Black Flag never really stuck with me.
You take that back right now!
But dang, that sucks...especially since most people consider it a pirate game with AC trappings as opposed to an AC game with a particular theme.
Black Flag never really stuck with me.
I thought they all just moved to video content on YouTube. At least gamefaqs is still around with all the older guides.Honestly, it's because Steam took over a ton of that. There's plenty of guides for games, but it's all in the Steam guides now.
You know, I like the idea of pirate games, but the last one that really grabbed me was Pirates!You take that back right now!
But dang, that sucks...especially since most people consider it a pirate game with AC trappings as opposed to an AC game with a particular theme.![]()
Funnily enough, Pirates: The Legend of Black Kat feels like kind of a proto-modern-AC game. You've got your own upgradeable ship that you can sail around a bunch of islands, engaging in a very similar kind of ship-to-ship combat. Once you've cleared the immediate area of any ships, you can land on and explore the islands on foot, digging up treasure and clearing icons off the map while slashing up some pirates, skeletons and what-have-you.You know, I like the idea of pirate games, but the last one that really grabbed me was Pirates!
This and all the niche gaming sites that popup with wiki's and guide info. When I was just playing through FONV for the first time, I lived on the wiki as a companion guide. Because when searching for different tips to specific quests or interactions, the wiki kept popping up to the top.I thought they all just moved to video content on YouTube. At least gamefaqs is still around with all the older guides.
A re-re-remastered version of Sid Meier's Pirates! would be good about now.
Yeah, I don't know that the "people don't have time for guides anymore" is true. Sure, video results (the least skimmable/scannable and therefore worst guide format) get pushed to the top, but I have yet to find a game for which I can't find a text version of "that thing I'm stuck on" and/or a walkthrough of the Chapter I'm stuck in. It's just all over the place instead of being in the GameFAQs-controlled repository.This and all the niche gaming sites that popup with wiki's and guide info. When I was just playing through FONV for the first time, I lived on the wiki as a companion guide. Because when searching for different tips to specific quests or interactions, the wiki kept popping up to the top.
Whelp.. it's happened.. my CPU [8700] is now minimum recommended for new AAA games. GPU is still higher at least
Looks like an upgrade is somewhere in my future when one of those AAA games is one I want to play..
** shuffles off to see what's up in CPU land these days **
Odyssey was good, but the early tuning is bad, probably deliberately. It's very difficult to get up to about level 20, and then it gets much easier after that, more like a normal game. I believe this is to incentivize people buying (with real money) experience boosts.
I assume they figured that if you hadn't bought in by level 20, you weren't going to, so they eased further advancement, hoping that people wouldn't bitch too much.
Also: you have to use the Ubi launcher. I don't like having that thing anywhere near my computers anymore, knowing how much contempt they have for their customers.
It's not usually that difficult, it just takes forever to level up to about 20. After that, advancement is much closer to what other games do.I haven't played Odyssey yet (it's in the backlog), but I have to ask: is it just comparatively difficult to the rest of AC games, or is it objectively difficult? Because (and there's no way to say this without sounding like a jerk, so I'm just gonna own it), AC games in general are extremely easy, and I would actually welcome a section with a bit more difficulty.
IGN at least has some modern guides/walkthroughs that aren't information sparse YouTube monstrosities.I thought they all just moved to video content on YouTube. At least gamefaqs is still around with all the older guides.
Yeah, many gaming sites now have lots of guide content because they know people search for it.Yeah, I don't know that the "people don't have time for guides anymore" is true. Sure, video results (the least skimmable/scannable and therefore worst guide format) get pushed to the top, but I have yet to find a game for which I can't find a text version of "that thing I'm stuck on" and/or a walkthrough of the Chapter I'm stuck in. It's just all over the place instead of being in the GameFAQs-controlled repository.
Odyssey and Origins are open world with specific defined areas that have their own level ranges. So glad you are level 3 and in a 1-5 area and find it easy you could go to a 6-10 área and try you luck there.I haven't played Odyssey yet (it's in the backlog), but I have to ask: is it just comparatively difficult to the rest of AC games, or is it objectively difficult? Because (and there's no way to say this without sounding like a jerk, so I'm just gonna own it), AC games in general are extremely easy, and I would actually welcome a section with a bit more difficulty.
The biggest challenge (which I've recently griped about here) is that there are so many shitty SEO content farms cranking out content designed to rank high in SEO while being either A) next to useless/inaccurate, or B) just reposting stuff they found on Reddit.Yeah, I don't know that the "people don't have time for guides anymore" is true. Sure, video results (the least skimmable/scannable and therefore worst guide format) get pushed to the top, but I have yet to find a game for which I can't find a text version of "that thing I'm stuck on" and/or a walkthrough of the Chapter I'm stuck in. It's just all over the place instead of being in the GameFAQs-controlled repository.
Odyssey and Origins are open world with specific defined areas that have their own level ranges. So glad you are level 3 and in a 1-5 area and find it easy you could go to a 6-10 área and try you luck there.
Not sure about Origins, but Odyssey also has like bounty hunters that will come seeking you out. And you can see them in the map so if you want the challenge you can seek them out. And some of them will be many levels above yours and generally tougher than regular mobs. I used to sell them out... The ones with deep angry red skulls to indicate their much higher level.
Odyssey has ship to ship combat. And again, difficulty is in level discrepancy usually. Sometimes it's numbers though. You might agro other nearby ships while in combat with one or two.
I should add, difficulty is in combat, not in puzzles nor mission objectives.
But so much of it is, at best, bad and, at worst, absolute garbage. Used to be GameFAQs was where people who cared to write a good guide posted it and you'd end up with some really good information. Early on it was the active forums that you'd find it on and after some time it was all in 2-3 solid guides with a dozen smaller contributors putting up some focused guides on specific parts of the game. The more popular the game the longer the legs such that you'd come back a few years later and the information would have exploded (there are guides for Persona 3 that break down every single computation in the Persona crafting cycle; it's insane).Yeah, many gaming sites now have lots of guide content because they know people search for it.
Me and my Haswell CPU say hi.You can often get by with the lower-than-minimum-spec CPU, though that is getting harder and harder these days.
(I was going to replace my gaming PC early this year, but decided that buying an e-bike instead would be better for my health, lol. My Steam backlog is deep enough that I have plenty of older stuff on hand that my old build can handle just fine, so I'm not hurting for games to play.)
I thought that about my Skylake i5, but it really depends on the game. Moving to Ryzen 7600 (you know, AMD's cheapest Zen4 option) gave a 40% boost in frames for Far Cry 6, and pretty much 0% for CP2077.The thing is, GPU demands are rising higher than CPU demands. So my Haswell CPU is being less and less of a bottleneck over the years - even as the framerate you can get is going lower.
And with so many games on the backlog, I don't have the time a proper well-researched, well-tuned upgrade would take.
Shattered Pixel Dungeon is a great port/version/rogue-like for Android and iOS https://shatteredpixel.com/shatteredpd/iOS has a pretty decent Nethack port, iNethack2, that I've played to ascension in a few times. It let's you set shortcut buttons for common commands and has a bunch of sensible defaults already set.
And the framerate doesn't tank completely once battles get a bit more busy, which is very helpful.We've been replaying Odin Sphere, since PS+ has the remaster, Odin Sphere Leifthrasir.
At least, I thought it was a remaster. It's much more. Not a remake, because all the dialogue and story are the same; and it's not just stuff from the cutting room floor, so it's not a "Director's Cut," either. It's like the Extended Cut, but that hardly does it justice. There's all new bespoke areas/rooms on every map, secrets to find, and most importantly, a complete overhaul of character progression, which now has vastly more skills and abilities. All that, plus many QoL improvements makes the actual playing of the game markedly improved. And the full widescreen lush colors and hand-drawn everything with gentle motions and fantastic parallax layers is just a treat; it's up-to-date in a way to be as good as my memories. Highly recommended if you have a fondness for the original.
Hear, hear! Honestly, that would have been enough for me (well, maybe and widescreen) to play it again, but this has been an incredibly pleasant surprise.And the framerate doesn't tank completely once battles get a bit more busy, which is very helpful.
Been playing Talos Principle II. It's much like the first Talos Principle, with enhanced puzzles and so far I've not seen any of the more notorious puzzle types from TP1. There's one time where I actually yelled at the game but it was outside of a puzzle and more about a very poorly designed hint for a Star. I've only had to look up the solutions to two puzzles and I'm in the 5th area.
Yep, that's exactly the one.I'm on the fourth area [North 1] in TP2, and am really liking it so far. I've found all the stars so far, and I'm guessing I know which Star hint you're thinking of:Area three, where you have the 'map' that is completely unreadable.
Talos Principle 1 is so far my favorite puzzle game, eclipsing even the Portal games. The gameplay is great, the philosophy and melancholy worldbuilding fantastic, and just overall a massive surprise for me. If you told me Croteam, the guys who've made checks notes nothing but Serious Sam games for 2 decades, were going to make an amazing and thought-provoking puzzle game, I would have laughed in your face.
I'm not susceptible to motion sickness in a game. That being said there's an old freeware game called typhoon 2001, which is a remake of the Atari Jaquar game tempest 2000, which was a remake/sequel of tempest. If you are not familiar with the game there's some sort of geometric shape of the playfield and your ship moves around the edge shooting enemies. Well there's a certain setting where instead of moving around the shape, the screen rotates around with your ship being fixed in the middle. At best the game is so colorful and hectic that there should be a possible seizure warning on it. This different play mode just made my head hurt.Fair warning for those susceptible to motion sickness, the demo for "The Invincible" triggered it quickly for me.
Man, Tempest in both iterations are such great games, but that movement variant is just the wrong amount of two-action movement. Ugh.
Interesting note, you can trace a line from Tempest to Guitar Hero through things like Frequency and Amplitude. And things like Audiosurf. It's amazing how there ended up being a whole subgenre of rhythm games that play with the whole concept of playing to the beat, and literally using the flow to make the level. Beyond just music playing games like Beatmania and all its decedents.
[BGCOLOR=rgb(248, 248, 249)]And that hardly touches on Geometry Wars and its decedents, like the absolutely wonderful Everyday Shooter. (which, if you haven't played, you owe yourself to play. It was originally on PS3, but there's a Steam release for $10)[/BGCOLOR]
And things like Beat Saber and Thumper in VR...
Sorry, kinda got lost thinking about how music games evolved in so many different ways, and how Tempest is a spiritual antecedent to so much of the genre.
Also, short video of Everyday Shooter to give you an idea of how different it is even inside the genre.
View: https://youtu.be/vuZc90OOcYA?si=Cr1yYMKPlr1VhdFi