I made a factory last spring and had a great time. I'm waiting for the 1.0 release that has all the story elements in
I've certainly got the itch waiting for it though!
I'm pleased that they chose to make clipping far less of an issue in the game, allowing for morecreative layoutsDelicious Spaghetti!.
I'm sort of reading two questions there. One, can you sink fluids - which the answer is "no, kinda". A fluid (or gas) resource cannot be fed to the sink directly, but you can package either of them and sink their packaged forms. Second question regarding your idea about fuel can definitely work. Liquids tend to always "fill down" before moving to a higher level. You can set up a passive (or active sometimes) failover that should only be utilized when a pipe gets filled and the source keeps adding more. Looking at the guide linked @Reddit, here is helpful. Liquids don't always behave like you may expect.
Yeah, the critters and other environmental stuff can be more challenging in the northern forest or dune desert. There are places on the map that, if you were to start in them, you'd just want to leave - but all the places you can start are more or less livable from the get go. That said, I'm not certain that I've actually seen the entire map before - and I started playing in Update 3/4. It's a large map and there are always going to be folks on Reddit who show you 20,000/minute oil products, but you never need anything like that to complete the game. I do hope the story makes us explore/use more of the map though.Yeah the map certainly feels big enough that the different starting points are distinct. First time was plains, second forest. Forest has felt easier than plains with all the good starting resources. Less easy flat areas, but not a big deal starting out.
Mostly because I want a reason to use trains. I mean I like them because they are cool and go "choo choo" and that's enough for me. But would also be great if there was a more compelling reason.![]()
Came back to this after not touching it for a few years and started over. I don't remember the feed the biomass hopper phase being this annoying. I already have 4 or 5 biomass burners and the built in two, and keeping them fed is taking up too much time. Repurposed a reinforced steel plate assembler for making the space elevator item because I didn't want to build yet another biomass burner to feed. Hopefully after sending this off soon I will get better power generation.
Since power lines are cheaper than conveyors (and have to be run anyway to power the miner), I elected to build all the infrastructure over by the coal and ship power back instead of shipping coal in.
So yeah. Oil gets a little annoying I'm seeing. Well, less annoying and more "do I have enough buffers to make changes to my setup without stalling it and impacting power generation". I'm working on direct fuel generation though. I'll build out a closed system and just sink any byproduct (not sure if there is a way to be 100% utilized for power, but if so I'll do that instead) and not touch it. Once I do that, I'll probably remove the byproduct coal generators and rework the plastic/rubber generation I have there..
Oil->Plastic/Rubber->Residual Fuel-> Gas generators
-> Use a short vertical pipe segment on fuel line (will act as an overflow) and create packaged fuel
tap for packaging
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fuel ->----- ------> generators
Technically it's more power-efficient to convert the Heavy Oil Residue from Plastic/Rubber into Petroleum Coke to fuel Coal Generators.
Technically.
But to make the game not feel like a job, we spend a lot of time designing layouts and how to make things look good. Like the picture above where we figured out how to build walkways inside steel frames.
Many people would consider designing layouts and/or making things look good to be a job?!?
Just to be perfectly clear for newbies, you can upgrade components in place without deconstructing.Everything can be deconstructed and placed elsewhere, with full refund of resources. This is important for things like hardware upgrades - like when you unlock a higher tier of miner, you can deconstruct the T1 miner and replace with a T2 miner... but that usually means deconstructing EVERYTHING that it feeds to, because now you've got twice the production, which can feed to twice as many machines, etc.
Not exclusive but randomized I believe.I've been playing and wondering if some of the hard-drive discovery alternate recipes are mutually exclusive. That is, for example, if I choose Stitched Iron Plate (copper wire + iron plate => reinforced iron plate) over Iron Screws (iron ingots -> screws), will I be able to choose Iron Screws at a later time?
I've been trying to go back and get all the alternate recipes, and can't seem to get some of the earlier ones.
I've been playing and wondering if some of the hard-drive discovery alternate recipes are mutually exclusive. That is, for example, if I choose Stitched Iron Plate (copper wire + iron plate => reinforced iron plate) over Iron Screws (iron ingots -> screws), will I be able to choose Iron Screws at a later time?
I've been trying to go back and get all the alternate recipes, and can't seem to get some of the earlier o
Concrete is infinite...? You just need a tiny bit of oversupply and a couple hours later you have a container full. I generally used a container as an inline buffer so that oversupply would fill the container. You can also check the container and if it's less than full then your demands are outstripping your supply.[SPOILER="...Though the biggest source of angst is my steadfast refusal to use foundations on ingots or low/limited production items to save on our limited concrete.[/SPOILER]
The base one works better than you expect, there's a ton of downtime just doing stuff, meanwhile the uploads keep chugging along. I focused my early spheres in getting a breadth of components uploading rather than upgrading. I think a couple upload speed upgrades are all I really need.Finally unlocked the dimensional depot and got excited when I built my first one. Until I realized that it has to parse every object that goes into it. And the base level one does 15 objects per minute. Oof. Guess I better try to blast through the upgrades for it lol.
I'm still on tier 3 unlocks. Everything is a nightmare, spaghetti everywhere. Now I'm building conveyer belts in the sky. I'm glad I'm playing solo, because I'd infuriate anyone that was playing with me.
Just goStarted up a new Satisfactory game the other night and the building-anxiety is already starting. Did I pick a good starting point? Maybe I should have picked that other place. Should I place the miner on this node or that node? That node has more space around it... But I'm going to want to build a constructor and assembler when I get those, that'll work better over there. Maybe I can build these miners over here, but I'll end up having to tear everything down again. And I should also move my Hub. Again. Then go through all that again and again as I keep building out...![]()
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