So, I like the environments in both games (Selaco and Prodeus). The guns, the effects? Cool. The gameplay? Sure.Playing the Selaco Demo right now. Available for free on Steam. Best way to describe it is F.E.A.R.'s gameplay in the GZDoom engine. Can't really comment on the story, as it's a demo and the story will be fleshed out/added for the full release (in who knows when). Plays smooth. Grahpically is going for the mid-90's feel, with modern particle effects. Think Prodeus, but not as chunky. Probably worth a look if you like FPS games.
‘But pretty much every single retro shooter rubs me the wrong way. These do as well. And I think I finally figured out why.
The enemy design? The fake 2d sprites (ultra pixelated in Prodeus, very Rise of the Triad in Selaco) and their corresponding animations? I find almost physically repulsive.
I watch the gameplay videos and I’m thinking, yeah, I’m down with this. Good. Looking good… and ruined. And it’s every one of these retro shooters. Hell, the System Shock remake lost me too, and it’s the same thing - I can’t stand that heavy lean into retro enemy design/animations. Does it fit the aesthetic? Yep! Sure does.
Still don’t like it.
So, thanks for that, whoisit! I have learned something about myself this morning.

