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BigLan

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I bought that one (on disc even!) and enjoyed it, although I probably never finished it.
It was part of a trilogy of games in the x360/PS3 era - Legend, Anniversary and Underworld. Anniversary was originally DLC for Legend, but also got a standalone retail release. They heavily leaned into the QTE fad of the time, but were a good reboot of the franchise after Angel of Darkness, but then got surpassed by the next rebooted trilogy of TR/Rise/Shadow.

Checking wikipedia, they only came out 10 years after the original one on PlayStation, so I guess they're due for a remaster soon too.
 

Elore

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Checking wikipedia, they only came out 10 years after the original one on PlayStation, so I guess they're due for a remaster soon too.
I'd be game for that. Legend could definitely use it. It's fairly unstable on PC these days. And Underworld needs a better camera. But otherwise these are still pretty fun games.
Would have me more excited to replay these than Shadow, at any rate. Or anything continuing the modern series, if the trajectory of those stays the same.
 

Papageno

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It was part of a trilogy of games in the x360/PS3 era - Legend, Anniversary and Underworld. Anniversary was originally DLC for Legend, but also got a standalone retail release. They heavily leaned into the QTE fad of the time, but were a good reboot of the franchise after Angel of Darkness, but then got surpassed by the next rebooted trilogy of TR/Rise/Shadow.

Checking wikipedia, they only came out 10 years after the original one on PlayStation, so I guess they're due for a remaster soon too.

Mine was the PC version.

I played through the first game of the latest reboot, but haven't played Rise... or Shadow... yet.
 

Xavin

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A re-re-remastered version of Sid Meier's Pirates! would be good about now.
I would settle for a version that looks the same runs properly on modern computers and resolutions and doesn't crash all the time. The 2004 version was a buggy mess when it came out and it's much worse now. It's from that awkward era of DirectX/Windows XP games before MS had figured out gaming. I don't really understand why someone hasn't cloned it properly yet. There are a lot of cheap garbage imitation versions, but nothing that actually managed to get what made the originals work.
 

Quarthinos

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I would settle for a version that looks the same runs properly on modern computers and resolutions and doesn't crash all the time. The 2004 version was a buggy mess when it came out and it's much worse now. It's from that awkward era of DirectX/Windows XP games before MS had figured out gaming. I don't really understand why someone hasn't cloned it properly yet. There are a lot of cheap garbage imitation versions, but nothing that actually managed to get what made the originals work.
Doesn't GOG have a version for DOSBox?
 
Mine was the PC version.

I played through the first game of the latest reboot, but haven't played Rise... or Shadow... yet.
It's weird. The more modern the game is the smaller Lara's breasts become. It's like they all decided the Frist games where sexist and decided to just keep shrinking her breasts to make it less sexist
 
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It's weird. The more modern the game is the smaller Lara's breasts become. It's like they all decided the Frist games where sexist and decided to just keep shrinking her breasts to make it less sexist
Same happened with Tifa in FF7 as well. I think part of that appears to be low poly models needed to be obvious on a CRT screen. So proportions were a bit cartoonish just to get the point across.
 
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Same happened with Tifa in FF7 as well. I think part of that appears to be low poly models needed to be obvious on a CRT screen. So proportions were a bit cartoonish just to get the point across.
I understand what you are getting at as it's a common thing in comics to make inflate certain parts of the body to make the figure look more masculine or feminine. In the case of FF7 you had Aeris and Yuffie clearly looking female without the problems about proportions


edit: Also, in Tifa's case, it must be American influence on the games. Japanese game makers have no qualms about including some overly busty sexpot in thier games , even when it;s so random and weird.
 
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Nekojin

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It's weird. The more modern the game is the smaller Lara's breasts become. It's like they all decided the Frist games where sexist and decided to just keep shrinking her breasts to make it less sexist
The entire reason that she had a huge chest in the first game is because the devs weren't sold on her appearance. Then one of the designers expanded her chest to what would become the final version, and that resulted in the interest level rising dramatically.
 
The entire reason that she had a huge chest in the first game is because the devs weren't sold on her appearance. Then one of the designers expanded her chest to what would become the final version, and that resulted in the interest level rising dramatically.
She was established as having a certain body type.. Once shes known for that, any game like the new tomb raider ones don;t quite feel like the same character.

Imgaine a new Mario brothers game where Mario is taller then Lugi and a buff skinny guy, It would just not be Mario as Mario is supposed to like the racial stereotype of the Italian chef on the pizza box
 
The entire reason that she had a huge chest in the first game is because the devs weren't sold on her appearance. Then one of the designers expanded her chest to what would become the final version, and that resulted in the interest level rising dramatically.

AFAIK it was what made the marketing people happy.

Certainly in the first couple of games there's a big difference between her in-game appearance and what's on the box and posters.

Japanese game makers have no qualms about including some overly busty sexpot in thier games , even when it;s so random and weird.

Yeah, but it always comes off a bit sad and desperate because you know that the ratings system will never let them go an inch further than comedy boobs and fanservice poses. Even in putatively "grown up" series like Yakuza they'll never match the "everything's fair game" approach of BG3 for instance.
 

BigLan

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Talking of OG Tomb Raider - I worked with the actual Lara Croft briefly. Core Design (the developer) were struggling with the character name when Laura Croft showed up to do the accounting audit, and they asked if they could use her name. Unsurprisingly, she didn't have any physical resemblance to the character but I think did dress up as her once for Halloween or the Christmas party.

Anyway, that's pretty much my only claim to fame.
 

Papageno

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So Bobbie Draper. I approve that choice. :D

Who wouldn't? She's a solidly built young woman (wonder if the actress actually had to train to enhance her shoulders/arms and such).

BTW, I gather that that must be the character's name in the Expanse universe books but every time I hear that name I flash on Sally Draper's little brother. Weird coincidence.
 

malor

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The entire reason that she had a huge chest in the first game is because the devs weren't sold on her appearance. Then one of the designers expanded her chest to what would become the final version, and that resulted in the interest level rising dramatically.
I remember a friend saying, 'jeeze, you could poke an eye out on those!' when he saw the box. But that also taught me the value of representation in gaming for women, because we had a whole gaggle of early teenage girls gathered around that game for multiple days. They were very impressed, even while I was rolling my eyes at the ludicrous packaging.

IIRC, the character in the first game was pretty darn close to the box in terms of proportions. And she was similarly, er, on point. Later ones were less crazy. By the Rise series, Lara looked quite normal. That's my favorite version of the character so far.
 

CPX

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Who wouldn't? She's a solidly built young woman (wonder if the actress actually had to train to enhance her shoulders/arms and such).

BTW, I gather that that must be the character's name in the Expanse universe books but every time I hear that name I flash on Sally Draper's little brother. Weird coincidence.

The actress is Frankie Adams, but I wanted to specify her in the specific role of Bobbie because the TV role shows the physicality of the character and the book intended her to be taller than most Earth men because a) genetics and b) raised in lower Martian gravity. Women in video games should not shy away from height.
 
Doing a brief circle back. How do you beat this game?
1700000764457.png
 

Quarthinos

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No, the 2004 version is a Windows game. And like I said, even on era appropriate hardware running XP it wasn't very stable. It's by far the buggiest Firaxis game I have ever played.
I meant something like this GoG version, which I'm pretty sure is the original DOS version? Which probably is "a version that looks the same runs properly on modern computers and resolutions and doesn't crash all the time". (At least for 1987 values of "looks the same"...)
 
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Xavin

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I meant something like this GoG version, which I'm pretty sure is the original DOS version? Which probably is "a version that looks the same runs properly on modern computers and resolutions and doesn't crash all the time". (At least for 1987 values of "looks the same"...)
I was never able to get into the old ones, I didn't play them growing up, so the old janky graphics and controls hold no nostalgia for me.
 
I never had problems with the '04 version, although I think I played it several years later which means everything would have been better patched. It was a lot of fun and has never really been duplicated. Probably the second most fun sailing experience in a game that I've played. Valheim is a better sailing experience, but it's completely different (i.e. no ship to ship combat, etc…).
 

malor

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The Amiga AGA version of Pirates is pretty good, too, but the best DOS version (Pirates Gold, I think) has better graphics. It should play fine in DOSBox.

I think the 2004 version added dancing, not available in the earlier editions, and the graphics are much better than even Pirates Gold.

I can't believe the remake is almost 20 years old, now. I would have guessed it was maybe ten years old at most.

second edit: nevermind, I got my dates confused, I thought the 2004 edition was newer than that.
 
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Every video game: here is a limited resource. Be careful how you use it.

Me: never use it, gotcha.

Video game: no, uhh--

Me: Hoard like a dragon, understood
MAYBE I'll use one if I've got at least a hundred, otherwise my supplies might be getting too low.
 
MAYBE I'll use one if I've got at least a hundred, otherwise my supplies might be getting too low.
But if I use it now, there might be a harder boss fight later where I'd want to have it! So I must not use it for this boss fight.

I've finally started to understand in my heart that the games will probably give me more of < item > later, so it's OK to use up some of them now. Maybe. I hope. But better safe than sorry?

I'm playing Baldur's 3 and have managed to allow myself use some of those special arrows instead of hoarding them for 100+ hours just in case. I've still been hoarding buff potions and weapon coatings though. Old habits die hard.
 
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MichaelC

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It got to the point where I was doing boss fights and end game fights with the regular weapons never using the big weapons... Forgetting I had like three or four glass swords (I forget how many you can find), BFG with tons of ammo, even rockets for rocket launchers, mini nukes, satchel charges, etc ... And healing potions and medpacks and pain pills and all kinds of buffs.

I would finish the game without having used any of these items, and many times not even realizing I was at the end of the game. So I was left with all this stuff.

I have been able to fight that more recently. I was using stuff left and right in BG3. And freely tossing grenades in Starfield. That was very useful at the beginning of the game when you are confronted by the pirate captain and his goons. I would talk them down and then carefully aim a grenade at them killing them with one toss. In the past I would often hoard grenades for big fights that came and went but that I got through without ever using them or other big weapons.

Recently, I have been thinking that if I ever get the opportunity to play a ttrpg I would try out a sorcerer or wizard who always goes for overkill. He would delight in and relish his power and would up cast things like magic missile and any other spell on any and all enemies. Kobold? Rabid chicken ? Level 5 magic missile! And he would cackle gleefully every time. Disintegrate on a goblin.

Not practical but how often does one get to use those high level spells or spell slots?

I have other ideas for characters that I will probably never get to use. Maybe someday I will tell all.