Frosty Grin
Ars Legatus Legionis
Thanks. Really didn't like this aspect when I tried the first Vermintide.
Open-ish. Xbox Insiders and previous testers are in. No one else is. Though, I seem to recall that they made it easier to become an Insider in recent months.Looks like Sea of Thieves is having an open playtest from March 2nd through 4th on XBox and PC.
https://www.seaofthieves.com/news/scale-test
Open-ish. Xbox Insiders and previous testers are in. No one else is. Though, I seem to recall that they made it easier to become an Insider in recent months.Looks like Sea of Thieves is having an open playtest from March 2nd through 4th on XBox and PC.
https://www.seaofthieves.com/news/scale-test
How to get a an instant invite to the test:
1) Press the Start key and open the Store
2) Search for and install the Xbox Insider Hub
3) Launch the Hub and you'll find Sea of Thieves PC
4) Select Manage
5) Select Done after ticking 'Sea of Thieves Scale Test - Windows 10'
6)Select Show in Store
7)Select Install on the Sea of Thieves Closed Beta
Expect issues in game as devs test servers. Download Windows:18Gb, XBox: 9Gb
Square Enix Publisher weekend sale happening on steam right now. Deus Ex Mankind Divided at $6. Cheapest I've seen.
Deus Ex is 97 cents onlyPlease play it if you havent.
Is it just me or is it crazy how fast Deus Ex: MD got cheap? Feels like it just came out and it's already in the bargain bin.
Well, it's been out for nearly 18 months.Is it just me or is it crazy how fast Deus Ex: MD got cheap? Feels like it just came out and it's already in the bargain bin.
It was twice as much only a few months ago. And worth it.Is it just me or is it crazy how fast Deus Ex: MD got cheap? Feels like it just came out and it's already in the bargain bin.
And to think, every "AAA" publisher seems to think the future is in "Live Services" that hook you into playing over, and over and over and over again keeping you paying little bits of money over time. It's like they forgot the MMORPGocalypse.Actually, it's not as bizarre as might seem. There are so many games now that playing hard to get only works so far. I too haven't played the Mankind Divided DLC even as I intend to and it already costs very little - but it's on the backburner right now. Just played a Hitman Elusive Target - a time-limited event. Multiplayer games have community-driven urgency. Plus I have an almost 200-item Steam wishlist and a few games, mostly freebies, already on accounts. What got Mankind Divided in front of the line for me was the (time-limited) free weekend - and that it turned out much better than I expected. And now they're turning to the last remaining tool - low prices.
Well, it's been out for nearly 18 months.Is it just me or is it crazy how fast Deus Ex: MD got cheap? Feels like it just came out and it's already in the bargain bin.
It's not like they forgot. It's more like they don't have a choice. It is their future, even if a few of them seize to exist eventually. There are other models, of course, e.g. Kingdom Come: Deliverance, but it isn't AAA, and probably won't be. The Witcher 3's developer eventually got to the AAA level, but that's largely due to Eastern European wages combined with the Western market. The rest of the developers/publishers need other ways to make it work financially.And to think, every "AAA" publisher seems to think the future is in "Live Services" that hook you into playing over, and over and over and over again keeping you paying little bits of money over time. It's like they forgot the MMORPGocalypse.
Ubisoft recently gave away Assassin's Creed: Black Flag and Watch Dogs though. I guess they think they need to keep franchises going.I've noticed that Ubisoft and Nintendo seem to be the only companies now that don't heavily discount games and because of that even 50% off deals for old games sound really good.
The thing is, there are multiplayer games that also work as single-player games. Dark Souls is a great example. And then there are emerging subscriptions - from Origin Access to Humble Monthly to the upcoming Xbox/PC subscription (and Microsoft even intends to include new first-party games right at launch). $15/month may be easier to swallow than $60 at launch, especially in comparison to "live services". Unfortunately, people seem to dislike episodic gaming (like in the initial launch of Hitman), even when the game is a good fit for this model.My feelings are mixed. I love to get super cheap AAA titles, but I also want to see more and if the value goes down too quickly, great single player non-loot box experiences are going to come to an end.
Activision's price floor is $20. This is a fixed thing. Everything in Activision's stable is $20 base price when they stop dropping. That way they can give a 50% reduction to $10 or a 75% reduction and still get $5 for their games.I was admonished in the Switch thread for saying that I thought Bayonetta 2 being $60 was outrageous, and that game is over 2 years old. I wasn't even looking for a price point like DE, just like $30. Obvious differences, but age of game doesn't mean anything anymore. Call of Duty World at War is still going for $20 and that game is 10 years old. Dying Light came out in 2015 and is still $40.
Actually, it's not as bizarre as might seem. There are so many games now that playing hard to get only works so far. I too haven't played the Mankind Divided DLC even as I intend to and it already costs very little - but it's on the backburner right now. Just played a Hitman Elusive Target - a time-limited event. Multiplayer games have community-driven urgency. Plus I have an almost 200-item Steam wishlist and a few games, mostly freebies, already on accounts. What got Mankind Divided in front of the line for me was the (time-limited) free weekend - and that it turned out much better than I expected. And now they're turning to the last remaining tool - low prices.
Ha! A local bakery was doing the same thing - with the same results. Now they have a 20% discount in the evening and a 50% discount the next morning.I'm sure you're aware fish spoils very quickly. Well, towards the end of day they would mark down the stuff they'd have to throw out. Better to make 50% than nothing at all, right?
Training your customers to accept cheaper is easy. Trying to reverse that is painful.
Open-ish. Xbox Insiders and previous testers are in. No one else is. Though, I seem to recall that they made it easier to become an Insider in recent months.Looks like Sea of Thieves is having an open playtest from March 2nd through 4th on XBox and PC.
https://www.seaofthieves.com/news/scale-test
According to Reddit:
How to get a an instant invite to the test:
1) Press the Start key and open the Store
2) Search for and install the Xbox Insider Hub
3) Launch the Hub and you'll find Sea of Thieves PC
4) Select Manage
5) Select Done after ticking 'Sea of Thieves Scale Test - Windows 10'
6)Select Show in Store
7)Select Install on the Sea of Thieves Closed Beta
Expect issues in game as devs test servers. Download Windows:18Gb, XBox: 9Gb
It cannot be overstated how well this is done. The voices aren't just there to create atmosphere or help tell the story, they're also there to guide the player. Being able to consistently perfect-parry enemies that attack you from outside your field of vision with no indicator other than the voices warning you is a wonderful feat of game design.The sound design is the highlight here. I'm not just referring to the use of binaural recording to present her "Furies" (the presentation of voice-hearing that many psychotic people experience) that challenge, and threaten and beg and warn Senua of danger but that's the most noticeable.
Ugh. No. They'll be spending more on marketing anyway, but games that cost hundreds of millions of dollars are often 50+ hour experiences, often with multiplayer. Hellblade is a success and may be hugely profitable relative to the expenses, but I don't think absolute figures are all that impressive, compared to what AAA games make. And you can't scale it up by making 10 games like Hellblade.Any big publisher that doesn't look at Hellblade and ask themselves why they always seem to need thousand person teams and hundreds of millions of dollars in the budget to make their games is just pissing away money because they can.
"AAA" games are maybe 6 hours of actual content and 45 hours of contentless filler these days. The number of games that actually manage to fill out their 30+ hour span with actual content can be counted on one hand. Considering how much they're spending on making these games that's fucking sad.Ugh. No. They'll be spending more on marketing anyway, but games that cost hundreds of millions of dollars are often 50+ hour experiences, often with multiplayer. Hellblade is a success and may be hugely profitable relative to the expenses, but I don't think absolute figures are all that impressive, compared to what AAA games make. And you can't scale it up by making 10 games like Hellblade.Any big publisher that doesn't look at Hellblade and ask themselves why they always seem to need thousand person teams and hundreds of millions of dollars in the budget to make their games is just pissing away money because they can.
Sadly, it doesn't look like it. It's the first game that they developed and published themselves so it looks like they stuck to the PS4 and Windows. It's not an impossibility (since it was self-published it's not like there's going to be any contracts holding them to PS4) but considering they haven't said anything about a port I picked it up during one of the last sales on the PC. The good news is that an RX480 holds a nearly perfect 30FPS @ 1440p with everything maxed (it drops a little below 30 during some cutscenes but never during gameplay).Any chance that Hellblade will make it to Xbox?
No? Minecraft is digital Legos. CAD programs are...CAD programs. Try having an 8 year old entertain themselves for hours on end with AutoCAD (or videos of YouTubers playing AutoCAD). Not gonna happen.I get that people like building, but canttge same thing be done with a CAD program?
There's also Creative Mode which drops all of that.Having artificial timers and requirements for certain elements just gets in the way of creation.
Umm, what is the appeal of Minecraft?
I get that people like building, but canttge same thing be done with a CAD program? Having artificial timers and requirements for certain elements just gets in the way of creation.
I think what made Minecraft as popular as it was is that there isn't just one simple way to play the game. For some people it's building things (both the mundane and the unusual), for others there is the technical aspect of trying to make the game do things that it should theoretically be capable of but was never intended in the design, and then for lots of others (especially the younger players) it's about the adventure of fighting and surviving in an 'endless' world. And that's just in the base game! Once you add on mods then it basically turns the dial up to 11 on all of those, as well as adding more technical challenges with the quest packs and sky island maps.Umm, what is the appeal of Minecraft?
I get that people like building, but cant the same thing be done with a CAD program? Having artificial timers and requirements for certain elements just gets in the way of creation.
Umm, what is the appeal of Minecraft?
I get that people like building, but canttge same thing be done with a CAD program? Having artificial timers and requirements for certain elements just gets in the way of creation.
I've never seen a Minecraft/CAD-program comparison before. Remarkable.