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Lt_Storm

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Please remember that preproduction can be as simple as “two dudes wrote some ideas on a post-it note”.

Confidence that it actually gets made, especially now that Embracer is pulling a minor EA? Low. Very low.
I'm pretty sure that preproduction typically implies a small team of developers trying to put a vertical slice of gameplay together...
 
I'm pretty sure that preproduction typically implies a small team of developers trying to put a vertical slice of gameplay together...
It could mean that.
It probably should mean that.
But there is no guarantee that it does mean that.

And unless you work there, there is no way for you (or me, or probably any of us) to know for sure. Because all that has come out is words. Full of sound and verve and excitement and sometimes fury, and (often) ultimately signifying nothing.

I won’t be holding my breath that it’s real. I would like it to be real.
 

whoisit

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Beat 40K Boltgun yesterday. It's going for the old school '90s retro shooter but doesn't quite get there. It does have areas where enemies are manually placed, usually in the hallways connecting arenas. When you come upon an arena (an area seemingly devoid of enemies, but with lots of cover, ammo, verticality, etc.) enemies will teleport in a la Doom 2016. The weapon sounds are all pretty good, but the shotgun felt a little weak, and some of the other more powerful weapons will mow down low tier enemies quickly but you will need to reload when taking on more powerful foes. Music was something that 14 year old me would have enjoyed more. Also, while not as bad as in Doom Eternal, you don't carry a huge pool of ammo for each weapon. You will need to switch between them and use the chainsword melee to finish off lower enemies to conserve ammo at times.

And of course, it's on UE4. Overall, it ran pretty well, though there were occasional stutters. For me it seemed to occur mostly when loading new assets, or when a bunch of enemies would spawn in for a fight. Once they were spawned, things were fine. Not near as stuttery and The Callisto Protocol or Postal 4 were/are, but not as smooth as Amid Evil or Stray.

Overall, I had fun. Don't go into it expecting an amazing story or the next big innovation in gameplay. It's 10ish hours of point weapon at bad thing and make them turn into a pile of formerly bad thing. And occasionally pressing T to taunt them, for the emperor.
 

Lt_Storm

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It could mean that.
It probably should mean that.
But there is no guarantee that it does mean that.

And unless you work there, there is no way for you (or me, or probably any of us) to know for sure. Because all that has come out is words. Full of sound and verve and excitement and sometimes fury, and (often) ultimately signifying nothing.

I won’t be holding my breath that it’s real. I would like it to be real.
I wouldn't hold my breath either, I mean bringing up a full development team is expensive, and, even with a reasonably successful preproduction that resulted in a viable MVP, they might not go for it for something they see as fairly risky. Especially when they are worried about making ends meet.

On the other hand, unless they start with serious layoffs, they presumably do have a significantly sized production team and whatever that team is going to move on to next will require the kind of MVP that preproduction creates before that team can work on it. So, they need to have something that they are serious about in preproduction.
 

thrillgore

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It could mean that.
It probably should mean that.
But there is no guarantee that it does mean that.

And unless you work there, there is no way for you (or me, or probably any of us) to know for sure. Because all that has come out is words. Full of sound and verve and excitement and sometimes fury, and (often) ultimately signifying nothing.

I won’t be holding my breath that it’s real. I would like it to be real.
In reality, I expect Embracer to run out of money in a few years and that'll be that. Before this game gets a chance to even leave any kind of working state. I also own Embracer Class B stock so, yeah. I see where this is going to end.

It would be nice but I have accepted that imsims are financially risky, and my hopes are on smaller ones like Perepiteia making it work on smaller budgets.
 
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Overall, I had fun. Don't go into it expecting an amazing story or the next big innovation in gameplay. It's 10ish hours of point weapon at bad thing and make them turn into a pile of formerly bad thing. And occasionally pressing T to taunt them, for the emperor.
This sounds like EXACTLY what I want out of this game. I am looking forward to playing it!
 

Sulphur

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Radiant quests suck. I strongly dislike the procedural parts of RPGs, at least the ones I've played.
Sure, but I think we need to know wth Levine means by 'narrative LEGOs' first. FWIW, I don't think he meant a completely procedural narrative jigsawing random elements into place, at least I hope he didn't. Probably core story elements that rearrange themselves and their connection points based on how you approach the game, sort of like that title that just came out after years, whatsit, Storyteller?

There's a video around of him speaking on the concept which I have been somewhat disinclined to watch, but eh, guess I might as well.
 

thrillgore

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Sure, but I think we need to know wth Levine means by 'narrative LEGOs' first. FWIW, I don't think he meant a completely procedural narrative jigsawing random elements into place, at least I hope he didn't. Probably core story elements that rearrange themselves and their connection points based on how you approach the game, sort of like that title that just came out after years, whatsit, Storyteller?

There's a video around of him speaking on the concept which I have been somewhat disinclined to watch, but eh, guess I might as well.

My cynicism is that this usually means elements that change the ending, and that's it. Prey at least tried to have these elements go down their own story threads too, on top of changing the ending. Dying Light 2 also did this but ultimately it leads to you going buddy-buddy with two equally morally bankrupt factions. And Rosario Dawson.

I'm gonna hold my breath either way.
 

malor

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I got the strong feeling from Bioshock Infinite that Levine really doesn't like gamers or gaming; most of the subtext of that game was that you were wasting your time. It was barely even subtext, in spots.

I'm surprised he's still making games, because that really seemed like the last gasp of someone who was utterly burned out on the entire idea.
 
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Eh. Old game is old. And the fact that a time traveling steampunk clockwork game looks similar and uses similar shots in the trailer as previous rendition of time travel steampunk clockwork game means that the marketing hasn't changed a whole lot. Watching it back, yeah, some scenes are similar, but I'm getting a MUCH different vibe from whatever this city is vice Columbia.

In other news, did anyone watch the Sega showcase? I have that one and the Indie MIX Summer 2023 stream that The Completionist wrangled together to filter and go through, and then my Summer Games Fest watching is complete.
 
My cynicism is that this usually means elements that change the ending, and that's it. Prey at least tried to have these elements go down their own story threads too, on top of changing the ending. Dying Light 2 also did this but ultimately it leads to you going buddy-buddy with two equally morally bankrupt factions. And Rosario Dawson.


That's the zombie movie plot creeping up. Where the real bad guys are not the zombies, they are just animals doing what animals do. The real bad guy is man. All of Romero's zombie movies (I think there's 6 currently) had that same plot running through them.
 

Sulphur

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I played a few demos, because they've been sitting around for a bit.

Lies of P seems to be Bloodborne starring Timothee Chalamet (approximately) as the titular P in some gothic highwire circus land. It differentiates itself from Bloodborne in terms of a few mechanics, but it's otherwise terribly slavish to the Soulsborne aesthetic and soundscape, and not in an inspired way, but in a sort of griminiy shiminy pastiche. On the plus side, it runs splendidly with the settings cranked.

Alone in the Dark Prologue lasted about 0.5 seconds and told me nada about the game itself, except that there's at least one annoying QTE and navigational obstacle. It's set in ye olde AitD's Louisiana mansion (or at least it appears to be), and you play some widdle girl who's uncomfortably at ease with the fact that doors don't always lead to the same place in the house. Then it ends, and that's it. I know it's supposed to be a teaser, but c'mon guys, a teaser's gotta titillate, tantalise, tumesce... er, pump me up about the main event, not give me a card that reads 'I.O.U. 1 (one) dry hump constituting exactly 1 (one) hip thrust and a sultry wave goodbye'.

It's apparently written by the fella who did the story on SOMA, so that's a decent promise of a fat load of something, anyway.

En Garde: now this is the good stuff. Immediately likeable, bursting with charm, lots of fun sword-based duelling gameplay (heavily derived from Sekiro's stance breaking and parrying, but easier), and colourful enough in palette to give me a slight eye-ache. There's lots of opportunities to Dark Messiah of Might and Magic around by booting people into things, or booting things into people, and clearly everyone's just having a gas, from the protagonist and her quips, to the enemies and their one-liners as they pretend to be slain dead, to seemingly the devs themselves. I adore games where there's a sense of joy to the proceedings, and this has it in spades. Wishlisted.

My cynicism is that this usually means elements that change the ending, and that's it. Prey at least tried to have these elements go down their own story threads too, on top of changing the ending. Dying Light 2 also did this but ultimately it leads to you going buddy-buddy with two equally morally bankrupt factions. And Rosario Dawson.

I'm gonna hold my breath either way.

Yeah, that's the Telltale/Bioware branching path fatigue, I know it well. I think Levine's got a slightly different idea in mind, though. Maybe. The two videos about it that I found are an hour plus long, sigh. I guess I'll get to them on the weekend.
 
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MichaelC

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Alone in the Dark Prologue lasted about 0.5 seconds and told me nada about the game itself, except that there's at least one annoying QTE and navigational obstacle in the game. It's set in ye olde Louisiana mansion (or at least it appears to be), and you play some widdle girl who's uncomfortably at ease with the fact that doors don't always lead to the same place in the house. Then it ends, and that's it. I know it's supposed to be a teaser, but c'mon guys, a teaser's gotta titillate, tantalise, tumesce... er, pump me up about the main event, not give me a card that reads 'I.O.U. 1 (one) dry hump constituting exactly 1 (one) hip thrust and a sultry wave goodbye'.

It's apparently written by the fella who did the story on SOMA, so that's a decent promise of a fat load of something, anyway.
So that's a teaser for a prologue chapter or something of the upcoming remake of the Alone in the Dark game. The original Alone in the Dark was a very good horror game. But it's pretty unplayable today. I remember trying to re-play it a number of years ago and was just put off by the graphics and UI. The first time I played, however, was a really entertaining experience.

Here's a more in depth video on the remake. I was not aware this was being done. So thanks for the heads up, I'll be keeping an eye on this for sure.

 
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Sulphur

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So that's a teaser for a prologue chapter or something of the upcoming remake of the Alone in the Dark game. The original Alone in the Dark was a very good horror game. But it's pretty unplayable today. I remember trying to re-play it a number of years ago and was just put off by the graphics and UI. The first time I played, however, was a really entertaining experience.
Yeah, it's an exercise in pain playing the original AitD today, but it sure was something in those halcyon days before Resi.

There was also another self-titled entry from 2008 that had a wonderfully stupid jacket inventory system, was super janky and had you drive all around Central Park. I remember it fondly, mostly because it had a Bulgarian choir in the soundtrack and I had no idea what the everloving fuck was happening. A shame it's unplayable on my PC today. I still have my PS3 copy, but the PS3 itself went to yellow light heaven years ago.
 

malor

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I haven't tried it myself, but the RPCS3 emulator is supposed to have gotten pretty good. You might be able to replay it that way. I think you might even be able to dump it from the original disc, although I'm not familiar with PS3 dumping. Some of the consoles spin their discs backward, so you can't read them in a PC drive without hardware mods.
 

malor

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I was meaning more the crazy game with the Bulgarian choir, but the general idea should hold true for AITD too.

It's probably not as difficult a system to emulate, but as an example, Ryujinx does an amazingly good job with most Switch games. There are some that are still problematic, but lots of them run really well. The PS3 is tougher, but they've been working on it for a long, long time.
 

Sulphur

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I was meaning more the crazy game with the Bulgarian choir, but the general idea should hold true for AITD too.

That is the crazy game with the Bulgarian choir. If you haven't experienced the janky wonders of AitD '08 yet, give the ol' Youtube a whirl.

It's probably not as difficult a system to emulate, but as an example, Ryujinx does an amazingly good job with most Switch games. There are some that are still problematic, but lots of them run really well. The PS3 is tougher, but they've been working on it for a long, long time.
Yup, I'd say Switch emulation's better than PS3 emulation at this point, but then again emulating that thing with its SPUs and PPUs and whatever isn't for the faint of heart, like you say.
 
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That is the crazy game with the Bulgarian choir. If you haven't experienced the janky wonders of AitD '08 yet, give the ol' Youtube a whirl.


Yup, I'd say Switch emulation's better than PS3 emulation at this point, but then again emulating that thing with its SPUs and PPUs and whatever isn't for the faint of heart, like you say.
It's a PlayStation thing Every other game console in the same generations tends to have much faster emulation and the playstation "X" needs much beefier hardware to emulate.
 
Lies of P

These two are on my list, looking forward to them.

Alone in the Dark Prologue
I’m fairly certain all this was for was to give an idea of what it looks like and the aesthetic, and the briefest introduction of the two main characters. I’m very interested, but also aware that the demo… isn’t really a demo for the game, if that makes sense?


-

Oh, and if ya’ll aren’t aware, Guacemelee 1 and 2 are free on Epic right now.
 

Sulphur

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It's a PlayStation thing Every other game console in the same generations tends to have much faster emulation and the playstation "X" needs much beefier hardware to emulate.
Surely that's a function of their design as hardware made specifically for gaming. The PS2 for instance was designed to push a lot of bandwidth through its graphics pipeline (2560-bit!) for the RS, which gave us all those fancy alpha effects, whereas the original Xbox and today's Switch* and other consoles are essentially custom x86 hardware under the hood.

Having said that, it's actually much harder to emulate X360 games right now, though that might be at least partially because Xenia has fewer developers on the case, if I remember correctly.


edit: *actually that's ARM in the Switch, which makes it an interesting case.
 
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Quarthinos

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Surely that's a function of their design as hardware made specifically for gaming. The PS2 for instance was designed to push a lot of bandwidth through its graphics pipeline (2560-bit!) for the RS, which gave us all those fancy alpha effects, whereas the original Xbox and today's Switch* and other consoles are essentially custom x86 hardware under the hood.

Having said that, it's actually much harder to emulate X360 games right now, though that might be at least partially because Xenia has fewer developers on the case, if I remember correctly.


edit: *actually that's ARM in the Switch, which makes it an interesting case.
The Cell processor wasn't specifically made for gaming. I mean it came out of a partnership between IBM, Toshiba, and Sony. It was supposed to be for general broadband stuff. It was heavily based on IBM's previous line of POWER chips, and is related to the PPC chips, too. it just has a weird architecture that makes it "fun" to emulate. I don't remember what the PS3 used for it's GPU equivalent, but it wouldn't surprise me if it didn't have anything separate.
 

Elore

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I don't remember what the PS3 used for it's GPU equivalent, but it wouldn't surprise me if it didn't have anything separate.
That was sort of the original plan. No GPU per se, but have it all run on a bigger Cell than ultimately shipped. That didn't quite work out that way and in the end they bolted a more or less standard Geforce 7800 GTX on to the system.
If you're curious about these oddball architectures, Rodrigo Copetti has done some fantastic and in-depth analyses of many of them, PS2 and PS3 included.
 
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Sulphur

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The Cell processor wasn't specifically made for gaming. I mean it came out of a partnership between IBM, Toshiba, and Sony. It was supposed to be for general broadband stuff. It was heavily based on IBM's previous line of POWER chips, and is related to the PPC chips, too. it just has a weird architecture that makes it "fun" to emulate. I don't remember what the PS3 used for it's GPU equivalent, but it wouldn't surprise me if it didn't have anything separate.
I remember Kutaragi being very vocal about its design... but then again, it was Kutaragi, and now that I looked up what he actually said, it was that it 'wasn't a games machine'. Oh, Ken. 🤦

The GPU was based on nvidia hardware and wasn't exactly the best, but then we knew that.
 
Lies of P seems to be Bloodborne starring Timothee Chalamet (approximately) as the titular P in some gothic highwire circus land.

Actually, he's only Chalamet when he comes from the Chalamet region of France. Otherwise he's a fancily dressed, curly haired young man of a slender build. :eng101:
 

malor

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Cassette Beasts is really good. It's somewhat similar to the Pokemon games, but I can't say how much, as I didn't try those for the first time until probably ten years ago. They've struck me as terribly tedious, and I dropped them pretty quickly.

This one uses the conceit that you're recording beasts onto tapes, and that your tapes 'gain experience', developing new powers over time, I gather somewhat randomly. There's quite an intricate type system, with 14 beast categories. I generally leave an interaction chart up in a web browser, and alt-tab back if I don't remember the specifics for an enemy beast type.

The game world is quite intricate, with lots of little puzzles. Many require that you've developed certain skills. You get those skills by recording specific beasts; the Bulletino, for instance, teaches you a stronger dash move that can break boulders, and an early moth creature teaches you how to glide a fair distance. There are more abilities than that; I'm missing wall climbing and swimming, and I guess there are more. From a description in a web page, it sounds like in the Pokemon games, the creatures have the abilities, and they have to be with you to use them. In this game, you have the abilities, so there's probably more freedom in what you bring along.

At any given time, you always have yourself with whatever tape you've chosen, and you usually have a companion with their chosen tape. In addition, you can carry either four or five more tapes, I forget which. You yourself have a hitpoint pool, which is depleted if you're hit without currently being a beast. (which happens both when your current beast runs out of hit points, or when you're trying to record a new beast.) Each beast tape has its own hitpoint pool, so swapping mid-fight (1 turn) switches to a new pool. If a tape runs out of hit points, it 'breaks', and you can't use it until it's fixed. There are healing(Rewind) and resurrection(Respool) items that you can use either in or out of combat.

The design is really solid. It's got a nice sense of progression, and I love the beast names. The first companion you acquire, for instance, starts with "Sirenade"; its first evolution (called a 'remaster') is "Decibelle". The names frequently evoke an audible "ha!" when I run into one for the first time.

You could do a lot worse with twenty bucks.
 
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You could do a lot worse with twenty bucks.
I absolutely adored my time with it. The world, the characters you can get as companions, the little stories. It's primarily a 2-person development team, and the level of love and thought and detail they put into it is just stunning for the scope. Cassette Beasts very thoroughly scratched the monster-collection itch to the point where my planned playthrough of FireRed (in anticipation of gulp getting into the randomizer/ironmon world) has been delayed for a long time now. And now I want the ability to morph two Pokemon together into a Supermon, with the strengths AND weaknesses of both!

I too had the interaction chart up for a long time, but I had pretty much stopped using it by the end.
I also found that there wasn't a lot of grinding necessary. The refights were tough, but A) It's a Pokemon-like, so that's expected, and B) mostly tougher than they had to be because I forgot what their beasts / affinities were before just jumping in!

It was well worth the $20 I spent on it. I liked it a lot. If, you know, it wasn't obvious. :p
 
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Oh! I finally played the Lies of P demo and.... it's a Souls-borne-like, alright! I got along fine with it, for the most part. Having the mouse sensitivity greyed out in the settings was a bit o_O, but other than that? It was fine. I certainly won't be buying it right away (if ever), but I'll throw it on the wish list. I'm intrigued enough by it to get into it.

Some other stuff:
+ Waypoint Radio is of course dead, but Rob / Renata / Patrick have migrated to a new home of their own design. Remap Radio. If you liked Waypoint as a podcast? This is where those folks are now. They're... two, three episodes into their respawn?

+ I'm fairly certain I'm the only person in my immediate meat-space peer group who is a) playing Tears of the Kingdom b) exclusively in handheld mode. Because I'm weird like that. I haven't had any issues with it as such, thanks to the Hori pro grips replacing the regular joycons.

+ Finally, I'm on the LAST of the summer showcases, Indie Mix 2023. It hasn't featured any new games yet, but it's been the best of the shows so far for me. Why? A couple of reasons. They were SUPPOSED to be in a big venue, live stream, audience, dev's come up and do a quick 10 minute pitch and demo, they get off stage. Didn't happen - fire and police said the venue wasn't up on their permits, so no dice on the show.

Enter Jirard The Completionist, who has an office in that part of Los Angeles. All the devs trek over, he sets up a live stream, and it's him or one of his coworkers on the couch with one or two dev's. They interact with chat as the dev (or Jirard) plays the game.
It's oddly compelling.
The Gunbrella guys debugging the game live on the stream. The Bulward dev talking about the how and why of design decisions. Unfiltered dev speak (meaning they swear and shit) because hey, it's a Twitch stream, who cares! They had some folks there presenting games on behalf of solo devs or VERY small dev teams in other countries. And instead of a hard 10 minutes, it's 10 to 30 minutes of the Dev's just kind of making up this pitch as they go along, and pivoting on the fly to answer questions from chat.

And the games looked interesting, for the most part so far; I'm about half way through it.

It feels more like what the one on one reporter/developer interviews are like that we only get to read about later, except live and on stream. I kind of wish more of Summer Game Fest was done like this.

3-day weekend coming up. Going to try and knock out the rest of my demos on tap, then dive headlong into Zelda.
 
One demo that deserves attention is Jusant, a climbing game from Dontnod. I initially thought it's more of a storyline game with climbing as filler, but judging from the demo, the gameplay is quite worthwhile. It's a bit unoptimized now, but maybe they'll fix it in time for release.

And then there's the Next Fest on the horizon, with more demos. :flail:

I also started WRC 8 - and it turns out WRC games are decent now. Maybe not exactly on the level of Dirt Rally, but good, and a bit more casual. Worth a look if you like rally racing - and there are three newer games in the series (9, 10 and Generations).
 
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One demo that deserves attention is Jusant, a climbing game from Dontnod. I initially thought it's more of a storyline game with climbing as filler, but judging from the demo, the gameplay is quite worthwhile. It's a bit unoptimized now, but maybe they'll fix it
They dropped a demo?? Damn, it hadn't last week when I looked!

And I hear you about Next Fest. It's why I'm trying to get through Summer Games Fest demos before Monday.
There have been a surprising number of very good indie games that were talked about this season, and a LOT of them had demos.
 

Nekojin

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I played the demo for One Lonely Outpost this morning. The demo is fairly short, and what there is of it is painfully slow. That said, there's a lot of potential here, and the trailer ends where things start to get interesting. And then it shows you some of the things you'll be doing later on in the game, and that makes it even more interesting. I don't think I'm engaged enough to get it at launch, but I'm certainly interested enough to keep an eye on it.

For people who want a quick synopsis: This is a Stardew Valley type exploration/farming/crafting game. You're in a space Winnebago, landing on a lifeless planet with the expectation of making it livable. You're all alone, except for your robot cat, and if you can get the damn trade computer working (which you can't in the demo), you'll be able to buy and sell things from the (dis-)comfort of the 'bago. You're given a supply of nutrient paste, some vegetable seeds, and a multitool that does plowing, watering, digging, and dust blowing all in one.

What could go wrong? :devilish:
 
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CuriouslySane

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Cassette Beasts is really good. It's somewhat similar to the Pokemon games, but I can't say how much, as I didn't try those for the first time until probably ten years ago. They've struck me as terribly tedious, and I dropped them pretty quickly.
I'm still have the OST in rotation. It's just a really memorable and enjoyable little game.
 

CuriouslySane

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One demo that deserves attention is Jusant, a climbing game from Dontnod. I initially thought it's more of a storyline game with climbing as filler, but judging from the demo, the gameplay is quite worthwhile. It's a bit unoptimized now, but maybe they'll fix it in time for release.
That looks very much up my alley. I'm seeing Fall 2023 with a Game Pass day-1 release, so that's something to look forward to.
 
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