Gaming thoughts, bite-size chewables - new orange flavor!

Actual pellets would be easy. A multi bolt blaster would be harder but they can be deflected with the force

Well, not a lightsaber proof one anyway
View attachment 60959

A Wired article (I know, I know...) guesstimates/measures the speed of handheld blaster shots in the original movie at ~15 meters/second. The Remington website states its 12 Gauge Express shells to have a muzzle velocity of ~400 meters/second. I don't think the Jedi will find them so easy.

Have you heard the epic of Darth Doomguy? It's not a story that the Jedi would tell you...
 
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Played the demo for Small Saga for about 20 minutes.
Think a retro RPG, level design reminiscent of Super Mario RPG, except it's Redwall in a modern London.
Solo dev, comes out in November. I found it very charming. Also, when the first boss you come across has folding pocket knife as a "God Relic" weapon? And "Heaven" is a grocery store?
I liked what I played.

Non demo thoughts a bit later.
 
I don't remember any non-force using them in the OT - maybe Han or Leia cutting handcuffs on Jabbas barge?

Leia wouldn't count anyway as she's Force-sensitive (albeit untrained).

The biggest example that always shows up in this kind of conversation is Han cutting open the tauntaun with Luke's saber on Hoth. It doesn't even appear to be difficult for him to do, it takes him a second of examination and he flips it right on (facing the right direction, even). IIRC in ROTJ Luke asks Han if he can reach his lightsaber when they're caught in the Ewok net trap, implying again that Han could use it to cut them free.

In the prequel trilogy, of course, there's a huge counterexample in General Grievous - who is canonically non-Force-sensitive but wields four lightsabers.

The closest thing is the darksaber which started off in Rebels and then became part of the Mandalorian show with various non-force users wielding it. The various other blades that can parry a saber (Pretorian guard staffs etc) seem to be more for the rule of cool that actually practical weapons though.
In TFA, the First Order Trooper who calls Finn a TRAITOR!!111one uses some kind of shock riot baton. The easy assumption is that the electrical field helps it block the lightsaber, but I have no idea how it's "supposed" to work canonically.

There are other melee weapons that make more sense since their wielders tend to have a more ceremonial role: the Imperial Guards (red robed guards in Return of the Jedi) carry spears/pikes and Jabba's Gamorrean guards carry axes. Again, both more ceremonial/intimidation guards moreso than actual combat forces, and there are easy parallels in our own world.
 

GMBigKev

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Leia wouldn't count anyway as she's Force-sensitive (albeit untrained).

The biggest example that always shows up in this kind of conversation is Han cutting open the tauntaun with Luke's saber on Hoth. It doesn't even appear to be difficult for him to do, it takes him a second of examination and he flips it right on (facing the right direction, even). IIRC in ROTJ Luke asks Han if he can reach his lightsaber when they're caught in the Ewok net trap, implying again that Han could use it to cut them free.

In the prequel trilogy, of course, there's a huge counterexample in General Grievous - who is canonically non-Force-sensitive but wields four lightsabers.


In TFA, the First Order Trooper who calls Finn a TRAITOR!!111one uses some kind of shock riot baton. The easy assumption is that the electrical field helps it block the lightsaber, but I have no idea how it's "supposed" to work canonically.

There are other melee weapons that make more sense since their wielders tend to have a more ceremonial role: the Imperial Guards (red robed guards in Return of the Jedi) carry spears/pikes and Jabba's Gamorrean guards carry axes. Again, both more ceremonial/intimidation guards moreso than actual combat forces, and there are easy parallels in our own world.

Maybe Finn in Force Awakens - but there's definitely some thought he was supposed to be Force Sensitive as well?
 

GMBigKev

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So games I've been playing - at least until my GPU crapped out* that are pretty fun that I got in a Steam bundle together:

The Wandering Village - I quite like this game for the most part. It's a good strategic colony builder within a really good story hook (on the back of a giant beastie crossing over a vast wasteland.) Graphics are charming, the concept is sound, and it works as a good colony builder. I have a few major gripes with it though:
  • I wish harvester jobs would just go out and start harvesting stuff on their own.
  • There's so little space in the game to build it feels super cramped.
  • Getting colonists is a very slow process so half the time you're just sitting and waiting for things to do.
Other than that I do really enjoy it. Highly recommend.

Terra Nil - Not the game I expected at all. I thought it would be a similar colony builder but it's really more like a puzzle game instead. You're tasked to clean up the wasteland (this is why the two games were a bundle) and you plop down buildings to do so. Once you've cleaned enough of the space, you then have to adjust the climate and put the biome back together right, then you have to get animals in, get your stuff out and go. It's quite a fun game, the concept is good, and it's got a kind of calm charm to it once you've cleaned up. Again, gripes:
  • Solving the main puzzle of each section is a little bit of "if... then.." and doesn't really engender creative solutions.
  • Some of the animals can be extremely finicky to find ("you need 20 tiles of ice, 20 tiles of snow, and an elk herd nearby.")
  • It broke my GPU!!
Also recommended, though it's probably a bit short.

*My GPU just shuts off when it gets to 65 degrees. My fan doesn't kick on. My computer doesn't shut down. It just turns off and THEN the fan turns on. I dunno if it's overheating or if something else is wrong. It is a seven year old GPU so it's about time for a replacement...
 
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So games I've been playing - at least until my GPU crapped out* that are pretty fun that I got in a Steam bundle together:

The Wandering Village - I quite like this game for the most part. It's a good strategic colony builder within a really good story hook (on the back of a giant beastie crossing over a vast wasteland.) Graphics are charming, the concept is sound, and it works as a good colony builder. I have a few major gripes with it though:
  • I wish harvester jobs would just go out and start harvesting stuff on their own.
  • There's so little space in the game to build it feels super cramped.
  • Getting colonists is a very slow process so half the time you're just sitting and waiting for things to do.
Other than that I do really enjoy it. Highly recommend.

Terra Nil - Not the game I expected at all. I thought it would be a similar colony builder but it's really more like a puzzle game instead. You're tasked to clean up the wasteland (this is why the two games were a bundle) and you plop down buildings to do so. Once you've cleaned enough of the space, you then have to adjust the climate and put the biome back together right, then you have to get animals in, get your stuff out and go. It's quite a fun game, the concept is good, and it's got a kind of calm charm to it once you've cleaned up. Again, gripes:
  • Solving the main puzzle of each section is a little bit of "if... then.." and doesn't really engender creative solutions.
  • Some of the animals can be extremely finicky to find ("you need 20 tiles of ice, 20 tiles of snow, and an elk herd nearby.")
  • It broke my GPU!!
Also recommended, though it's probably a bit short.

*My GPU just shuts off when it gets to 65 degrees. My fan doesn't kick on. My computer doesn't shut down. It just turns off and THEN the fan turns on. I dunno if it's overheating or if something else is wrong. It is a seven year old GPU so it's about time for a replacement...
I've played the demo for both, and they are both on my list. Can't wait for Wandering Village to exit early access.
 
Active pause cRPG test with Pillars of Eternity? I lasted about 10 minutes before noping the fuck out. Just... ugh. This will seem a bit odd in moment..

--
Not yet though!
I played through and beat RiME. IF you haven't, it's a 3d puzzle platformer that ends up being melancholy as shit. The controls are a bit wonky, and I stopped going out of my way for collectibles since they don't add much to the endeavor. The puzzles are all pretty simple, with the most difficult just being an 'identify the correct order of operations' thing. It was free, and it was short. It ended up being sad, and for the most part forgettable.

--
And here we go..
Up next? And I've put a half hour into it already but now it's time to stop playing for the day? Disco Elysium. I'm not going to lie, I think I'm going to to go as hard as I can into whatever this worlds version of Full-Malkavian is. Liking it so far.
 
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Sabers are powered by Khyber crystals, which I guess are the Unobtanium of the Star wars universe now, as they powered the death star(s) weapons and I guess Starkiller base and the fleet from Ep9. Traditionally padowans would go on a quest to find their crystal - at least that's what Ezra did in Rebels and I think there were a couple Clones Wars episodes too (and maybe the Lego shorts too.)

I don't remember any non-force using them in the OT - maybe Han or Leia cutting handcuffs on Jabbas barge?

The closest thing is the darksaber which started off in Rebels and then became part of the Mandalorian show with various non-force users wielding it. The various other blades that can parry a saber (Pretorian guard staffs etc) seem to be more for the rule of cool that actually practical weapons though.

The darksaber is a interesting one. It's mdae by a force sensitive Mandalorian. During the Mandalorian it was shown at first that Din Djarin couldn't really handle it correctly as it was too heavy to use. When he became more sure of himself and willing to do anything for gorgu, he could handle the darksaber far more easily.

It seems, at least in the Mandalorian, sort of an excailber/thor's hammer sort of magic to it. Only if you are worthy you can properly weirld it.

It's also something no other lightsaber did
 
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Up next? And I've put a half hour into it already but now it's time to stop playing for the day? Disco Elysium. I'm not going to lie, I think I'm going to to go as hard as I can into whatever this worlds version of Full-Malkavian is. Liking it so far.
Don't worry, the game will do that for you. ;)
 
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Tom Foolery

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The fletchette gun from Jedi Outcast/Academy is the closest thing I recall to a shotgun style weapon in Star Wars.
"Flechette guns" and, in some scenarios, "needlers" are often the sci-fi equivalent of the noble shotgun. My only quibble is when they make them look and act like a coach gun, a design that should have died in the 19th century, as soon as they invented the pump action and the tube magazine.

I am an avid shooter of clay pigeons, and learned how to shoot skeet with a "coach gun." 400 years in the future, or 10000 years in the future, they should have something that feeds automatically.

All videogame shotguns are functionally melee weapons anyway.
All shotguns are functionally melee weapons. Any one of my shotguns is heavier than all the firearms, except for my DMR. And that has a bull barrel.

The darksaber is a interesting one. It's mdae by a force sensitive Mandalorian. During the Mandalorian it was shown at first that Din Djarin couldn't really handle it correctly as it was too heavy to use. When he became more sure of himself and willing to do anything for gorgu, he could handle the darksaber far more easily.

It seems, at least in the Mandalorian, sort of an excailber/thor's hammer sort of magic to it. Only if you are worthy you can properly weirld it.

It's also something no other lightsaber did
IIRC, Din Djarin acquired a beskar spear as well, which gave him a weapon capable of parrying a light saber. While I love The Mandalorian very much as a series, I still think this is not the direction warfare is headed. Ever since the invention of the yew longbow, doing unto others from a distance before they do unto you up close has been a thing. And with missile systems and now drones, the distance is just getting larger.
 
All shotguns are functionally melee weapons. Any one of my shotguns is heavier than all the firearms, except for my DMR. And that has a bull barrel.

Functionally a melee weapon and functional as a melee weapon are different things.

Though I suspect if you beat someone over the head with a shotgun it'd probably end up with the spread of a videogame one afterwards...
 

Tom Foolery

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Functionally a melee weapon and functional as a melee weapon are different things.

Though I suspect if you beat someone over the head with a shotgun it'd probably end up with the spread of a videogame one afterwards...
It's called a "butt stroke" for a reason. Only a knucklehead would club someone with the barrel of a firearm. :eng101:
 

Artichoke Sap

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I played through and beat RiME. IF you haven't, it's a 3d puzzle platformer that ends up being melancholy as shit. The controls are a bit wonky, and I stopped going out of my way for collectibles since they don't add much to the endeavor. The puzzles are all pretty simple, with the most difficult just being an 'identify the correct order of operations' thing. It was free, and it was short. It ended up being sad, and for the most part forgettable.
Mechanically, RiME is middling, and thematically, maybe a bit too vague. But I almost want to revisit it, because the more I thought about it, the more it intrigues me. I think the different areas are actually representative of stages of grief (denial, anger, melancholy, etc.). But being honest with myself, actually playing it again wouldn't be a great experience.

The ending got me personally in the feels hard, though. I'm not sure exactly why; when I was trying to tell someone else about the ending, which I don't identify with at all, and I basically broke down into tears from describing it in a way that even playing it didn't. Still, what made it so effective was you having to (using the controller, of course) have to actively make the choice to let go, a kind of thing movies can't do.

Agreed that the collectables are pointless, and detract from the game flow to pad out what is probably better as an even shorter experience.
 
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malor

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All shotguns are functionally melee weapons. Any one of my shotguns is heavier than all the firearms, except for my DMR. And that has a bull barrel.

I'm so not an expert, but I was under the strong impression that, with a normal shotgun with a normal choke, the spread at 50 feet is about the size of a fist, and at 100ft, maybe two hands outstretched. If that's true, I would definitely consider that a ranged weapon. Short range, but definitely not melee.
 

Tom Foolery

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I'm so not an expert, but I was under the strong impression that, with a normal shotgun with a normal choke, the spread at 50 feet is about the size of a fist, and at 100ft, maybe two hands outstretched. If that's true, I would definitely consider that a ranged weapon. Short range, but definitely not melee.
LOL I am not saying it is primarily a melee weapon. It is very obviously a ranged weapon, people use them for hunting ducks. What I am suggesting is anything heavy with a solid buttstock is an effective melee weapon. This is why back in my bootcamp days, they spent some time with pugil sticks. An opponent can sometimes get close enough to make using a shotgun problematic, a buttstroke is a tactic you use to discourage that behavior.

But the two- or one-handed weapons from sci-fi games are ridiculous. I'd take my trusty buttstock from my Mossberg 590 over a sledge hammer or a samurai sword any day of the week. But I was a footsoldier, not a knight. I was expected to prefer something as "inelegant" as a blaster....
 

Tom Foolery

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Ah, okay, I completely misunderstood your fundamental observation. Doh!
All good, happy to clarify. And I am not saying melee weapons are useless, in cases where your opponent is a mindless, unthinking creature you may need to use melee weapons. But the game I am playing, Stellar Tactics, is turn-based, so my "melee guy" has to either charge at these unthinking creatures to attack them first, or wait for them to get within range. Granted, you can switch back and forth between two different weapons so it is not a huge issue. I feel that 400, 700, or 1000 years into the future, we should be beyond using sledgehammers and spears, especially if we have one-handed energy pistols.
 
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Nekojin

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The positive reviews of BG3 coming from all over is really weakening my resolve. Unlike some of the conversation here, I know I will love a modern CRPG. But I have time-intensive commitments I will fail at if I start BG3 now...

Also, I'm posting it here and not in the BG3 thread because that will almost certainly cause me to break down and get it.
For what it's worth...

I was a big Baldur's Gate fan. When Dragon's Age came up, and it was being heralded as the spiritual successor of Baldur's Gate, I was excited. I was then sorely disappointed, because of how it wasn't like Baldur's Gate. I'm not saying that the Dragon's Age games were bad... just that they weren't really a spiritual successor of Baldur's Gate.

So I approached BG3 with extreme reluctance. I bought it for my wife, because she really wanted it. And we account-shared, and I've played it some myself.

This game? This game is a Baldur's Gate game. It follows many of the aesthetic design elements of BG1 and BG2. It's a wide, open world with lots to explore and encounter, in ways that Dragon's Age never was.

If you liked BG1 and BG2... you'll probably like BG3.

Edit: D'oh! I was too late!
 
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malor

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I'm about halfway, I think, into Chapter 2, and I agree with that observation. It's definitely in the same world and even uses many of the same broad outlines. (Baldur's Gate itself, for instance, being something it takes a long time to get to.) BG2 was really big for its era, and I think BG3 is substantially bigger, while being drawn at far higher detail.

I haven't finished yet, but so far, it's a worthy successor to the name.
 

Ecmaster76

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I was a big Baldur's Gate fan. When Dragon's Age came up, and it was being heralded as the spiritual successor of Baldur's Gate, I was excited. I was then sorely disappointed, because of how it wasn't like Baldur's Gate. I'm not saying that the Dragon's Age games were bad... just that they weren't really a spiritual successor of Baldur's Gate.

The first Dragon Age was a good comparison to BG but they definitely veered away from that style of gameplay afterwards
 

Nekojin

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The first Dragon Age was a good comparison to BG but they definitely veered away from that style of gameplay afterwards
What turned me off from Dragon Age was that the adventuring areas were tiny compared to the Baldur's Gate games' fields, cities, and so on. Which was, in part, due to stepping up the graphical quality of the game, taking advantage of newer and much more powerful hardware... but it still resulted in relatively small maps that only had a small handful of encounters, events, or places of interest. Some DA maps were literally on-rails set pieces (particularly the opening scene of DA2, I think?).
 
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Ecmaster76

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What turned me off from Dragon Age was that the adventuring areas were tiny compared to the Baldur's Gate games' fields, cities, and so on. Which was, in part, due to stepping up the graphical quality of the game, taking advantage of newer and much more powerful hardware... but it still resulted in relatively small maps that only had a small handful of encounters, events, or places of interest. Some DA maps were literally on-rails set pieces (particularly the opening scene of DA2, I think?).
That was more of a DA2 problem than the first one. It was rushed
 
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That was more of a DA2 problem than the first one. It was rushed
This. I had somehow missed it when it was released, and then did a series replay a little while back. I bought DA2 on the cheap and played it, but the only real value I got out of it was understanding more of the dialog and motivations in DA:I (which I also did not have the DLC to yet, so that was a nice new thing to play as well).

I will say, the DA:I DLC has me really looking forward to the new Dragon Age. The character building and obvious build-up to the next game really set the right tone for how they want to finish this story.

And now that we're not really suffering from RAM limitations on consoles (which, if I recall, was the real reason why the original Dragon Age had limited maps), the newest Dragon Age has a chance to be much bigger.
 
On notes:

So I have mentioned on several occasions that I take notes while playing. Lets me sort my thoughts, makes it easy to miss a day or two or a week and be able to reorient myself to what is happening or objectives or story beats. Makes playing a game through to end easier for me. Theories and things I want to remember to ask about or talk about. Lots of things.

I figured I’d actually share some. Because Disco Elysium basically demands some notes. This is all from day one in the first 2 hours, so I’m not spoiling much of anything.

So, from Disco Elysium:
1692190078620.jpeg


I don’t use a permanent method for every game. Story based games get just little notes or thoughts and reminders, while others get a haphazard mess. Like Disco Elysium.

Some more, but I’ll put the actual notes in spoilers.

Dredge was very much just a list of things with some brief thoughts. Just one page of notes, not really much of a story to comment on. Spoilers, of course.
1692190295075.jpeg

Both Control and Signalis were much more complex. Story beats mixed in with puzzle stuff and things to do and to remember to do for next time. Control has a lot more story notes, Signalis more puzzles. Not a surprise given how and what each game is. Big spoilers potentially.

Control
1692190606885.jpeg

Signalis
1692190663357.jpeg

Anyway, I figured it was finally time to show off my Rhodia DotPad (game notepad of choice). Not pictured is my current note taking pen, a Platinum Preppy (special edition) fountain pen with a Fine nib. I should work on my handwriting while note taking, but it’s fast notes in bad lighting at a somewhat awkward angle. So nyah :p.
 
DA3 had enormous maps, but they were boring. DA1 was way way way better.
DAO's maps were pretty much perfect. BG1 & 2 had a similar problem where, because every map was, more or less, exactly the same size they were often boring stretches of nothing or overfull with combat. Both games (and more 2) did have some very interesting looking and creative maps but it was much more inconsistent than DAO's.

At this point BG3's Act 1 map is massive but it's closer to an overview of regions as they were presented in BG1. There's distinct subareas within it but not much overall identity to it. I don't expect that to change with this map but hopefully later maps give more of a sense of place.
 
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Dan Homerick

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Oh man, I should replay Disco Elysium. I never finished it. I loved what I played of it, but got distracted at some point. I wasn't taking notes, and coming back to it several months later was too intimidating.

I don't know that the gameplay rewards it (I think it does) but I love that your dialog choices allow and even encourage you to lean into playing as someone with huge character flaws. It's vastly better than the stale choice between being a virtuous do-gooder and an evil asshole. So good!
 

Nauls

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I applaud the notetaking; I normally don't do it, but I appreciate the effort.

The only time I've taken notes recently was for Elden Ring, which is obscure to a fault in my opinion. I know that's how From does their Souls games, but if you go to that much effort world-building like they obviously have, I shouldn't have to go to a goddamn wiki to get even a hint of what's going on. There's obviously a balance between spoon-feeding the player and giving them enough agency to figure things out on their own, but games like ER are definitely on the far end of that bell curve. Disco is definitely not as bad in my limited experience with it, but notes would help a lot.
 

MichaelC

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PSA: TellTale has a game that takes place in The Expanse. It's based on the show, not books and features Camina Drummer. It takes place before the events of season one of the show.

I have no idea when I will be able to get around to this game with BG3 and Starfield.

The page linked below has a FAQ that likely answers most of your questions.

https://telltale.com/the-expanse/
 
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Jonathon

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PSA: TellTale has a game that takes place in The Expanse. It's based on the show, not books and features Camina Drummer. It takes place before the events of season one of the show.

I have no idea when I will be able to get around to this game with BG3 and Starfield.

The page linked below has a FAQ that likely answers most of your questions.

https://telltale.com/the-expanse/
I'm waiting until all five episodes are released before I pick it up, because I know I won't finish it if I start it before it's all available.

Which means I won't be getting it until I've finished up with Starfield. How long that will take will depend entirely on how good the game is.

But it's definitely on my list.

(edited to add quote since this landed on a new page)
 
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spiralscratch

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Only games I ever took notes on were the Fallouts (and Starfield, I'm sure). A spreadsheet of locations (marked and unmarked) with info about local friendlies/enemies, loot, vendors, crafting options, inaccessible items/sections to go back for later, and whatever miscellany was relevant. It started as a mess of paper notes with FO3 and grew from there.

FWIW, Steam added a basic note-taking feature.

I also need to do another Disco Elysium play-through, it's been over a year since first. I did the first one pretty straight, I'd like to another completely unhinged.
 

CuriouslySane

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PSA: TellTale has a game that takes place in The Expanse. It's based on the show, not books and features Camina Drummer. It takes place before the events of season one of the show.

I have no idea when I will be able to get around to this game with BG3 and Starfield.

The page linked below has a FAQ that likely answers most of your questions.

https://telltale.com/the-expanse/
Timed Epic exclusive makes that easy for me.
 

CPX

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PSA: TellTale has a game that takes place in The Expanse. It's based on the show, not books and features Camina Drummer. It takes place before the events of season one of the show.

I have no idea when I will be able to get around to this game with BG3 and Starfield.

The page linked below has a FAQ that likely answers most of your questions.

I look forward to this as well but unlike my statement about shows/episodes in the other thread, I never enjoyed "episodic" gaming....maybe because I'm old school where episodes in games meant freebie ep1 "shareware" and the rest were different themes.

Also, yeah, anything about Camina Drummer has to be the show. She doesn't come to prominence until book 7.