I finally unlocked the final DD speed upgrade. And since I had enough mercs left over, I upgraded the stacks to 4... Then suddenly everything turned back on for a bit...
But either way, it also alerted me to the things I'm storing in there that don't have a line, like the Portable Miners.
In one of the recent expeditions, I dropped down a radar tower and tracked down every HDD, merc, and sloop in the area. I did wind up dying to some spider BS where it hit me before I could get my inhaler to activate. Getting back there wasn't fun, but I suppose corpse runs aren't supposed to be. WTB Spirit of the Wolf, 5g!
Out of all the HDD I scanned, I only found one of the recipes I needed. I have to double check that I DON'T already have them (I don't THINK I do, but...). I think I'll probably be setting up the mini-factories this weekend, like the caterium ingot and silica/quartz lines.
So are the mounds of uranium around the world supposed to be useful, or only serve as obstacles? I was forced to mine some just to get to the thing I was searching for, and I realized that in order to unlock nukes (other than the ones I get from my doggos) I need to make some uranium cells. But if I load up on a bunch of stacks of uranium, I'll be burning through filters trying to get them back home in time. I realize that the
normal way to do it is to set up a factory at one of the mining nodes, but that is a lot of trouble. I could just grab several stacks of filters, build my U cell factory, and just grab a whole bunch and haul ass...
Facepalm... Or I just load it in a DD.
I just looked it up, because I wasn't thinking ahead, I'm going to need a cell factory in order to make nuke nobelisks anyway. Are they worth it? They do 150 damage, but I'm just as likely to blow myself up. They do three times the damage for much more than five times the price. I should have a couple just for blowing up the parts of the terrain that only go down for nukes (unless that's a bug, and they fix it later) but I can get those form the doggos. Other than that, the regular sticky nobelisks and large area cluster nobelisks kind of have me covered. If I start making gas ones, I had fun with them in update 8. I'm skipping pulse, as they are mostly for moving things rather than blowing things up, but maybe they would be good for the beans that get stuck in my factories.
Hmmm... reading through the wiki, it looks like I've been sleeping on the explosive rebar, I've never used it. Might be better than the nobelisk! Next time I log in I'm going to craft up some. If it is good, I'll set up another temporary mini-factory and set up a DD for infinite ammo. It would be funny if I finally et up a ton of nobelisks, just to stop using them the next day...
Edit:
Okay, so out of 600 caterium ore a minute, you can get 200 ingots for 53MW, or 300 ingots a minute for 750MW. I have plenty of electricity, but with the redesign, I'm only using 181.5 caterium ingots/min. Future proofing would say to just make as much as I can, but there is already another pure caterium node closer to the factory, I'm using this one because it has preexisting infrastructure (my hypertube and pylons go right over it, so it has power and a foundation trail right to my factory). I mean, later on, if I need more ingots, I could try switching one of the mk.2 miners I have on a sulfur node to a mk.3 and run it through a splitter to get some sulfur on the side for leached ingots... but that just seems to be going to extremes.
For right now, my choices are 14 smelters or 25 refineries. I really think the recipe for pure caterium ingots should be rebalanced a bit. For iron, a pure recipe doesn't just double the efficiency, it also doubles the speed. Compared to the pure caterium recipe where it only boosts the efficiency by 33%, and actually LOWERS the speed. Then it multiplies the power needed by 1500%. If I was using the old design I had where I needed 256 ingots, that would just be the price I had to pay, but I think if I don't "need" then, I would be a fool to pull from them. I'm already going to be having 18 ingots a minute too many. Maybe I can spin them into cables or something I'm not making a lot of... wow, okay they can make a LOT of cables. I think I'm only making 20/min right now from some copper nodes near my main base.