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GMBigKev

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It's an interesting game, but not a good one IMO. The stuff the character is going through mentally and some of the sound design is very unlike the stuff we usually see in games, fresh and original. The gameplay OTOH, ranges from walking simulator, to mediocre environment puzzles, to very simplistic combat that doesn't feel very good.

The story of Senua's Sacrifice kept me engaged and I actually liked the combat, I thought it was fun.
 
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Jeff S

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Don't go getting my hopes up like that!

I wonder if we can convince Microsoft to re-release a bunch of classic windows & xbox games? There still could maybe be rights/licensing issues. But, one example: Simpson's Hit and Run. This was released for Windows & Xbox, along with GameCube and Playstation 2.

It was developed by Radical Entertainment, and Published by Vivendi. Vivendi ended up buying Radical, and then Activision bought Vivendi, and then Microsoft bought Activision, so. . . I think that Microsoft now owns both the development and publishing rights to the game? So, it seems to me they could re-release it.

As far as I can tell, there is currently nowhere to buy new, legally licensed copies. I see it listed as used cdroms for sale online at the usual suspects (Ebay, Amazon, etc).

I worry buying a used CD about fraud or a disc too damaged to read.

I'd rather buy it directly from Activision/Microsoft, maybe via XBLM, or GoG, or Steam, or. . .

It would be nice if it was part of a collection of classics, where maybe I pay $60, but I get like 10 or 15 classic games.

One thing about this example though - since it was a licensed Simpsons property, which was owned by Fox which is now owned by Disney, I'm not clear if the full publishing rights still remain with Activision to this day. Perhaps the reason you can't find Simpson's Hit and Run anymore for sale is because the license deal expired, and it was never worth enough money to Vivendi/Activision to try to negotiate another license from Fox/Disney, because the license fees and cost of the negotiations would be more than the probable revenue.
 
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Artichoke Sap

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Did we know the PC release date of Horizon Forbidden West before now? Because it is now ‘available to pre-purchase’, and Steam has it as ‘unlocking’ on March 21st, 2024.

I knew it was ‘soon’, just not how soon…
I mean, like, an hour before your post. So it depends what you mean.
https://blog.playstation.com/2024/0...est-complete-edition-comes-to-pc-on-march-21/
FYI: Minor Forbidden West spoilers, and major Burning Shores spoilers that PC Features Trailer atop that article.
 
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swiftdraw

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That sounds like a spiritual sequel to the "Rare Replay." Man, that had a ton of games in it.
Rare is the company that made me realize greatness is fleeting. They were killing it in the ‘90’s and then slowly… Are they even an on going concern anymore? I know they were bought by Microsoft and were just a shell of the company they used to be. I think it was Giant Bombcast with Jeff Gurtsmann saying that not a single person from the Nintendo days were left at that company and was effectively just a name.
 

whoisit

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Rare is the company that made me realize greatness is fleeting. They were killing it in the ‘90’s and then slowly… Are they even an on going concern anymore? I know they were bought by Microsoft and were just a shell of the company they used to be. I think it was Giant Bombcast with Jeff Gurtsmann saying that not a single person from the Nintendo days were left at that company and was effectively just a name.

How can you forget the 360 classic, Perfect Dark: Zero (Fun)?
 
Rare is the company that made me realize greatness is fleeting. They were killing it in the ‘90’s and then slowly… Are they even an on going concern anymore? I know they were bought by Microsoft and were just a shell of the company they used to be. I think it was Giant Bombcast with Jeff Gurtsmann saying that not a single person from the Nintendo days were left at that company and was effectively just a name.
I wouldn't call it "just a name". Yeah, the company has Ship of Theseused itself but it's an ongoing process over time. It's not like Atari which is literally nothing but a name that's passed through several owners since the company's original demise. Any company that's been around for more than a decade or two will have few to none of the originating members left but it will have had continuity all the way back. Microsoft today has nothing of the Microsoft of 1982 left but we can draw a line between everything that's happened to/by them to where they are today. Same with Rare. In many ways Sea of Thieves feels a lot like a game Rare would have made during the N64 days if the communications technology had made it possible. It's not as unique and inventive as some of their early stuff (because it's hard to get lucky enough to be that unique and inventive in a well established medium) but the line between Banjo Kazooie and SoT is there.

I wonder if we can convince Microsoft to re-release a bunch of classic windows & xbox games? There still could maybe be rights/licensing issues. But, one example: Simpson's Hit and Run. This was released for Windows & Xbox, along with GameCube and Playstation 2.
There was some question as to who owned the No One Lives Forever IP after a series of acquisitions. It kind of fell down to being, possibly, between Activision and Fox and when Nightdive went looking a few years back and neither company seemed to want to do any research to determine what they owned. It ended when an Activision exec, I think, said something along the lines of "We don't know if we have any rights and we're not going to stop you from doing this but if you do, and it turns out we do have rights, we'll sue you". With Microsoft owning Activision there's the possibility that there's finally some money and will behind figuring out those rights situation and getting a remaster going. After all, Somehow, Goldeneye Remastered.
 
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malor

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Oof, Portal Revolution did the cardinal sin of autosaves. I died, and the autosave spawns me flying through the air and getting shot by turrets. Literally no way to avoid it. Just as well, I was stuck on the first real bouncy flubber challenge. I could see what I needed to do, but was baffled on how to do it.
It does two autosaves. I had the same problem, but falling back to the prior autosave fixed it.
 

KT421

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Enshrouded: Initial thoughts:

  • I don't think I have ever seen a game nag me about video drivers on the menu screen before.
  • It wigs out when the HOTAS is plugged in (a number of games do this, typically from smaller studios without QA departments)
  • The building is a lot like Valheim but better. You build with Valheim-like tiles, and/or place or remove individual voxels. Stone as a material isn't locked behind many hours of play.
  • The default keybinds are either stupid or just too different from Valheim. Frequent use of both Ctrl and Alt have me missing and hitting the windows button. I'm going to give the gamepad interface a try later and if I don't like that I'm going to rebind all the things.
  • Death is not as punishing as Valheim; you respawn at a nearby bonfire and keep your weapon and armor. You only drop your backpack items.
  • Combat is going to involve more watching and learning of patterns, and less "mash attack button to win."

So far I am enjoying it.
 
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It does two autosaves. I had the same problem, but falling back to the prior autosave fixed it.
Both of my autosaves are insagibs. :/

I learned I was solving the problem the right way, but I had to see a walkthrough about why it wasn't working for me. Overall I like the game, the character really feels like more Portal. But having to pull a walkthrough because you didn't game the solution the exact right way, even if you were going through all the right steps, really immersion breaking.
 

malor

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You can just start a new game, then, at the level you left off. It remembers the last puzzle you completed. There's no state to save between levels, just how far you've gotten.

And, yes, their puzzles don't have the crazy level of polish that the original Valve games do. But the Valve puzzles were also very constraining, so that you mostly couldn't do them in any other way but the "correct" one. Revolutions doesn't have the same kind of guardrailing, allowing you to experiment more.

As an example, most of the white paint puzzles from Valve would only allow you to put the paint in precisely defined spots. There's at least one white paint puzzle in Revolution that lets you spray the stuff pretty much anywhere. I'm sure there must be multiple solutions.
 

Nauls

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Enshrouded: Initial thoughts:
Thanks. I've been thinking of picking this up to scratch the Valheim itch. The amount of content already there looks pretty respectable, for an EA release. And even though it sounds like it was designed with co-op in mind from the beginning, I'm glad it also appears to be perfectly playable solo for loners like me.
 

KT421

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Probably this needs a thread, but I'll ask here: Did you play the demo? If so, is the performance better than the demo? Because the framerate was awful on my rig playing the demo, despite it having a good scratch at the Valheim itch.

I did not play the demo, which is apparently no longer available. I have 4070 and have had no performance problems
 

Xavin

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Probably this needs a thread, but I'll ask here: Did you play the demo? If so, is the performance better than the demo? Because the framerate was awful on my rig playing the demo, despite it having a good scratch at the Valheim itch.
Performance is still bad. Apparently it runs better on GPUs with less RAM than it did, but there are some core issues. Even on my 4090 with it supposedly running at around 140fps I get traversal stutter and what I think is frame pacing issues when moving the camera around. It's not smooth at all like it should be at 140fps. People will tell you to cap it at 60fps, and that does conceal the issue a little, the hitches are shorter, but it's still there. Personally, I'm not going to go back to it until they get it sorted.

In general it also just runs like garbage for how it looks. It's not an ugly game but it also doesn't have any of the modern graphical stuff we have been seeing from other games this year. It basically looks like a game from 2015 but runs worse than UE5 games. Plenty of people don't seem to notice/care about the issues, but if you are at all sensitive to performance stuff you will notice. The camera stutter is even visible on streams, it's not just something you feel.
 

Nekojin

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Because someone said the magic word: Classic games..

I am again pleading for either A) Activision to do a remaster of Interstate 76 (and the Nitro pack), or for someone to do a spiritual successor/remake.
I'd like to see a modern version of Autoduel. Top-down view, zoomable and possibly pause-able, to give you time to think on the strategy.
 

Nekojin

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I picked up Heroes of Might & Magic 3 (and also 4) on GOG today. At 2.49 each, it was well under my impulse buy window.

And stepping that far back in gaming history is a really good clue as to how far we've come. The opening video is unskippable, and is terrible. The animation is a little stiff and crude even for the time, and the chainmail thong on the female protagonist was eyeroll-worthy. And... no volume control to be found anywhere. I forgot the days when all volume management was handled at the speaker.
 

invertedpanda

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Finally beat Mass Effect: Andromeda..

While not a great game, it definitely had it's moments, and the art direction and cinematics were pretty good.

Decided I'm gonna do a NG+ and make a few different decisions while enjoying a biotics-heavy build (at least for a while - may end up playing a different game)

I'm debating on playing the older titles now.. Part of me wants to, but I also frequently get frustrated at some of the limited functionality in older games (awkward movement, graphical quirks, etc).
 

Thorvard

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I picked up Heroes of Might & Magic 3 (and also 4) on GOG today. At 2.49 each, it was well under my impulse buy window.

And stepping that far back in gaming history is a really good clue as to how far we've come. The opening video is unskippable, and is terrible. The animation is a little stiff and crude even for the time, and the chainmail thong on the female protagonist was eyeroll-worthy. And... no volume control to be found anywhere. I forgot the days when all volume management was handled at the speaker.

I just got that on Steam, I haven't played it in AGES but it was one of my favorites when it came out. I'm hoping it runs decent enough on the Deck.
 

GMBigKev

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UGHH

Baldur's Gate III is frustrating me so much and I'm not even out of the first area yet. It started with the goddamn Intellect Devourer fight that I just kept getting merced with multiple times and now I can't get Lae'zel out of her prison without becoming an Oathbreaker (I swapped to Paladin cause Conjuration's a little 'meh' in BG3.) I failed the Deception roll so my only options are kill Lae'zel or kill the tieflings...
 

Sulphur

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I wonder if we can convince Microsoft to re-release a bunch of classic windows & xbox games? There still could maybe be rights/licensing issues. But, one example: Simpson's Hit and Run. This was released for Windows & Xbox, along with GameCube and Playstation 2.
Oh yeah, I wouldn't mind seeing Hellbender and Fury3 make a return. Never did get to try them back in the day.
 

Tom Foolery

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While not a great game, it definitely had it's moments, and the art direction and cinematics were pretty good.
I am glad you pointed this out. While I love the art direction and aesthetics of the Mass Effect universe (and the Destiny universe as well), I seem to bounce off the gameplay on both. It's probably just me, but if I could get an open-world survival first-person game with Mass Effect or Destiny aesthetics, that's probably all I would play.
 

malor

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UGHH

Baldur's Gate III is frustrating me so much and I'm not even out of the first area yet. It started with the goddamn Intellect Devourer fight that I just kept getting merced with multiple times and now I can't get Lae'zel out of her prison without becoming an Oathbreaker (I swapped to Paladin cause Conjuration's a little 'meh' in BG3.) I failed the Deception roll so my only options are kill Lae'zel or kill the tieflings...
Remember you can use other characters to talk to people; most checks can be tried once per character. And you can always quicksave with F5; you can do this even in the middle of a conversation or even combat. Restoring to try again takes a long while, though.

Particularly early on, where your bonuses are very low, save scumming is a pretty common practice.
 

GMBigKev

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Remember you can use other characters to talk to people; most checks can be tried once per character. And you can always quicksave with F5; you can do this even in the middle of a conversation or even combat. Restoring to try again takes a long while, though.

Particularly early on, where your bonuses are very low, save scumming is a pretty common practice.

Yea - but I didn't know I needed to do that...
 

malor

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Yea - but I didn't know I needed to do that...
Yeah, it's not like they ride up and tell you about that. The Baldur's Gate thread has a ton of tips as we discovered them, and is quite good about using spoiler tags appropriately, so you might benefit from reading there. But it's a long thread. It's a gigantic game, one of the biggest RPGs ever done.
 

GMBigKev

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Yeah, it's not like they ride up and tell you about that. The Baldur's Gate thread has a ton of tips as we discovered them, and is quite good about using spoiler tags appropriately, so you might benefit from reading there. But it's a long thread. It's a gigantic game, one of the biggest RPGs ever done.

Ye - it's just annoying this is like... the first hour I've been roadblocked twice - HARD.

ETA: It's very disheartening...
 

Elore

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I picked up Heroes of Might & Magic 3 (and also 4) on GOG today. At 2.49 each, it was well under my impulse buy window.

And stepping that far back in gaming history is a really good clue as to how far we've come. The opening video is unskippable, and is terrible. The animation is a little stiff and crude even for the time, and the chainmail thong on the female protagonist was eyeroll-worthy. And... no volume control to be found anywhere. I forgot the days when all volume management was handled at the speaker.
You'll have a better experience playing HoMM3 using VCMI, a recreation of the engine. Or at least a better experience on a technical level.
 

malor

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Ye - it's just annoying this is like... the first hour I've been roadblocked twice - HARD.

ETA: It's very disheartening...
I haven't played one, but I keep seeing that Paladins are problematic from a story perspective. One hint: if another character does something, that doesn't break your oath.

edit: also, if you have a char with decent sleight of hand, and you're willing to savescum, it's easy to steal the 1000 gold you need for restoring your oath. But I think you also need a specific NPC in your camp, who you have to find if you want to use him in Act 1.

As I understand it, you can then steal the gold back from that character without repercussions, so you can restore your oath status for free. I've seen other people say that you can kill and loot the NPC, and he just comes back, so you may not even need to steal it. I have not done that myself, but I know for sure that pickpocketing works, unless it's been changed in a later patch.

Anyway, enough about BG3 in the general thread. If you have any more questions, post over there, and I'm sure folks will help.