I wouldn't assume remastered Dark Souls is going to look just like Dark Souls 3 just because the engine is the same.
I'm sure it won't have the same yellow-ish tint everywhere. Will it be anything close to the original (low ambient light, strong player light, highly varied tonemaps per area)? I have my doubts. Bloodborne runs on the same engine as well, and the lighting works the same way as Dark Souls 3 - which is to say, unlike Demon's and Dark Souls.
I don't think you can say that about the PC version. The codebase isn't exactly robust and needs third-party hacks for a good experience. On the other hand, Microsoft is tying security updates to feature updates, forcing you into new builds of Windows 10. If something breaks, I'm pretty sure the publisher won't be fixing the original now that the remaster is available.
Sure, but as of right now, still works just fine on the latest Win 10 versions. I'm sure it'll break eventually, as a lot of old PC games do, but I also wouldn't be surprised if resourceful members of the community would find ways to fix it again.
I mean, it's nice they're updating it, but chances are, I'll be over there in the "they changed it now it sucks"-corner, playing the original, thank you very much.
Virogtheconq":3usl80o0 said:
I just picked up Dark Souls again after a year and a half off; I had stopped at the Ornstein/Smough fight, (big surprise) ... and I still can't make any progress on those two. Best result after about two hours: getting about two hits on one of them (usually Ornstein) before getting hammered flat.
Be patient. Gain distance from Smough, and bait and punish Ornstein. Always try to keep them both in front of you. Always keep moving and circling around the pillars, ideally letting the pillars obstruct Smough when possible.
Getting greedy will get you killed 9 times out of 10. Get a hit in, retreat and be ready to evade again.