Oh! I finally played the
Lies of P demo and.... it's a Souls-borne-like, alright! I got along fine with it, for the most part. Having the mouse sensitivity greyed out in the settings was a bit

, but other than that? It was fine. I certainly won't be buying it right away (if ever), but I'll throw it on the wish list. I'm intrigued enough by it to get into it.
Some other stuff:
+ Waypoint Radio is of course dead, but Rob / Renata / Patrick have migrated to a new home of their own design.
Remap Radio. If you liked Waypoint as a podcast? This is where those folks are now. They're... two, three episodes into their respawn?
+ I'm fairly certain I'm the only person in my immediate meat-space peer group who is a) playing Tears of the Kingdom b) exclusively in handheld mode. Because I'm weird like that. I haven't had any issues with it as such, thanks to the Hori pro grips replacing the regular joycons.
+ Finally, I'm on the LAST of the summer showcases, Indie Mix 2023. It hasn't featured any
new games yet, but it's been the best of the shows so far for me. Why? A couple of reasons. They were SUPPOSED to be in a big venue, live stream, audience, dev's come up and do a quick 10 minute pitch and demo, they get off stage. Didn't happen - fire and police said the venue wasn't up on their permits, so no dice on the show.
Enter Jirard The Completionist, who has an office in that part of Los Angeles. All the devs trek over, he sets up a live stream, and it's him or one of his coworkers on the couch with one or two dev's. They interact with chat as the dev (or Jirard) plays the game.
It's oddly compelling.
The Gunbrella guys debugging the game live on the stream. The Bulward dev talking about the how and why of design decisions. Unfiltered dev speak (meaning they swear and shit) because hey, it's a Twitch stream, who cares! They had some folks there presenting games on behalf of solo devs or VERY small dev teams in other countries. And instead of a hard 10 minutes, it's 10 to 30 minutes of the Dev's just kind of making up this pitch as they go along, and pivoting on the fly to answer questions from chat.
And the games looked interesting, for the most part so far; I'm about half way through it.
It feels more like what the one on one reporter/developer interviews are like that we only get to read about later, except live and on stream. I kind of wish more of Summer Game Fest was done like this.
3-day weekend coming up. Going to try and knock out the rest of my demos on tap, then dive headlong into Zelda.