Gaming thoughts, bite-size chewables - new orange flavor!

Oh, I fully understand why. Logically I comprehend fully. My post wasn’t seeking an explanation as to the how or why.

Emotionally, I find it fucking disgusting.

But that’s reality. And my opinion of it won’t change it because I’m not a megalomaniacal billionaire person or a soulless corporation or a dictator.
Over the last ten years, I've genuinely lost my tolerance for "super stock polite corporate games". I'm not a capitalist, I never will be; and when my livelihood gets stolen from me by the same people that were 'just' skimming my unpaid labor, the sociopaths responsible will be lucky to just skate with me moving on, saying nothing, and collecting my benefits until I can scrape together the next labor-thieving only-pays-as-much-as-gig-work arrangement I'm going to be stuck in.

Like, I don't get how capitalists can seriously just expect that kind of loyalty out of even those they shitcanned; but I'm with you. I'm so not about it, but there's nowhere to escape it.
 

Scifigod

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Ha! Just got an email from EVE Online asking me to resubscribe and resume/revive my old EVE character. I haven't played EVE since... 2006? 2007, maybe...? I have to admit, I'd be lying if I said I wasn't curious, but I have no where near the time or the will to get back into all of that. Not happening.
They just announced they are going live with another connected fps game too. I played the shit out of dust514 but I don't know if I want to step back into that pit of suffering.

https://vanguard.eveonline.com/
 
Went to peruse the Steam reviews for PAYDAY 3 out of curiosity and hoooo boy. Online only, ok whatever, but you have to queue in matchmaking even for solo play. WTF..
Oh that's a fuck all of the offs decision for me.
nope_nope_nope_nope.gif

Absolutely not.
 
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CuriouslySane

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Lies of P is a perfectly cromulent Soulsborne (seriously, it's such a convincing iteration, you could think you were playing Bloodborne 2), but the early game feels like a bait-and-switch for difficulty that turns unpleasant by the midgame. The block/parry mechanic doesn't interrupt attack cycles, and when bosses are rubber-banding cuisinarts knocking you away before you can even get hits in, it's just not realistic. I've played my share of this genre, but I'm having trouble with enemies that aren't even minibosses. I downloaded a console hack that enables god mode, and it's stupid but also an enormous improvement. I'll give it a few tries before cheating to get the flavor, but I'm way past needing to do it the hard way. I just want to see the damned game.
 
Finished off ITTA before jumping into Cyberpunk 2077. Twin stick shooter with a bonkers little story, a pixel art style inspired by Hyper Light Drifter, some annoying habits (mostly hit by off screen or stuff hidden by foreground art), and amazing accessibility options. It’s a game broken out into exploration and fighting bosses - no regular enemies in the exploration areas. The bosses start to feel pretty samey towards the end, but overall it’s a fun little game.

I’d make two attempts, and if I was struggling I’d turn on the damage multiplier and invincibility in order to get through the boss to the next one.

I enjoyed my time, glad I paid less than $5 when it was massively on sale at some point. Why? Because I beat it in just over 2 hours.

Now, onto CyberPunk.
 

Thorvard

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I don't know if it's worth posting this in the Cyberpunk thread or not but I'm still not feeling it. I put about 40-45 hours into it at launch and maybe another 10 since the new patch(all new character).

It's still Ok/good but I'd rather play Starfield. I like the combat more in Starfield but I hate all the outpost and ship combat nonsense.

I should like it but it's just not grabbing me. I can't figure out why.
 

GMBigKev

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Still frustratingly impossible to play anything modern with my GPU on the fritz, so I can't play Cyberpunk yet. (I can barely play FF14 and that's so annoying - I lag out during boss battles all the time now.)

So, I've been playing Dorfromantik, Neon White, and Skyrim again.

Dorfromantik is a lovely chill tile building game, and I'm trying to get my last two achievements in it (30,000 points and 75 rail tiles connected) which is very hard because you have to balance placing perfect tiles with also trying to complete 'quests' in order to get more tiles to place and it's also got a lot of luck (I had one game where I started with eight forest tiles with quests in a row and couldn't quite put them all together because they'd end up closed off and incomplete.)

Neon White is a fast-paced platforming game, and I'm trying to get the last two achievements in it (the full-game Hell rushes) which is hard because you have to play 100% of the game with only one life, can only take three hits (though you can replenish your health), and have three chances to use an item card that gives you whatever skill you want in the game.

Skyrim is Skyrim. I'm playing a conjuration-based stealth archer.
 

Apteris

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Neon White is a fast-paced platforming game, and I'm trying to get the last two achievements in it (the full-game Hell rushes) which is hard because you have to play 100% of the game with only one life, can only take three hits (though you can replenish your health), and have three chances to use an item card that gives you whatever skill you want in the game.
Heh, reminds me of Crypt of the Necrodancer, where the hardest game mode is a no-hit, no-missing-the-beat-even-once mode (with Aria).

As a big fan of the gameplay (and music, which of course goes hand-in-hand with the gameplay), the difficulty of this mode was quite annoying. Why is my ear-eye-brain-hand coordination not that of a perfect robot? Why, I ask you?
 

GMBigKev

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Heh, reminds me of Crypt of the Necrodancer, where the hardest game mode is a no-hit, no-missing-the-beat-even-once mode (with Aria).

As a big fan of the gameplay (and music, which of course goes hand-in-hand with the gameplay), the difficulty of this mode was quite annoying. Why is my ear-eye-brain-hand coordination not that of a perfect robot? Why, I ask you?

Yea - the issue with the Hell Rush isn't that it's hard. It's that there's 97 levels. You're bound to make a mistake at some point just from not being at the right place at the right time or acting too quickly or something like that. It's going from A to 97 without skipping a beat or without missing your jump.
 

Bagheera

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Can you help me pick my next game? TLDR: PS5 on PS Plus. Story-driven and surreal.

I just finished Observation and was totally blown away. It's definitely "2001: The Game" Can you help me pick something similar?
I'm looking for games where the story is the focus and the gameplay is easy, if not simple. Something like "Gone Home", "What Remains of Edith Finch" or "Observation."

I'm also trying to milk PS Plus for all its worth. So I want to get a game on the PS Plus Extra list. Here's what I've found:
  • Observer: System Redux.
  • Life Is Strange (PS Plus includes Before The Storm, Season 2, and True Colors)
  • The Talos Principle
Which would you recommend?
 

S2pidiT

Ars Tribunus Militum
1,738
Skyrim is Skyrim. I'm playing a conjuration-based stealth archer.
1695643104448.jpeg


Can you help me pick my next game? TLDR: PS5 on PS Plus. Story-driven and surreal.

I just finished Observation and was totally blown away. It's definitely "2001: The Game" Can you help me pick something similar?
I'm looking for games where the story is the focus and the gameplay is easy, if not simple. Something like "Gone Home", "What Remains of Edith Finch" or "Observation."

I'm also trying to milk PS Plus for all its worth. So I want to get a game on the PS Plus Extra list. Here's what I've found:
  • Observer: System Redux.
  • Life Is Strange (PS Plus includes Before The Storm, Season 2, and True Colors)
  • The Talos Principle
Which would you recommend?
I recommend The Talos Principle, though it's the only game on your list that I've played. I've enjoyed the puzzles and the story, multiple times.
 

S2pidiT

Ars Tribunus Militum
1,738
Not Talos Principle, then. It's a puzzler with an interesting story, not the other way around.
Oooh yeah, good point. I missed that in the initial post. Some of the puzzles are difficult to very difficult or timed. Going for 100% might mean using a guide for several puzzles.

I have not 100% completed The Talos Principle, only because I try to avoid using guides. I feel like I enjoy games more when I explore on my own and find secrets and easter eggs, but I completely understand why people do. I do look stuff up on occasion, especially if something was really unclear or I don't understand a mechanic. Most recently was Hollow Knight when I couldn't figure out where I was supposed to be going next.

Bethesda games are my main exception. For those, I'm more than willing to open up the Unofficial Elder Scrolls Pages. I'm looking at you, Morrowind!
 

Elore

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I just finished Observation and was totally blown away. It's definitely "2001: The Game" Can you help me pick something similar?
I'm looking for games where the story is the focus and the gameplay is easy, if not simple. Something like "Gone Home", "What Remains of Edith Finch" or "Observation."

I'm also trying to milk PS Plus for all its worth. So I want to get a game on the PS Plus Extra list.
  • Brothers: A Tale of Two Sons
  • Tacoma
A bit more rough around the edges, but very much fitting the criteria:
  • Haven
  • Lake
All available on PS+ Extra.

And +1 for LiS, although I personally found the writing in LiS1 a bit rough to go back to these days. True Colors is great, though, and while it does feature a character from LiS: Before the Storm prominently, it doesn't have any other narrative connection and can be played on its own.
 
I really loved Life is Strange. Bounced off Before the Storm and LiS 2, Though. I haven't tried True Colors yet.
I loved True Colors (and the Wavelengths DLC). Never bothered with LiS2 (just not interested in the concept) and Before the Storm was alright.

Also Tell Me Why was amazing. It was the truest LiS 2 that Dont Nod could have made.
 

MichaelC

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I don't know if it's worth posting this in the Cyberpunk thread or not but I'm still not feeling it. I put about 40-45 hours into it at launch and maybe another 10 since the new patch(all new character).

It's still Ok/good but I'd rather play Starfield. I like the combat more in Starfield but I hate all the outpost and ship combat nonsense.

I should like it but it's just not grabbing me. I can't figure out why.
For me it's the personalities. I've posted this before in the CP thread. But when everyone is an @##$%^& it's really difficult to care about anyone, including my own character. In GTA, everyone is an @##$%^& usually. Occasionally there are sympathetic characters. But usually most have personality and funny dialog. In CP, everyone is the straight man... I'm not getting the subversion, the dark humour, nor light humour. It's what turned me off the animated series as well. The Sopranos is another example of how to do it right. When everyone is deplorable, you give them big personalities, hilarious or outrageous situations. You get your audience/players to like your characters in spite of who they are.

I just don't get any of that in CP the game nor in the series.
 

CuriouslySane

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Before the Storm definitely has more weight when played after Life is Strange. Life is Strange 2 is different enough to be totally optional, and I didn't enjoy it nearly as much.

In the story-driven vein, Humble's current Control the Narrative bundle has both Tales from the Borderlands, the Beneath a Steel Sky sequel, an OPUS and a handful of other story-focused games. I let my Plus subscription lapse. I wasn't playing any of it, and the options tend to be things that show up as Epic freebies or bundle fare.
 
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So is there a game or two that's always installed in your steam library no matter what else comes and goes? That one game you keep going back to no matter what.

Mine is the Binding of Issac. Loved that game ever since it was originally made in flash. Still a far cry from 100% despite well over 100 hours in it
Crazy Taxi. Mini Metro. N++
 
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Tales from the Borderlands is probably my favorite of the Telltale games, with The Wolf Among Us coming in a close second. I wasn't too into their other games, but those two were fantastic.

Same. Tales hit the humor of Borderlands just right, but then...skipped all the combat. Sometimes that's all you need. I had the distinct advantage of having read both Fables and Jack before playing Wolf, so I was already neck-deep in that lore before the game. I can't speak to how it was to anyone without that specific understanding of fables, but I loved it.
 
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MichaelC

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Tales from the Borderlands is excellent. And I loved Wolf. I played both without knowing anything about those worlds. Had played only a couple hours of Borderlands previously. And had never heard of Fables.

This may seem silly now, but I was unaware TellTales was all adaptations. I knew some stuff was adapted . I thought Sam and Max was their IP, same with Wolf.

So I went in without any knowledge of anything and story wise and character wise loved those two games: TftB and Wolf that is

I will add that Clementine is one of my favorite game characters. She is from the Walking Dead games they made. Love her story and her character.
 

MichaelC

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I never got through the first Sam and Max game. The mechanics really irritated me.

I have love/hate relationship with TT games. TftB, Wolf, and TWD all have mechanics or UI issues. And I really dislike the save game feature in their games. But the stories and characters in the few games I played and liked kept me going. S&M being the exception.
 

CPX

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Funny, Lucas Arts Sam and Max was one of the first adventure games...nay, one of the first video games period I ever completed. I had some difficulty with Telltale Sam and Max because it felt almost Disney-fied.

Tales From The Borderlands was great but kind of exposed a bigger problem with the Borderlands franchise for me...that Gearbox just wanted a looter game you kept grinding instead of actually telling a meaningful story.

I'd be giving new Telltale a shot with The Expanse if they hadn't done a fucking Epic exclusivity deal. :mad:
 
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Sulphur

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I don't jive with distributor-specific exclusives either when it's on an open platform like PC. But if Epic paid the money for that, so be it. As long as it's not a permanent deal, I think it's fine; and having multiple storefronts is good for competition, because being attached to the hip to any one of them doesn't make sense, not even Steam. Valve's 'benevolent' monopoly isn't particularly healthy for the market in the long run.

Another reason, if a tertiary one, is it's good to not have all your eggs in one basket, because there may be a day when you won't have access to your digital games on a storefront because of <x> reasons.

RIP Desura.