Gaming thoughts, bite-size chewables - new orange flavor!

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Elore

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So I don't get why people, particularly Saints Row fans, don't like the game.
I don't think it's so much that people don't like SR4, it's that it starts out by going up to 11 and then staying there for the rest of the game. SR3 gradually worked its way up to it, and remains more memorable to me.
I love SR4 and the ridiculousness of it, but I also think it's the weaker game of the two.
 

Elore

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Refunded Witcher 1. Goddamn how did CDPR even get around to making another game after that one. I dont care how good a story is if the controls and combat are so shitty whats the point? I was done after 30 minutes of that bullshit. Had more fun watching an 18 minute video about the plot on Youtube than playing this thing.
This is me for all 3 of the games. It's one of those few cases where I simply cannot understand all the praise heaped upon a series (or game, if we're talking specifically about 3).
I tried to play them, but they all made me want to do pretty much anything else instead within the first hour.
 

Elore

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Then I moved on to DA2 and I liked it even more. Sure, it's flawed. Deeply so in some regards but not really any worse than Mass Effect was. Its compressed development schedule is to blame there though. Aside from the MassEffectification of a CRPG I don't really get what all the fuss was about.
The change in art style, the retcons, the dialog wheel, the switch to a much faster paced and flashier combat with encounters relying even more on spawning in waves upon waves, the incredibly samey environments, the somewhat unusual story structure ... not saying all of those are necessarily bad, but DA2 is enough of a departure from DA:O/A that it can easily rub fans of that game the wrong way. If you were expecting a straight up sequel to the first one, well, that's not exactly what you got.
 

Elore

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Also - it does emulate ps1 games incredibly well. Yet the n64 emulation is pretty rough, i've never got much to run at a playable framerate.
That's unfortunately just the nature of the systems and the state of their emulation. The PS1 is a simple machine that's very well understood, the N64 is a complicated mess with a similarly messy emulation history.
 

Elore

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I was probably doing something wrong, but DS4Windows had a nasty habit of driver crashes, and every day or two I had to unpair, restart my PC, and re-pair the controller, which was frustrating enough that I just use my wired 360 controller again.
I've never liked DS4Windows since it's just nagware. I still use ScpToolkit for my DS4s.
It's no longer being developed, and doesn't have any fancy touchpad remapping support, but if you just want to use a DS4 as an XInput device via bluetooth, it does the job perfectly. Haven't had any issues with it.
 

Elore

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Is PCSX2 still considered the best PS2 emulator these days?
Yes. Make sure to grab a recent dev build if you want to play with upscaled visuals and hardware rendering, as it contains some newer fixes for Ico. Even then, some lighting effects don't fully work, and you would need to stick with software rendering if you want to see it as intended.
 

Elore

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He's using the expert grid from the remaster?
Worth pointing out that the expert grid and other assorted extras were added in the original PAL release, so date a lot further back than the remaster. Ah, the good old days of crappy adaptations coming a year late with some extra "we're sorry (but only a little)" content.
 

Elore

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IMO, the best part of FFX actually comes from its sequel, FFX-2. Specifically, the opening concert. That said, I've heard that FFX is better than 8 and 9. I'll trust that - I never played 8, and while 9 was enjoyable, it wasn't good enough for me to bother finishing it.
Blasphemy! Clearly IX is the pinnacle of FF and anyone who disagrees is factually, objectively wrong and has neither heart nor taste.
Joking aside, all of this is entirely up to preference. That's just the natural consequence of each new entry changing so much.
 

Elore

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Listening through the Persona series' various versions of Aria of the Soul and I get to Persona 3's variation Battle Hymn of the Soul and I'm rocking out to it (best damn final boss music in a decade) then it hits the repeat and I almost exclaim "Fuck! Nyx!". I still have visceral feelings of hate at that damn boss's predilection toward stealing my healer and getting a full Mediarama boost after spending 20 minutes whittling her ass down to 1/4 health. :mad: :mad: :mad:

I had that happen TWICE. Fucking weak-minded Yukari. Took me two hours to finish that fight.
I can do one better - or worse, really. I fell hook, line and sinker for SE's trolling with Yiazmat in FFXII. That fucker has a bit over 50 million HP, with the damage cap being 9999 per hit, which is further reduced some way into the fight. It takes hours to get him down to low health (although you can leave and save mid-fight).
Once he hits around 10% health, he casts Reflect ... on your party. I had Renew set up as my healing spell. Before I fully grasped what just happened, I was staring at his full 50 fucking million HP again. Got pretty mad.
 

Elore

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Link to the announcement from Dontnod itself. If you can't watch it, they're just saying they've been working on it since the release of the physical version last year.
Happy about this, LiS was one of my favourite games that year and a perfect fit for the episodic release format. Looking forward to what they're cooking up, I just hope they're not stretching themselves too thin with both Vampyr and a new LiS in development.
 

Elore

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Gameplay-wise the block pulling and pushing puzzle component is more than a bit rough but it's challenging enough to be quite fun.
Hm, what about the mechanics do you think is rough? It's been a few years since I played Catherine, and the difficulty could certainly be an issue in the later stages (and Babel still makes me want to go hide in a corner and reflect on my apparent lack of block puzzle brain power), but I never felt like the mechanics themselves weren't well thought out and put together.
There's even a competitive scene for it. Or there used to be, anyway. Don't know how active that still is these days.

Which reminds me, there was this amazing SGDQ run of Babel. The runner controls two characters simultaneously through randomized stages while still being able to provide good commentary.
 

Elore

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So I popped in, figured I'd either get my ass handed to me or it would end up flying away and I'd get nothing but, no, it was in the grace period! So the only time that I'd ever bother trying it and I got all the benefits of killing it. :D :cool:
That is some fortunate timing. Back when I was playing it on PS3, I was already decked out in a ton of Bitterblack gear by the time I got in a proper kill of the online Ur-Dragon. Had even set up a tool to monitor the GameFAQs forums, which would alert me when someone posted it was entering into the grace period.

Was a lot easier at launch of the PC version, it has to be said. It didn't have a few billion HP, yet. :)
 

Elore

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I seem to be very divided on Supergiant's work. I never finished Bastion because it didn't really grab me, I wasn't a fan of the art style, the narration quickly turned from neat and novel to annoying and the combat was pretty simplistic.
Transistor on the other hand I adored, everything about it just clicked with me, and it's still one of my favorite games of that year.

Pyre, unfortunately, left me pretty cold right from the very first trailer. Which makes me kinda sad since it seems to be getting great reviews, but I just cannot muster any enthusiasm for it. Then again, 2017 has been so amazing for games so far that I'm still catching up to releases from earlier in the year, so I guess one less game I have to worry about isn't the end of the world. There's always the inevitable sale to add games like this to the backlog (... and then never get around to playing them because oh look, new shinies over there).
 

Elore

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I'll throw in Resogun and Hohokum.
That one looks really interesting. Not sure what the game actually is from the trailer but looks kind of ThatGameCompany like relaxing.
It's a very zen game. You just kind of ... explore and find ways to interact with and change the environments to open up new paths and progress further. In that sense it's sort of an exploratory puzzle game, I suppose, but a very relaxing one. Helped not least by the distinct art style and a great soundtrack.

GiantBomb QL if you need to actually see what this is about. It's what got me interested in it.
 

Elore

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As much as so many people would kill for that, I don't think Zero Dawn will ever be released on the PC. It was created as a PS4 exclusive and was successful enough to actually sell systems, so there is no way Sony would give that up.
More specifically it's because Guerrilla Games is a Sony first-party studio. Maybe he's confusing it with Nioh?

Right now I'm changing my button layout for Rocket League. I know that in the long-term, it will improve my ability to play the game, but undoing 300 hours of muscle memory is a giant pain in the butt. It just feels so wrong.
 

Elore

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Polygon is really bad re: spoilers. Basically, if you're into some media that isn't out yet or just came out, and you haven't seen or played it yet, don't read any of their shit.

FTFY.

Eh. I don't read them on any kind of regular basis, either, but they've also put out some fantastic work in recent times like the very insightful oral history of FF VII.
 

Elore

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I know its not likely, but a remastered or even just re-released trilogy with all DLC included would be so awesome. All I ask for is controller support on the PC. I played ME1 and ME2 on the X360, so its been a long time and I never even got around to ME3.
Modders got you covered.

Full controller support for ME1, ME2, ME3 SP. If you feel like investing a bit more time, add some texture upgrades on top of that (big packs like MEUITM also include fixes to other issues like the awful shadows in ME1), and you've got your remaster. Point stands on the DLC, though.
 

Elore

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Umm AC4 was pretty good and different with pirates, and ship warfare... Arhhh
It's still an AC game, though. I tried to stick with it for a couple of hours, but there's just too many boring on foot sections, so I never got that far into it. I also never liked the narrative framing of the AC games.

If it was just the piratey bits without all the on foot sections and the present day/future stuff, I would have enjoyed that game quite a bit.
 

Elore

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I don't understand what you mean.
I just don't enjoy the minute to minute gameplay in AC games. Traversal, stealth and combat all feel very bland and uninteresting to me. Couple that with the story framing, which completely ruins the immersion for me, and you have a series of games that I'm happy to skip.

I gave AC4 a longer shot because it kept being brought up as "the one that's different", and it is, just not quite enough. If you enjoy them, more power to you. I wish I could, because I find the settings interesting, but that's just how it goes sometimes.
 

Elore

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On semi-related note, I'm currently listening to the end of the Nier Automata OST and...damn is this soundtrack amazing.
It's not just that the music itself is amazing (which it is), but also the way it fits into the game. That section at the very end especially ... when the additional layers come in ... goddamn. It was all so simple, but so brilliantly effective. One of my favorite moments in gaming, period, and the music played a huge part in that.
 

Elore

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Dark Souls Remastered announced for PC, PS4, XBox One, and Switch. Bonus: PC will be 60fps with 4k support. It'll be running on the Dark Souls 3 engine. Coming 5/25.
... I'm out. Ever since Dark Souls 2 the lighting sucked. The original Dark Souls is such a wonderfully atmospheric game, which is helped greatly by the way the lighting worked (which is anything but realistic, but that's hardly the point).
Shame, but it's not like the original will go anywhere.
 

Elore

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I wouldn't assume remastered Dark Souls is going to look just like Dark Souls 3 just because the engine is the same.
I'm sure it won't have the same yellow-ish tint everywhere. Will it be anything close to the original (low ambient light, strong player light, highly varied tonemaps per area)? I have my doubts. Bloodborne runs on the same engine as well, and the lighting works the same way as Dark Souls 3 - which is to say, unlike Demon's and Dark Souls.
I don't think you can say that about the PC version. The codebase isn't exactly robust and needs third-party hacks for a good experience. On the other hand, Microsoft is tying security updates to feature updates, forcing you into new builds of Windows 10. If something breaks, I'm pretty sure the publisher won't be fixing the original now that the remaster is available.
Sure, but as of right now, still works just fine on the latest Win 10 versions. I'm sure it'll break eventually, as a lot of old PC games do, but I also wouldn't be surprised if resourceful members of the community would find ways to fix it again.

I mean, it's nice they're updating it, but chances are, I'll be over there in the "they changed it now it sucks"-corner, playing the original, thank you very much. ;)

Virogtheconq":3usl80o0 said:
I just picked up Dark Souls again after a year and a half off; I had stopped at the Ornstein/Smough fight, (big surprise) ... and I still can't make any progress on those two. Best result after about two hours: getting about two hits on one of them (usually Ornstein) before getting hammered flat.
Be patient. Gain distance from Smough, and bait and punish Ornstein. Always try to keep them both in front of you. Always keep moving and circling around the pillars, ideally letting the pillars obstruct Smough when possible.

Getting greedy will get you killed 9 times out of 10. Get a hit in, retreat and be ready to evade again.
 

Elore

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Nvidia office machine on a monitor: it seems to jump out of "gamepad mode" at will (using a standard wired 360 pad), displaying mouse prompts and ignoring some pad inputs but not others (edit: I guess this one is Valve's fault for trying to shoehorn steampad into everything)
I had a similar issue with What Remains of Edith Finch and a DS4. Try deactivating 360 gamepad support in the Steam global controller configuration, so Steam doesn't try and hook the pad for itself any longer.

I thought I had that turned off, but some update forcibly flipped the switch again, for whatever reason ...
 

Elore

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I agree entirely with what you said, but I want to single out and highlight one point in particular:

The sound design is the highlight here. I'm not just referring to the use of binaural recording to present her "Furies" (the presentation of voice-hearing that many psychotic people experience) that challenge, and threaten and beg and warn Senua of danger but that's the most noticeable.
It cannot be overstated how well this is done. The voices aren't just there to create atmosphere or help tell the story, they're also there to guide the player. Being able to consistently perfect-parry enemies that attack you from outside your field of vision with no indicator other than the voices warning you is a wonderful feat of game design.
The voices aren't just in Senua's head, they're in your head, too. They're instrumental in merging gameplay and narrative as well as reducing the barrier between the player and the character they're playing as.
 

Elore

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It's helpful to keep in mind that the final vision of what ME:A was going to be was put together in just about 1,5 years IIRC. Of course, that's not an excuse for the mess it ended up being, as that is a direct result of poor project management.
Initially they were aiming for something more along the lines of No Man's Sky, and it took them far too long to scrap all these grand visions and focus on something they could actually execute. By then it was too late, you just don't put something like Andromeda, even at its reduced scope, together in 18 months with an acceptable level of polish.
There was a very insightful article digging into the development of the game a while back.
 

Elore

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Yeah, the memory cards for the Vita were a really bad idea. Way too expensive, especially with the game sizes for the system.
At least these days with a hacked firmware and a cheap adapter you can use regular SD cards, but at this point I'm mostly using the Vita to play PS1 games. Which is still a good use of the system, they look about as nice as they can on the Vita screen.
 

Elore

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From what I'm reading, it's the third-party payment sources like Paypal that is forcing this change.
That seems to be speculation so far. And it doesn't really explain why they're seemingly targeting games and VNs with an anime aesthetic only, even if the nudity and sexual content contained in at least some of those products is more innocuous than something like The Witcher and which were specifically run by and given a green light by Valve before publication on the platform.
 

Elore

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I'm pretty dumb: I thought that the April Window's update took away my ability to switch between audio devices on the fly.
Because I am really, really lazy, I've set up shortcuts directly on the taskbar so I can switch outputs anytime with a single click. Requires nircmd which exposes a lot of useful Windows functionality via commandline (in this case, switching to speakers or headphones is as simple as calling "nircmd.exe setdefaultsounddevice Headphones", assuming the sounddevice is called Headphones, of course), which you can then use in a shortcut that can be pinned to the taskbar.
1 click > 4 clicks!
 

Elore

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I don't think extensions are supported on Chrome on mobile but I may be wrong (and other browsers might have extension support).
Firefox on Android does have extension support, but depending on the extension some functionality might be limited to some degrees (usually UI related, e.g., uBlock Origin's element picker mode no longer works, but the underlying functionality does, so if you sync desktop config files, it will block elements defined in there just fine).

I would imagine something like Stylus fares similarly, but I don't use it or its now maligned predecessor, so best to try for yourself.
 

Elore

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God of war combat designer breaks down the opening boss fight

Minor spoilers for the opening of the game but a good read nonetheless. Interesting to see just how early in development they had the concepts they wanted dialed in too.
Adding on to this, Cory Barlog also did a short Director's Commentary series for the game, touching on this fight from a different angle among numerous other topics. Part 1, Part 2, Part 3.
In contrast to the article, it's also interesting to see just how late certain elements were still being changed and worked on.
Major spoiler warning for the entirety of the game for these.
 

Elore

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Link to short gameplay trailer: https://www.youtube.com/watch?v=jS5PR5locpU

Link to the 1 hour gameplay trailer: https://www.youtube.com/watch?v=nfQetVBJrQI
You forgot the somewhat entertaining original announcement video.

That's what got me 10 hours of it. The devs made it because they liked the execution of the ship combat in Assassin's Creed Black Flag so much they wanted to do something akin to that.
Yeah, that's what got me into it. I liked the naval combat in Black Flag, but disliked pretty much everything else about that game, and I'm also really into anything space-related, so Rebel Galaxy was a natural fit.
It had some flaws and could get a bit repetitive, but I enjoyed it overall.

At the same time, I'm also not too bothered that they're changing the core gameplay for Outlaw to something more traditional. As long as the devil still calls, I'm gonna ride that train. ;)
 

Elore

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Recently finished playing Ratchet & Clank: Going Commando, which for some reason I skipped back in the day. It's still a fun game and a big step up from the more jump'n'run style of the first game to the jump'n'gun style that the series is now known for.
At the same time, it's quite rough around the edges in many areas, and that became even more apparent after I started a replay of Up Your Arsenal. The added polish and gameplay and control tweaks really elevate it above its predecessor. A slick and responsive UI, much more fluid weapon switching, expanded weapon wheel, expanded and more consistent weapon leveling, lock-strafe mode for proper third person shooting, more interesting optional challenges, more variety in level designs, and so on.

Having a blast replaying it.
 
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