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headache

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Picked up Life is Strange: True Colors in the Steam fall sale after someone here (@krimhorn maybe?) sang its praises a while back. Finished it this week. God. Damn. What an absolute gem of a game. I was hooked hard by the end of chapter 1, and pretty much raced through the rest. I still have the DLC to play, but I'm going to save that until holiday vacation, I think.

Up next, I think I'm going to give Outer Wilds a fresh start. I really liked what I experienced of in my first attempt, but my play times were so sporadic that I had mostly forgotten everything I had learned in a previous session by the time I could pick it up again.
 
I really didn't expect to enjoy Gears Tactics so much. After I wasn't super thrilled with 4 and 5, I thought maybe I have Gears fatigue now. Or maybe it's just that the campaigns didn't have a great sense of direction to them. But Gears Tactics feels tense - maybe because it isn't open-world, and, carries the look and feel of the series wonderfullly. The story is short, simple and self-contained - maybe that's why it works.

And the funny thing is, it's not like the game is flawless. Turn-based gameplay isn't a perfect fit for the series, so it feels a bit awkward and gamey at times. And the game has a big design issue in that the game wants you to recruit a convoy of fighters, but also forces you to use your main "heroes" in many battles, meaning it's sensible to use them in most battles to level them up, so you can't possibly level up many of the regular fighters. And many of the levels are somewhat boring supply runs, even as there is enough variety to keep you going.

Still, it ends up a very compelling experience. Enough complexity to keep you engaged without making you feel like a brainiac. I even had that familiar feeling during the long final boss fight - that it's sad that the game is about to end, even as you keep playing.
 
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GMBigKev

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Found a fun, short semi-spooky 'what's the differences' game called The Exit 8 that I can recommend for the price. I totally recommend going in blind but I will spoiler an extremely helpful hint I found after about thirty minutes of frustratingly looking for anomalies.
The text on the posters will never change.
But it was a fun little game, I recommend it!
 

krimhorn

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39,865
Picked up Life is Strange: True Colors in the Steam fall sale after someone here (@krimhorn maybe?) sang its praises a while back. Finished it this week. God. Damn. What an absolute gem of a game. I was hooked hard by the end of chapter 1, and pretty much raced through the rest. I still have the DLC to play, but I'm going to save that until holiday vacation, I think.
Yeah, I loved it. Definitely DontNod's best work.
 
D

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We're getting a new Crazy Taxi game in 2024?!? That is fabulous. There aren't many games that got as much play on my Dreamcast as Crazy Taxi.
I still play nowadays! I got some version of a Humble Bundle (I think), and it's one of my go-tos... I love the "play x minutes" modes.

If reviews for the new version are good, I'll likely get it.
 

Diabolical

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I played the demo for RoboQuest for a few minutes before work. It's an FPS rogue like where you play a titular robot and, well, you're questing. I enjoyed my 20 minutes with it, but I don't think I'll be playing it again. The controls feel Overwatch, and that isn't necessarily a good thing. Gave it a shot because I saw RockLeeSmile doing a random lets play on Twitch, and it looked entertaining.

It was, but not enough to get a commitment of time or money for me. So, pretty solid 'eh?'.
 

Diabolical

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Holy shit, Pony Island 2 is getting made:
The only way I'll play another Daniel Mullins game is if it's via a VM on SOMEONE ELSES computer. No, Mister Mullins, you do NOT get access to any part of my file system, desktop, Steam configuration, etc.
Or my wifi network.
Or even my apartment.

Just say No.
NO TOUCHY!

The man is the devil.

(I am excited!)
 

Ajar

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After more than one multi-year break, I finally finished Pillars of Eternity. Yes, the first one. While the lore was dense and hard to get into, especially jumping into the middle of it each time I came back to the game, I think ultimately the game really benefited from not being stuck with D&D cosmology. The writers did an excellent job of exploring the ideas posed by their cosmology via characters and quests. My main problems were with the sheer amount of content and the wacky difficulty scaling.

I think I may dive into the sequel sooner rather than later, although I have a few other isometric RPGs in my backlog -- Disco Elysium, Tyranny, and Torment: Tides of Numenera. All of which are shorter than either PoE game.
 
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I think I may dive into the sequel sooner rather than later, although I have a few other isometric RPGs in my backlog -- Disco Elysium, Tyranny, and Torment: Tides of Numenera. All of which are shorter than either PoE game.
While not required, the sequel definitely benefits from being fresh on the lore of the world and your specific playthrough.
 
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malor

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After more than one multi-year break, I finally finished Pillars of Eternity. Yes, the first one. While the lore was dense and hard to get into, especially jumping into the middle of it each time I came back to the game, I think ultimately the game really benefited from not being stuck with D&D cosmology. The writers did an excellent job of exploring the ideas posed by their cosmology via characters and quests. My main problems were with the sheer amount of content and the wacky difficulty scaling.
I characterize PoE1 as about fifty hours of going forward because that's what you do in RPGs, with a bunch of coworkers, not friends, along for the ride.

But then the last two or three hours are awesome. The plot in the final area is just amazing. If they had pulled that story back and made it the backbone of the whole adventure, I would have been really interested in seeing what came next. As it was, I made all custom characters because the high difficulty really needed minmaxing, and the default characters were built badly. I treated it like a tactical game instead of a roleplaying one, and had a pretty good time. If they'd pulled that final story back into the main game, I would have been super hooked, treating it like an RPG instead of strategy.

PoE2 is much better. My strongest recommendation there: don't try to clear the city all at once. There is a mountain of stuff in it, and it gets pretty samey. Instead, when you have an excuse to go adventuring in the broader world, take it. It's somewhat less time-efficient, but a lot more fun that way.

If you want something short, Tyranny is good for that: each run is relatively quick, but the state space is very, very wide. You can replay it several times and see quite different things, although some areas are pretty repetitive on subsequent playthroughs, like exploring inside the walls.

It's a shame there will never be a sequel. It stopped in a pretty good spot, I thought, but the overall plot is not resolved. But it didn't sell well, so further development was canned. It's also pretty buggy in spots, especially the DLC. That's in very poor shape and never got the maintenance and bugfixing it needed.

It's also hard to find good walkthroughs explaining paths through the game, because there are just so many.
 
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A friend gifted me Lunark. It's a Flashback (or maybe Another World?) clone with blocky graphics. It was some fun entertainment, although it was a bit frustrating that while dying whisked you back to a recent save point, quitting the game meant restarting the level. The last few levels were a bit infuriating, esp. the last one which had a very long protracted final battle, plus a sequence of levels in the dark.

But it was some fun shooting and platforming which I could complete.
 
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Xavin

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TBF, in game time isn't Aloy like 17-20 ish?
She's young, and also was raised by a cranky old man as a complete outcast. Also, she understands that everything is just human technology, while everyone else is acting like it's religion or magic. IMO she acts like someone probably would act in similar circumstances. Personally, she's one of my favorite video game characters ever, because of how dismissive and untrusting she is towards almost everyone. She doesn't know how to be around people, even people who aren't idiots, which most of them are in that world.

Her attitude also does depend a decent amount on the dialog choices you make. You can play her more or less abrasive/diplomatic.
 

mitty84

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I am in "play whatever my nephews and their friends are playing" mode, which is currently Fortnite and ARK. Save me Jebus.

Otherwise, I've been playing the Return To Arkham: Arkham Asylum re-release on PS5, and will move on to City after. I played these back in the day and they're just fun games. There's just nothing like a Rocksteady Batman game (glares at the other two 'Arkham" games).
 
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malor

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Asylum, IMO, was the best of the titles. The gamey stuff was put way on the back foot, with the major goal being immersion. There were collectibles, but you wouldn't really notice them in normal play, and when you did find them, it made sense for them to be there. And the Riddler puzzles were all things you could envision him constructing for Batman, wandering around at night with a phosphorescent paint bucket.

The later games were super gamey, with collectibles freaking everywhere. In City, the Riddler puzzles dominated the skyline. He'd have had to hire huge teams to build that stuff for like a year. It probably would have cost millions. And then he even color-coded them for Catwoman and Batman, because of course they would both show up at the same time. And he clearly knew more about Batman's capabilities than Batman did.

In Arkham Asylum, I was The Batman. In City, I was playing a game about Batman. Mechanically, City was a better game, but it was far inferior as an immersive experience.
 
I recently picked up Fights in Tight Spaces and have put a couple hours into it - it's an interesting mix of Slay the Spire and Into the Breach.

You're playing as a 007-expy, moving from one location to another, usually with branching paths that give you a choice of options of where to go. Along the routes you take, you'll hit areas where you can either refill/increase your health (hospitals) or improve/buy/remove cards (gyms) using money earned during missions. Each campaign ends with a boss fight. You keep your deck between campaigns, and, including the tutorial, there's half a dozen before the end of your career.

During combat, your character is - at least as far as I've seen so far - always in a one-against-many scenario. The only friendly I've seen so far was a civilian I had to protect, who just cowered in place. You're able to fight off the hordes of thugs, criminals, and ninja - many of whom are wielding weapons of some sort - because they telegraph what they're going to do, and you're way more mobile then they are. You've got two currencies - momentum (energy) and combo. You start each round with 3 momentum, cards (that I've seen so far) cost between 0-2 momentum. Each time you play an attack card that hits an enemy, you earn one combo. Playing a movement or defensive card will reduce combo. Some regular cards get stronger the more combo you have, others will deal a multiplier of your combo, but reset it to 0. Some cards have a combo cost - they can only be played if your combo is high enough.

Much like Into the Breach, positioning is everything. Enemies can be pushed around, bashed into walls or obstacles, or even thrown out of the arena (resulting in an insta-kill), if you position them correctly. They can also be persuaded to punch, stab, or shoot one another, if you sidestep or push them correctly.

One of my favorite moments so far was on a boss fight: Two of the bosses' minions had push attacks that went off automatically if anything stepped in front of them, and they just happened to be facing each other, one space apart. I was able to kick the boss into one of the minions, who pushed the boss into the other minion, who pushed him right back, resulting in a good chunk of the bosses life getting drained.

The game seems to reward glass cannon builds - many enemies have nasty effects when they hit you, some ignore armor entirely, and the values of block cards means that often, even if you block, you're likely to take some damage anyway; better to just step out of the way and dodge entirely.

Overall, I'm enjoying it, but I'm glad I picked it up as part of a Bundle, as I don't know if it has the staying power of StS.
 
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Artichoke Sap

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I recently picked up Fights in Tight Spaces and have put a couple hours into it - it's an interesting mix of Slay the Spire and Into the Breach.

Overall, I'm enjoying it, but I'm glad I picked it up as part of a Bundle, as I don't know if it has the staying power of StS.
Huh, Fights in Tight Spaces and Dicey Dungeons for $18? Very tempting. Assuming you got the same bundle, did you try anything else in there worth it to justify the price?
 
Huh, Fights in Tight Spaces and Dicey Dungeons for $18? Very tempting. Assuming you got the same bundle, did you try anything else in there worth it to justify the price?
That was the bundle I picked up, yes - although I think it might have ended already.

Of the other games in the bundle, I've previously played both Dicey Dungeons and Luck be a Landlord; both of which I enjoyed and would recommend. Haven't gotten a chance to try any of the other games yet, but even for just those three, I'd say the price is well worthwhile; if you're into that kind of game.
 
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Ryan B.

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I started Tunic over the weekend. It had been long enough since I had read a review that I had completely forgotten that it is a Zelda-like that is also a Souls-like. Making that connection at the first bonfire was a delight. It also let me deduce some of the workings of the game from Souls-like conventions before they were cryptically explained.

I tell you, I have never had to fight so hard to resist googling information about a game. I know that the lack of comprehensible information is a major part of the experience of this game. But The Internet Has Answers. The Internet Knows All. Must...resist...internet!
 

mitty84

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I started Tunic over the weekend. It had been long enough since I had read a review that I had completely forgotten that it is a Zelda-like that is also a Souls-like. Making that connection at the first bonfire was a delight. It also let me deduce some of the workings of the game from Souls-like conventions before they were cryptically explained.

I tell you, I have never had to fight so hard to resist googling information about a game. I know that the lack of comprehensible information is a major part of the experience of this game. But The Internet Has Answers. The Internet Knows All. Must...resist...internet!

Tunic really holds its cards close to the chest, enough so that figuring out some of the puzzles (and even game mechanics) on your own is truly satisfying.
 
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Tunic really holds its cards close to the chest, enough so that figuring out some of the puzzles (and even game mechanics) on your own is truly satisfying.
I’ve been eyeing it with a pen and notebook ready to go. Just haven’t pulled the trigger yet.

On that note, and tiny bite sized thought, American Arcadia is rapidly turning into one of my favorite indie games of year.
 

cogwheel

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Judging from walkthroughs, I got a bit over halfway through Tunic before giving up. It was generally pleasant and not too difficult until I made it to the Siege Engine boss. That boss was basically a difficulty cliff - it hits really hard, doesn't provide much openings for attacking, and has a ton of HP compared to everything before. After a few attempts where I basically made no progress, I called it quits.
 
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Tunic really holds its cards close to the chest, enough so that figuring out some of the puzzles (and even game mechanics) on your own is truly satisfying.
I have no appreciation for Souls-like stuff, but Tunic captured my daughter's attention enough that we played, and then would explore the overworld map together. But since I was more playing for her, any major hiccup that would have been a sit and think moment for me turned into an online search instead. Probably helped keep us in the game as long as we did. Overall, I really liked what I played of it, and I might go back. I just remember getting hard stuck at some point.

[EDIT] Also, unlocking what amounts to a Nintendo instruction booklet is a super-endearing puzzle mechanic that I really liked.
 

Ed209

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Heh, to no great surprise, the studio (basically two brothers as far as anyone can tell) behind "The Day Before" has taken the money and run
https://www.eurogamer.net/the-day-before-developer-fntastic-suddenly-announces-its-shut-down

Wow. Had this game wishlisted when it was first announced and had then kinda forgotten about it. Saw it again when it EA started and it seemed like a really different type of game than I had remembered it being when it was announced and just dropped it from my wishlist. I guess that was a good thing to do.
 
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JiveTurkeyJerky

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Fuck Epic for sticking their Lego version of Minecraft inside of Fortnite. Sounds like a great co-op game to play with my seven year old, but I'm not about to give him Fortnite.

I'm not itching to put the Epic launcher on my computer, but I'm hoping the reporting is wrong or some clown at Epic will realize how many more downloads they'd get if it was separate. I get they want to groom the kids into Fortnite users, but it's already in the name.. I'd buy three copies if it was a standalone game..
 
Have you played Jedi: Fallen Order? If so, can you give a comparison on the difficulty of Survivor compared to Fallen Order when you're done with Survivor?
Yes, and will do! Although, it’ll be more of a comparison on the easier side of things. I’m not a parry afficianado, and Fallen Order had systems to sort of accommodate that.
 

cogwheel

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Yes, and will do! Although, it’ll be more of a comparison on the easier side of things. I’m not a parry afficianado, and Fallen Order had systems to sort of accommodate that.
Cool, thanks! I'm not a Soulslike player, either, though I made it through Fallen Order on normal (Jedi Knight) difficulty except for two fights, one of which was the final boss fight.
 
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BigLan

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Fuck Epic for sticking their Lego version of Minecraft inside of Fortnite. Sounds like a great co-op game to play with my seven year old, but I'm not about to give him Fortnite.

I'm not itching to put the Epic launcher on my computer, but I'm hoping the reporting is wrong or some clown at Epic will realize how many more downloads they'd get if it was separate. I get they want to groom the kids into Fortnite users, but it's already in the name.. I'd buy three copies if it was a standalone game..
You could give LEGO worlds a spin. My kids said the Lego Minecraft feels similar, though I've not played it, and it's been years since I dabbled with Worlds. My kids preferred Minecraft to it, but got into fortnite over the last few months (thankfully we avoided Roblox.)
 

Artichoke Sap

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Cool, thanks! I'm not a Soulslike player, either, though I made it through Fallen Order on normal (Jedi Knight) difficulty except for two fights, one of which was the final boss fight.
The difficulty is about the same except for 1 fight that is kind of bollocks (not the last fight, actually), and some optional fights with large creatures that have some one-shot unblockables. Harder to Platinum in Jedi Knight difficulty, for sure, but other than the one fight (harder than anything in Fallen Order), it's right about the same; you might have to notch down the difficulty for a boss fight or two.

I'd say there are some challenging fight with a mix of ranged and melee mobbing you that can be tough, but more of a "that was close" than "reload often." Well, and there's one enemy type that is nearly impossible to stun/stagger, and has an AoE smash meaning you can't dodge or parry, but basically have to jump and air-dash away. They kind of suck.

Also, the parkour takes it up a notch. I think, in a good way, reminding me of Prince of Persia: Forgotten Sands, though not quite as demanding. Except in the optional challenges, which is more of a many-do-overs Guacamelee tree climb, and where the difficulty setting can't save you.
 

Artichoke Sap

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Fuck Epic for sticking their Lego version of Minecraft inside of Fortnite. Sounds like a great co-op game to play with my seven year old, but I'm not about to give him Fortnite.
First, it's really more of a Lego Valheim than a Lego Minecraft. ;)

Also, I understand not wanting to give them Fortnite, but you can set Parental Controls on the Epic Account you link it to, and Fortnite Battle Royale is Teen, but Lego Fortnite is E10+.

I can't totally confirm that that works, but I think you could set it up so he only has access to Lego Fortnite, no matter the parental control on the system he accesses it on (you could have an XBox "teen" account because of some other game you do think is fine, but just have the Epic account set down to E10+).