@Lt_Storm WOW! Thanks! See, I KNEW there was something I was overlooking. So yeah, I don't want to do it that way at all. I'll have to give it more thought. Having a train go around to each site and pick up things in a different car for each will probably be the safest bet.
More armchair theorizing. I can get 300 crude oil out of a normal well, so using the 200 compacted coal byproduct to make 250 packaged turbofuel a minute using only half the crude oil seemed like I was leaving too much on the table. So I tried looking for what else I could do with the left over 150 crude a minute and a little water. Something else that was on my list... 50 circuit boards a minute. After all, I'm going to need to make a bunch of other things with those circuit boards that are also on the list.
Along with that, I should probably use the other normal oil well to make an optimized recycled plastic and rubber factory to supply rubber and plastic for more than my own personal need... okay, I worked it out and... I'm afraid I may come up against a logistical wall at this point. I CAN make 450 plastic AND 450 rubber a minute with one normal oil well and some water. Ans, as far as I can tell, that should probably be more than enough for anything I want to do. the issue is I'm not really sure how much I can realistically transport with a single train car. Each car can hold 6,400 plastic (or rubber). at MAXIMUM speed, that would take me 14 minutes and 13 seconds to make enough to fill up the car. These are pretty close bases, and I don't think it should have a 14 minutes round trip. I'm sure by this weekend I'll have a track finished and be able to better judge the round trip. Now, until I actually start using that much, I'll DEFINITELY have a backup of plastic and rubber. This is a new logistical problem, it would be making stuff faster than a belt can feed a single awesome sink. I might have to have a separate awesome sink for each line.
There are probably videos online about how to make this factory. I haven't seen any of them. I've heard rumors of the "recycled plastic and rubber factory" but I've always made all my plastic and rubber out of byproduct polymer from my fuel lines. That doesn't appear to be quite enough for everything anymore and if I'm about to be able to move it anywhere I want with my trains, then this is the first time I can actually take advantage of this kind of crazy thing.
I've been trying to think on how I could feed back the right amount of materials into the inputs and still have the right outputs. I think there are two ways. Either I set aside 8 (7.5, but I guess I just set one to 50% speed) of the refiners just to output, OR I set them ALL to feed back to the inputs, but then have a smart splitter take the overflow from the inputs and split them off to the holding containers. I could kind of see the benefit of either way. The overflow method would probably fill the manifolds faster, and also prevent any sort of backup from even being possible. the other method of just having dedicated 'output' refiners and 'feedback' refiners seems like it should work, but be slower on the startup. Might use more refiners. It feels like the dedicated output solution should be the 'right' one, but the overflow method seems to have more advantages and even feels s little simpler. What is your take on the subject?
Thanks about the info on the hard drives. Right after I wrote the post, I watched a video about alt recipes and such and I think I get the strategy behind them now. Never realized that one big benefit was to get rid of certain input requirements especially when resources are scarce in some areas. Anyways, I am up to 11 hard drives, and want to get more before really progressing. Of course, I had just finished opening up oil processing. I'll see about getting some good recipes before opening up industrial manufacturing.
Think I need to get the rifle soon, those creatures are becoming too much of a pain....especially running into nuclear boars.
Alt recipes (kind of) come in three flavors. One is being able to make things when certain stuff is scarce in an area. Another is jsut a better way of doing it with no downside, these are rare. The final type is the ones that can make things more or faster if you have additional resources in an area.
Here is an example from some of the earliest alt recipes, both of which you should keep your eyes open for:
Iron Wire: It lets you create (technically) copper wire out of iron ingots, very good if you don't have copper around, but isn't as fast or as efficient as using copper.
Cast Screws: this lets you make screws from ingots instead of rods. It still makes four screws to an ingot, but makes them a little bit faster and lets you skip needing a constructor making rods. this recipe is all about efficiency, there is NO downside.
Pure iron Ingot: This just lets you turn iron ore into iron ingots a LOT more efficiently, if you also have access to water. It takes more energy, but it is both faster and more efficient. Generally it is more complicated though.
I just used iron examples because they are bog standard and pretty early in the game. I think those first two are available as soon as you can build the MAM.