Satisfactory: 1.2 Release Is Live!

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Sparkfizt

Ars Tribunus Militum
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I got back in :) Made it to Manufacturers and jetpacks so far.

I'm at the point of having to un-snarl all the stuff I built earlier and set up more specialized factories to provide large quantities of some goods (screws, rods).

The changes they made to clipping are great, it's so much easier to get stuff set up. I generally don't do any big clipping shenanigans... but sometimes I just need to get something working and damnit, just let me put a belt and move on....
 

Sparkfizt

Ars Tribunus Militum
1,968
It would make sense for the HD recipes to get smoothed out with the story update. Give you a reason to hunt down the wrecks and dribble story details.

I got lucky first HD had the wired heavy plate recipe so I could lean on copper wires instead of screw madness so early.

managed to get my first gas generator online last night as my batteries were dwindling. Now to build some gas generator infrastructure to push my power up the next big leap I need.


Question though.... can you sink fluids using a vertical T arrangement?

top tap goes to fuel packager (no pump just a short vertical then over section)
|
start ----|----- gas generators

If pipes work kind of intuitively then the whole pipe has to fill up for the top bleed off to go anywhere? Either I balance the input to the gas generator with my production of residuals->fuel or I can build an overflow into packaged fuel -> sink. That way I'll never have a backup of residuals shutting down plastic production and can expand power a little more ad-hoc....
 

Sparkfizt

Ars Tribunus Militum
1,968
I'm sort of reading two questions there. One, can you sink fluids - which the answer is "no, kinda". A fluid (or gas) resource cannot be fed to the sink directly, but you can package either of them and sink their packaged forms. Second question regarding your idea about fuel can definitely work. Liquids tend to always "fill down" before moving to a higher level. You can set up a passive (or active sometimes) failover that should only be utilized when a pipe gets filled and the source keeps adding more. Looking at the guide linked @Reddit, here is helpful. Liquids don't always behave like you may expect.

Thanks for helping my curiosity while at work ;)

My work with pipes made it seem like an overflow arrangement could work. I know they originally had ideas for clear pipes, would be cool if we could get that one day. Would be fun to watch a pipe system saturate.
 

Sparkfizt

Ars Tribunus Militum
1,968
Yeah the map certainly feels big enough that the different starting points are distinct. First time was plains, second forest. Forest has felt easier than plains with all the good starting resources. Less easy flat areas, but not a big deal starting out.
Yeah, the critters and other environmental stuff can be more challenging in the northern forest or dune desert. There are places on the map that, if you were to start in them, you'd just want to leave - but all the places you can start are more or less livable from the get go. That said, I'm not certain that I've actually seen the entire map before - and I started playing in Update 3/4. It's a large map and there are always going to be folks on Reddit who show you 20,000/minute oil products, but you never need anything like that to complete the game. I do hope the story makes us explore/use more of the map though.

Mostly because I want a reason to use trains. I mean I like them because they are cool and go "choo choo" and that's enough for me. But would also be great if there was a more compelling reason. ;)


Yeah I've intentionally tried to make my manufacturing more spread out this go around. Debating setting up a train line to deliver some finished goods around and use smart splitters/sinks to deal with them. I've now got all milestones completed leading up to tier 7/8. Time to build 2 new components for delivery to the space elevator to unlock 7/8.
 

Sparkfizt

Ars Tribunus Militum
1,968
I currently stood up 6 generators running off of recycled fuel, with packaged fuel providing me jetpack fuel and acting as an overflow sink.
setting up manufacturing of 4 circuit boards + one computer eats a metric ton of plastic so a bunch of plastic manufacturing provides my waste.
I'm expecting setting up manufacturing for modular engines and adaptive control Unit to require significant work on their inputs to meet demand.

Location 1: starting drop in forest - All basic goods including steel, stators, motors etc. space elevator, battery bank.
Location 2: manufacturer based goods - importing finished goods from location 1 via sushi belt
Location 3: basic goods supporting location 2 (rods, copper sheets, screws)
Location 4: Oil based products and gas generators
Location 5: Coal and coal generators - Trucks ship coal to loc 1 for steel
Hypertubes connect all the locations so I can hop around

Only alternate recipe I'm using right now is wired heavy plates.

So far nothing has been that bad. Steel ended up being a lot of work, I had to set up production/truck/generators. Then I misjudged production/space so things got real tight. My first playthrough got to here (in 2020? I think tier 7/8 didn't exist yet). I expect the next products to be the most challenging as I'm likely to encounter a lot of precursor shortfalls. I remember plastic/rubber/fuel being more challenging last time, but so far it's been very simple. Just oil -> Plastic/rubber -> waste recycled into fuel -> burn/package. The number of refineries I needed to produce adequate plastic is obnoxious though, a single computer manufacturer eats so much (circuit boards devour plastic).

I did have an oopsie when a caterium truck accidentally tainted my coal lines and I had to visit every smelter to purge the caterium from the belts D= In fact... I need to set caterium back up... I simply turned off that truck...
 

Sparkfizt

Ars Tribunus Militum
1,968
I find trucks more aesthetic than long range belts moving stuff from a resource node. Overall they're quick to set up now.

Set up both depots, using the power lines to map out your truck path. Make foundation bridges over obstacles as needed. Then just build a truck, drive the loop and let it loose. With visible waypoints you can also delete nodes you don't want. So if you end up accidentally creating pause nodes while creating the route you can just come back and delete them.
 

Sparkfizt

Ars Tribunus Militum
1,968
Coal is the early game no brainer. You get the tractor tech in time for coal powerplants and exporting coal for steel. Your coal nodes will also always be a medium distance from your starting loc. It also trivially fuels itself. The great Caterium taint was because the caterium tractor didn't fully unload before moving to a coal reception depot for fueling.
 

Sparkfizt

Ars Tribunus Militum
1,968
Came back to this after not touching it for a few years and started over. I don't remember the feed the biomass hopper phase being this annoying. I already have 4 or 5 biomass burners and the built in two, and keeping them fed is taking up too much time. Repurposed a reinforced steel plate assembler for making the space elevator item because I didn't want to build yet another biomass burner to feed. Hopefully after sending this off soon I will get better power generation.


Make sure you're processing the leaves / wood into the best biomass fuel you can. Also Biomass burns at a rate related to how much current is being drawn. So 5x burners at 100% usage will burn the same rate of fuel as 10x burners at 50%.

Just build a bunch of biomass burners and the moment you make it to coal power, do it.
 

Sparkfizt

Ars Tribunus Militum
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Since power lines are cheaper than conveyors (and have to be run anyway to power the miner), I elected to build all the infrastructure over by the coal and ship power back instead of shipping coal in.

Always a good idea. You are likely to end up with a dozen or so generators and they take up a fair bit of space. Eventually you'll get hypertubes to travel between your sites and they won't feel that far apart.
 

Sparkfizt

Ars Tribunus Militum
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I've cleared all of tier 7 and have my hazmat suit....

I foresee getting nuclear power operational is going to take a lot of work. I haven't tried using drones yet as that requires making batteries.... which means I need to get sulfur to my bauxite, and expand bauxite mining/refinement... I probably ought to get drones up as that will almost certainly simplify moving goods around for the next tier.

I'm sitting on ~4GW of power consumption. I highly recommend using batteries btw, I've had 0 overdraw shutdowns since unlocking them. Eventually your consumption overtakes production, but only barely, and possibly dipping in and out. Batteries give me hours to notice and resolve. Put the batteries somewhere very visible and you'll notice if they're full or dispensing power.
 

Sparkfizt

Ars Tribunus Militum
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So yeah. Oil gets a little annoying I'm seeing. Well, less annoying and more "do I have enough buffers to make changes to my setup without stalling it and impacting power generation". I'm working on direct fuel generation though. I'll build out a closed system and just sink any byproduct (not sure if there is a way to be 100% utilized for power, but if so I'll do that instead) and not touch it. Once I do that, I'll probably remove the byproduct coal generators and rework the plastic/rubber generation I have there..

I found I was able to live off byproduct gas generators for quite a while. It wasn't until aluminum production I needed to go tap some oil for only generating fuel.

Code:
Oil->Plastic/Rubber->Residual Fuel-> Gas generators
                                  -> Use a short vertical pipe segment on fuel line (will act as an overflow) and create packaged fuel

     tap for packaging
            |
fuel ->----- ------> generators

packaged fuel goes to storage container, overflow to sink.

This way you don't have to perfectly balance your fuel consumption to avoid backing up your plastic/rubber
 

Sparkfizt

Ars Tribunus Militum
1,968
Technically it's more power-efficient to convert the Heavy Oil Residue from Plastic/Rubber into Petroleum Coke to fuel Coal Generators.

Technically.

Wiki says residual fuel is slightly more efficient, but it sounds like mostly a wash. Gas generators are simpler to set up, no water requirements.

I'm thankfully not obsessed with maximizing everything. My ultimate goal is to complete tier 8. I don't have a grand plan, I just grow organically and try to leave room for expansions.
 

Sparkfizt

Ars Tribunus Militum
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But to make the game not feel like a job, we spend a lot of time designing layouts and how to make things look good. Like the picture above where we figured out how to build walkways inside steel frames.

Many people would consider designing layouts and/or making things look good to be a job?!?

haha yeah that's job territory for me. I should share a picture of my cancerous main factory that makes everything up to manufacturer goods. Some of that stuff is enclosed in bulidings. Though some of those buildings grew balconies to fit more constructors...

My higher end goods at least look tidy by hiding all the gross conveyors in the basement.
 

Sparkfizt

Ars Tribunus Militum
1,968
Main factory pt1
WBPxcot.png
Main factory pt2
KWkv2WO.png
Advanced Manufacturing
QNG3XJV.png
I promise I can do clean...
dZEiDhE.png
 

Sparkfizt

Ars Tribunus Militum
1,968
Working on building super computers lead me to building high speed connectors which lead me to reworking my caterium production entirely, which lead me to realize I needed circuit boards at that location, which lead me to needing drones, which lead me to building battery production, which lead me to deploying drone battery delivery......

Super Computers
High Speed Connectors
Caterium factory
circuit boards
Drones Done
Battery Production Done

This is such a weird "game"... Just endless tinkering...

Also after seeing the maps above I'm excited to pump my save file into https://satisfactory-calculator.com/en/interactive-map and see a map of my factory when I get home.

Edit*
Also, you can leave up your biomass burners for a long time and use them as overdraw protection. If your power use fits within your coal power then the burners idle and don't burn fuel. They only burn fuel proportional to the power their producing.
 

Sparkfizt

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Everything can be deconstructed and placed elsewhere, with full refund of resources. This is important for things like hardware upgrades - like when you unlock a higher tier of miner, you can deconstruct the T1 miner and replace with a T2 miner... but that usually means deconstructing EVERYTHING that it feeds to, because now you've got twice the production, which can feed to twice as many machines, etc.
Just to be perfectly clear for newbies, you can upgrade components in place without deconstructing.

just select the higher tier blueprint and put your cursor on what you want to upgrade. It will turn blue and you can click to place it. Just be careful with splitters / mergers, sometimes you can have a tiny piece of disjointed belt inside the box that doesn't get upgraded and you have to deconstruct the splitter / merger to get at it.
 

Sparkfizt

Ars Tribunus Militum
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I've been playing and wondering if some of the hard-drive discovery alternate recipes are mutually exclusive. That is, for example, if I choose Stitched Iron Plate (copper wire + iron plate => reinforced iron plate) over Iron Screws (iron ingots -> screws), will I be able to choose Iron Screws at a later time?

I've been trying to go back and get all the alternate recipes, and can't seem to get some of the earlier ones.
Not exclusive but randomized I believe.
 

Sparkfizt

Ars Tribunus Militum
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You can get all alternate recipes.
I've been playing and wondering if some of the hard-drive discovery alternate recipes are mutually exclusive. That is, for example, if I choose Stitched Iron Plate (copper wire + iron plate => reinforced iron plate) over Iron Screws (iron ingots -> screws), will I be able to choose Iron Screws at a later time?

I've been trying to go back and get all the alternate recipes, and can't seem to get some of the earlier o
 

Sparkfizt

Ars Tribunus Militum
1,968
Forgot how limiting early tiers are, 120 speed belts are trivially maxed out. I haven't been too concerned about setting up for volume yet. Just producing enough goods to walk up the tiers and research, MK3 belts and MK2 miners finished last night so that can be an instant bump for (mostly) in-place upgrades. Haven't decided how I'll flow goods once I get up to aluminum and plastic.

Last time I had a sushi-belt that moved lower tech assembler goods to my high(er) tech manufacturing and used programmable splitters / buffers / sink on the receiving end. I locally built high volume stuff like screws that wouldn't work on the sushi-belt. Maybe focus more on trains this time?
 

Sparkfizt

Ars Tribunus Militum
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[SPOILER="...Though the biggest source of angst is my steadfast refusal to use foundations on ingots or low/limited production items to save on our limited concrete.[/SPOILER]
Concrete is infinite...? You just need a tiny bit of oversupply and a couple hours later you have a container full. I generally used a container as an inline buffer so that oversupply would fill the container. You can also check the container and if it's less than full then your demands are outstripping your supply.
 

Sparkfizt

Ars Tribunus Militum
1,968
Even basic dimensional storage is so insanely nice. I can just set up a small nobelisk production somewhere and never worry about being without them in the field. I set it up so construction pulls from inv first so that dismantled parts eventually get consumed. My inv is now barely half full after putting all the most common ingredients in the cloud. Finally got jetpack and nobelisks so time to venture out and collect more mercer spheres.
 

Sparkfizt

Ars Tribunus Militum
1,968
Finally unlocked the dimensional depot and got excited when I built my first one. Until I realized that it has to parse every object that goes into it. And the base level one does 15 objects per minute. Oof. Guess I better try to blast through the upgrades for it lol.

I'm still on tier 3 unlocks. Everything is a nightmare, spaghetti everywhere. Now I'm building conveyer belts in the sky. I'm glad I'm playing solo, because I'd infuriate anyone that was playing with me.
The base one works better than you expect, there's a ton of downtime just doing stuff, meanwhile the uploads keep chugging along. I focused my early spheres in getting a breadth of components uploading rather than upgrading. I think a couple upload speed upgrades are all I really need.

Edit: Ah I see you're a blueprint power-builder, then yah you might empty things out much faster =D
 

Sparkfizt

Ars Tribunus Militum
1,968
Started up a new Satisfactory game the other night and the building-anxiety is already starting. Did I pick a good starting point? Maybe I should have picked that other place. Should I place the miner on this node or that node? That node has more space around it... But I'm going to want to build a constructor and assembler when I get those, that'll work better over there. Maybe I can build these miners over here, but I'll end up having to tear everything down again. And I should also move my Hub. Again. Then go through all that again and again as I keep building out... :biggreen:
Just go :) I'll try to pick a theme for a section. Multi-floor? Sprawl? Subfloor to hide stuff? I just got some plastic and rubber going. I know I'm in for a new facility with computers coming soon. I'll also need to work backwards to get enough sub-components. Also need to spend some time working on architecture, though the hover pack would help the most with that. I've built in the northern forest so I have a lot of stuff built on the nearby rock spires.

I've used a lot of trucks this time to move stuff related to coal (easy fueling).
 
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Sparkfizt

Ars Tribunus Militum
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Spent the eve setting up a basic bullet fab. Took a while because I had to move a variety of goods to a refinery site.

I've been using lots of truck routes this playthrough for moving stuff around. I hate the look of long random conveyors and it's fun to watch trucks go back and forth. Now that I have smart splitters my life also got way easier for doing sushi and sort belts between production areas.
 
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