now. Oh, and I've reached level 90 easily.
Assorted questions:
- my elemental resistances are capped, even though I still have some open crafting slots on my gear. Is there any reason to put even more elemental resistances, or is it safe to craft chaos resistance / life / other stuff in those slots? As far as I've seen maps with a reduced resistance mod decrease your max cap, so I don't think it can be helped.
- my build (YouTube link, Pastebin PoB link) says to socket a Cast when Damage Taken linked to an Increased Duration in Weapon 1 (along with an isolated Immortal Call). That has to be a mistake, right? As I understand it those two linked sockets wouldn't do anything. Or I'm misreading PoB somehow. Here's what it looks like:
- I've found it necessary to have not only a seething divine life flask, but also a Blood of the Karui, to have enough life regen to get through the more challenging encounters. This means I'm not using a diamond flask at the moment. And yes, possibly connected to this, I've noticed that my DPS in encounters such as with Drox was underwhelming. I guess the right way to approach this is to improve my gear further, to the point where I can swap the Blood of the Karui flask for a diamond one?
- I saw this very cool hideout in one YouTube video (don't recall which video), that I'll describe as "Japanese zen garden in summertime". I couldn't find it in the shop; does that description ring any bells? It could also have been self-built, I guess, but the environment -- the "background" and ambient effects I saw -- kind of made me doubt it.
---
Anyway, enough for now. Last point: I accepted a Zana mission without looking too closely at the map modifiers, and was astonished at the damage output and protection penetration in that map.
Good fun. :bigdumbgrin: I beat that with my totems. And I love the Arena setting in this game -- I'm playing a gladiator, after all, so I didn't even mind.
That's a 3-link, if they weren't linked, they wouldn't show up on the same list at all in PoB, they'd be two separate skill sets. The spacing you see there is just caused by that checkbox.
How's your life leech? Life leech should be most of your sustain, with the seething being the emergency button. Diamond flask is huge damage in any crit build, definitely need that.
Base max recovery per life leech 10%.
Maximum total recovery per second from life leech 20%.
If I'm honest I find I only need the second life flask in encounters with enemies which have a lot of bleed damage or a lot of chaos damage -- or in rituals, where all hell breaks loose. (I have "of staunching" on the first life flask, so I know I should be fine, but some enemies still hit hard.)
Physical builds can get leech pretty easy. Jewelry, gloves, even jewels can have physical attack damage leeched as life. Though honestly it may just be easiest to take the 0.4% life/mana leech node that you're next to.
Whoa, thanks. I think I was experimenting with Orbs of Regret, way earlier in the game, and I unassigned this one as test, then forgot about it.
If bleed is being a problem you could try to get a "bubbling divine life flask of staunching" instead of a "seething divine life flask of staunching." The seething one removes the bleed, but doesn't give you any period of bleed immunity on account of not having any duration on it. The bubbling has a duration on it so it will keep you immune to bleed until it wears off, or you hit full life and it is removed.
Given that you've apparently got a pretty good amount of money, it might also be time to look into a vulnerability on hit ring, that's fairly significant bump to damage output. Often survival problems turn out to be DPS problems and vanish when you're murdering things better.
I actually am using Vulnerability as an aura, in my helmet (level 19, quality 20%). An earlier version of the build had this, the current version uses Maim + Enlighten + Pride in the helmet, and a level 8 vulnerability curse on hit from one of the rings. As I take it that the latter is a better choice, I'll work towards that.
I was going to bitch about how delve is annoying and useless, when an Exalted Orb just randomly dropped from a barrel in the mines. So now I can't complain.
---
The conquerors have been stomping me, lately, so I've upgraded some of my gear again and re-assigned a few passives (from armour to critical % and damage). As vishnu noted (as did my guide, when I read it closely), increasing offense can lead to better odds of survival. That and a bit of life leech. Oh, and doing so tripled my rate of XP acquisition.
Now to reach level 95+ so I can stop worrying about dying.
Having something taken away from you is far more annoying than not having the thing in the first place. I don't harvest craft very much myself, but I think I understand the annoyance.
The Delirium voice taunted me! Well, it always taunts you, but this time it goes, with almost exactly the same inflection as Einhar: "You will be captured, stupid beast." Awesome.
---
So I've been iterating on my lacerate gladiator, getting it closer to the guide I'm following. Things have been going well, but I feel I've reached another plateau and wanted to check in with you all.
On paper, my survivability is almost as good: I have 4906 life, 9190 armour, and 2048 evasion, whereas Esoro's build has 6501 life, 10649 armour, and 1022 evasion. But while I can hack and slash through the monsters in rare T16 maps, I get killed as often as not, as also happens with conquerors at AL 3 (the highest I've reached). And Sirus showed up in a few of my maps and most of his attacks also insta-kill me.
My combined DPS is 970k, which is a far cry from Esoro's 3.8m (his Endgame no cluster variant). Looking at the "Calcs" tab, it seems some of this comes down to his better rare siege axe -- I'll search for one -- but some of it is definitely due to his three "+18% to critical strike multiplier with one-handed melee weapons, +15% to melee critical strike multiplier, 7% increased maximum life" jewels. I checked, they're going for 25ex each, LOL.
Also, I badly need at least 3 more skill points, to path to Disemboweling (5 points total, but I can un-allocate Versatility), which should grant me another ~100k DPS. So I need to progress from my current level of 92 to at least 95, and that's tough when you die in T16 maps.
So here's my plan going forward:
1. Upgrade my helmet. I can see four options:
a. try to get the colours I need (3R 1B) on my Starkonja via Vorici. I need this so I can start using Pride, supported by Enlighten.
b. Replace Starkonja with a decent 3R 1B helm, thereby increasing my armour, at the cost of a good deal of evasion and crit chance, and then try to get "60% increased lacerate critical strike chance" on the new helm via the Labyrinth; live without this enchant until then. I'm liking The Brine Crown for this, here's one example going for 1ex:
Code:
Rarity: Unique
The Brine Crown
Prophet Crown
--------
Quality: +20% (augmented)
Armour: 912 (augmented)
Energy Shield: 122 (augmented)
--------
Requirements:
Level: 63
Str: 85
Int: 62
--------
Sockets: R-R-B-R
--------
Item Level: 83
--------
287% increased Armour and Energy Shield
+86 to maximum Life
+50% to Cold Resistance
Cannot be Frozen
5% reduced Cold Damage taken
+1500 Armour while stationary
60% increased Mana Regeneration Rate while stationary
15% chance to create Chilled Ground when Hit with an Attack
--------
Greatest is the Brine King's domain,
and every day it grows a little greater,
not through force, but patience.
--------
Corrupted
c. Outright buy a new helmet with everything I want. Some results I like -- I could spend 1-2 ex on it, I don't know about spending 5 or 10ex.
d. Buy helmet with this enchant, then craft. masonk hasn't been wrong yet, as far as my character is concerned, and earlier he wrote:
Unique helmets with specific enchants are usually unobtainably expensive even for pretty advanced players (since you can't enchant-then-craft).
Now some enchants would just be out of your reach, but lacerate isn't that popular and the enchants for it are cheap. You can get a reasonably-rolled rare helm pre-enchanted for 10c. You can get an unrolled rare helm for pennies and then try to essencecraft a reasonable helm with essences of Greed to guarantee a big life roll. On an off-chance, I checked, and there was one Starkonja's Helm enchanted with lacerate up for 15c (the price went up sharply from there). I snagged that one too as a limited-time deal and have it for you if you want it.
The thing is, like he said, I'm not finding any outstanding bases with the "60% increased lacerate critical strike chance" mod. Perhaps I'm not searching for the right things.
2. Upgrade siege axe.
3. Upgrade gloves -- same or similar set of modifiers, just with more armour.
4. Upgrade my three crit jewels, as the budget permits.
5. Save up currency to buy the cluster jewels used in Esoro's cluster jewel variant, which adds another 500k damage, 1265 armour and 155 evasion on top of his no-cluster build. Re-assign skill points when ready.
Opinions? Everything that could make my build better is pricy, at this point, so I want to get it right.
Further questions:
1. What activity do you recommend for gaining experience? I'm thinking grinding through Normal or at most Magical T14+ maps is my best bet. But if I do that I will need to make sure to set my AL to 2 or less. And I'll probably need to avoid the conquerors, which I think means do maps -> conqueror takes region -> I eventually run out of watchstones -> fewer map drops per map I run.
2. I've been making a decent amount of currency so far, by selling uniques for 1c each (LOL), doing some heists, and perhaps most importantly, selling some skill gems and cluster jewels (and a few rares) for a few dozen chaos each. What would you recommend to take this to the next level? I'll learn how to do harvest crafting if I have to, but my time in this game is already about 40% staring at the equivalent of Excel sheets. I was kind of hoping I could just put 6 skill gems in my off-weapon and get rich that way. (I have a couple of Anomalous skill gems waiting their turn to be leveled.) I have about 700c currently, but I keep hearing about people making multiple exalts per hour, and I'm like, what?
3. Can you tell me what an appropriate price for this item would be?
Code:
Rarity: Unique
Replica Blood Thorn
Gnarled Branch
--------
Staff
Physical Damage: 9-19
Critical Strike Chance: 6.00%
Attacks per Second: 1.43 (augmented)
Weapon Range: 13
--------
Sockets: B-B-R
--------
Item Level: 81
--------
+18% Chance to Block Attack Damage while wielding a Staff (implicit)
--------
+12% Chance to Block Attack Damage while wielding a Staff
100% increased Fire Damage
10% increased Attack Speed
Curse Enemies with Flammability on Block, with 20% increased Effect
Reflects 24 Fire Damage to Attackers on Block
--------
"Physical forces and flames seem to share some innate bond.
What logic lies beneath the veil of reality?"
Awakened PoE Trade is telling me 3c, but prices range from 1c to, no joke, 1 mirror. The only difference between the one-mirror item and mine is that mine only reflects 24 fire damage to attackers on block, and the other one 44. Is the seller taking the piss, or is this stat that important?
Lastly:
1. Cyclone is fun, as an alternative to Lacerate. It may or may not make maps more survivable, not sure yet. I'll have to use it in anger to make sure. Lion's Roar grants me knockback, which means that with Lacerate I can keep the big bads away from me, for a while, this doesn't seem to work as well with Cyclone.
2. As you can tell from the above, I'm somewhat committed to this build, because I like it and I want to optimise it fully before I form a final opinion. That being said, I'm not married to it for life. If there are other builds that will let me get to end-game content in e.g. 12 hours, I'm open to the idea. I like, for example, this Cast on Crit Mjölner Inquisitor build.
3. I've updated the Google Sheets sheet, asking to join the guild. Let me know how I can give back to Ars, for your help.
That's why they've never experimented with adding a good trading system to the game. Because they know once they add it, people would raise holy hell if they tried to take it away. The only reason people tolerate the bullshit trade system is because they haven't tasted better.
As a player -- especially a new one -- I'd of course like a smooth trading experience over a high-friction one; this thread bears witness to this. But I find myself agreeing with most of the GGG trade manifesto. A market with a large supply of items -- which is already the case -- and an efficient system of trading them would necessarily drive down the prices of all items to a minimum, especially when you consider the possibility of farming bots. So everyone would more quickly have the best gear, and would be able to complete the game's content more quickly, which would reduce the amount of time people spend playing the game.
I don't see an easy way around this. This Reddit post proposes rate-limiting trades, that might be even more annoying. Along those same lines, I understand -- though I don't entirely agree with -- GGG's point of view concerning the harvest crafting nerf. The complexity of the crafting system along with the high element of chance involved in each craft is one of the game's time sinks, and they don't like the extent to which they reduced said randomness with the current version of harvest.
So I think the trading friction is necessary, for the good of GGG and therefore of both PoE and PoE 2. But I'm open to being corrected on this.
All that being said, this one sentence from the harvest crafting notes rubbed me the wrong way:
This sentiment was summed up by a member of our design team who recently said "We don't want to take away the feeling of closing your eyes and Exalting an item, scared to see whether you ruined it or not."
No, fuck you. The time investment required for a newbie to get even one exalted orb is such that wanting them to gamble away their exalted orbs is akin to slapping them in the face. Loss aversion is a thing.
If your goal is still to do all content in the game, saving for another build is probably the way I'd go. That build can technically do it, but it will not be easy and will likely require a gear level far higher than what many other builds would need to achieve the same result. On the other hand, this is your first league (right?) so you might consider a more realistic goal of "finishing" a build. Try to push this character as far as you can, then pick something overpowered to do next league.
This is easy to do, you already know about the bench method apparently, and you've got your wrong-color socket in the right position, so you're just a few hundred jeweler's orbs away from this. Also since you have a white socket you could hit either blue or red on the last socket and be okay, doubling your chances.
Yeah, this worked out, no problems. Only cost me 104 Jeweler's Orbs. All my auras are finally up.
Actually, when I said "via Vorici" what I initially meant was "put Vorici in Research and craft some more white sockets onto the item", but I realise now that would have been overkill.
Anyway, the most important thing to emphasize is something that he said and I also said a few pages back as well - I would get another build. If you had Esoro's exact gear on your char it will still be a struggle to do the harder content in this game, especially while *learning* the content.
I've done Sirus a hundred times at least, and I wouldn't like to bring that build into A8 Sirus. The deeps is too low for that level of EHP+recovery. I'm not mechanically a genius at the game, but I would basically need to have an immortal build to run lacerate at 3.8m DPS and reliably down Sirus.
If you had 3.8m DPS where it's a skill you use every 10 seconds and it does 3.8m for the next 10 seconds, so you can spend your time dodging his merry-go-round of pain, then that would be *ok* for the fight. But lacerate, like almost all melee skills, is mechanically weak, so it has to be numerically strong.
^ I feel like Joey after he bought and read an encyclopedia for the letter V to be able to talk to his friends, only to have them start talking about Korea.
(Yes, I'm implying I understand 1/26th of Path of Exile. Perhaps that's only in my head.)
I found some Cobalt Jewel yesterday that Awakened PoE told me was worth 5c, put it up for sale at that suggested price, and was immediately contacted by someone apparently desperate to buy it for 40c.
Did I perhaps just sell one of those "crafting bases" I hear so much about, that get turned into dozens of exalts of profit?
Right, except for higher-tier red maps, which I chisel as well.
This league has added lots of really great ways to make money, but probably the best one that is both easy and low investment for a newbie is spamming canyons for the uber harbinger. You'll want to favorite (or double favorite, or triple favorite if you have the completions) canyon so it drops a lot, then alch and go on them. This is good because of the "ominous arrival" atlas passive, which gives a super huge harbinger pack that will drop a lot of currency. Bleedsplosions should be relatively good at killing this pack, but you may want to avoid heavy damage mods on the maps because you can get swamped a bit if you don't kill them fast enough.
I've been doing this, and wanted to say that Valdo's Rest maps with Ominous Arrival and Diplomatic Escort are insane (as concerns the number of monsters, mostly, but also the currency drops and XP gain). And somewhat to my surprise, I can cyclone back and forth through the midst of the Harbinger mobs with a reasonable chance of not dying (mostly T14s, as long as they weren't juiced too hard).
For grinding XP, however, I've found that Delve works even better for me -- consistent XP rate, less chance of dying. Bought a bunch of Sulphite Scarabs to make Niko show up on maps, got the Lex Proxima passives that grant you sulphite whenever you complete any map in that area, fill up, delve, repeat.
It is a grind, though. I doubt I'll be pushing past level 95.
T15 map with a delirium mirror, war bands, harbingers (because Valdo's Rest), Einhar beasts, Maven observing the boss encounter, and Sirus playing DJ, including during the rituals, 0 deaths. Talk about lucky.
Lord of the Grey, on the other hand, 6 deaths, didn't get him. It didn't help that Maven was healing him during the fight.
PSA: my PoE was refusing to stop "completely", when exiting: the game was not running but Steam still thought it was; the "stop" button in Steam did nothing. This meant I had to restart Steam after each session. I could see no PoE processes in the background.
This seems to have now stopped, after I updated my GeForce drivers from 461.92 to 465.89.
Same. One of the reasons I've stuck with my Lacerate Gladiator is I really like its fast and in-your-face play style, despite the real difficulties caused by having to stand-and-wail.
That said, this new Blade Blast Inquisitor build (new video, at least) looks good to me. It seems like it would make the end-game bosses easier to beat.
That guy's gear is pretty far out of budget for you most likely though. But it is a build that will function on low gear fine too, with a few changes. The biggest thing that would be missing on low gear is the explosion chest. This is a build that really makes good use of explosion chest, as it is already a base physical build, so essentially fully scaling it.
Well, if I decide to seriously continue playing next league, I'll put some time and thought into making some serious currency. As it stands -- with only one active character and no serious plans to spin up a new one this league -- I'm happy with my ~20ex of liquid currency (even if it is small potatoes compared to some others).
Oh, random aside: I vendor-ed like two full quad stash tabs of cheap uniques; felt good, man.
Not yet. I've learned the fight pretty well, I think -- thanks mostly to a good guide on YouTube -- but Sirus's imitation of a pro Quake 3 player (teleport then railgun) is proving difficult to avoid.
My DPS is at 2.8M currently, and I don't feel that's too much of a problem, except insofar as it makes the fight last longer.
-Aura activation. Casting all auras with one button.
-In game implementation of trade browser. As stated, some kind of in-game browser with the trade site. No mechanical changes, just an in game browser.
As for stacking frags and scarabs: You've obviously never consolidated your standard stash tabs. Lol. Imagine moving 2000 fragments+scarabs from a remove only tab to a normal tab. Sure, they stack in there, but it's gonna take 4 hours to move it all. Big pain in the ass. Minor issue, "simple" fix, possibly large game balance changes (as Vish and Mason can probably confirm, scarabs not stacking is the main reason they don't run Fractured Scarab maps), pushing it out of the "QoL Only" changes category.
Fair enough, I haven't. But would placing fragments / scarabs / other stackables in the premium tab from the beginning (right after the item drops) and bulk-selling them from there (if you sell stuff) not work?
- Hast, Unrelenting Frost -- fast, freezes me, does big damage. I died more to him than to the Guardian I was actually there to beat.
- Eater of Souls -- too many stages and abilities; frustrating.
- that fireball that spawns after you kill some enemies, that chases you to the edge of the map and until the end of time.
That's difficult to do, psychologically, when you're in a ritual and there's 3 to 6 "kill you if you stand still" effects chasing you around (the fireball, the electricity man chasing you, etc.), with different detonation times.
I mean, obviously I can cope and am complaining just for the fun of doing so, but still.