That's way more than enough to run something like Demon's Souls, you'll be just fine. It's a pretty light PS3 game to emulate.I have a Ryzen 7 3700X with an RTX 2070 Super, so I guess... an average PC?
That's way more than enough to run something like Demon's Souls, you'll be just fine. It's a pretty light PS3 game to emulate.I have a Ryzen 7 3700X with an RTX 2070 Super, so I guess... an average PC?
I also found c-space to be really difficult, and the last two hours of the game felt like a chore. All in all, not a bad remake. And it has Public Image Ltd at the end. But System Shock 2 or Prey it is not.The System Shock remake is fun, but I am not loving the Cyberspace sections. They're vaguely Descent-like, but the hit boxing and feedback about when damage is occurring (either way) is poor, and there's no checkpointing, so if you make it nearly through a section and get ganked by a swarm, you have to plod through the whole thing again. It's just not a tight experience, and there's no way to change the game difficulty after you've started, so when the Cyberspace levels start getting harder mid-game, you're already committed to the run. It also annoyingly sometimes fails to register mouse clicks, so in addition to being floaty and frustrating, you sometimes die because you didn't shoot when you tried to. I've restored to hiding in corners and cheesing to the extent possible.

The reality is that games will get far more playtime in the first hours after release than a team of hundreds of QA people could provide. And few (none?) QA teams are that large. Automation can help with more straightforward use cases, but a game as complex as Starfield looks to be is going to have a shit ton of unexpected edge cases.Don't worry, they didn't bother with QA.
Which is, indirectly, a very strong argument to leave it on the shelf for at least six months after it ships.The reality is that games will get far more playtime in the first hours after release than a team of hundreds of QA people could provide. And few (none?) QA teams are that large. Automation can help with more straightforward use cases, but a game as complex as Starfield looks to be is going to have a shit ton of unexpected edge cases.
This is good advice for any sprawling Bethesda game.Which is, indirectly, a very strong argument to leave it on the shelf for at least six months after it ships.
I think most people who aren't interested in Starfield wouldn't bother talking about it, so... for what it's worth, I have no faith in Bethesda pulling off anything better than exactly what you just said. I've found their output from Oblivion onwards (and to a smaller extent before it) aggressively mediocre or worse in terms of things that matter to me in RPGs, like gameplay mechanics and narrative. They make incredible-looking environments for their games, but the art seems to be the only thing propping up the experience, and every time I play them it feels like I'm inhaling a double-decker Big Mac made half out of grease and half out of minced cardboard.I feel like I am in the distinct and tiny minority who has zero interest in Starfield.
I would be interested, but it’s Bethesda Game Studios. And going back over their games?
The actual Game Studios / Softworks titles developed by them, not simply published by them? I haven’t enjoyed any of them. Not really. I find their games to be buggy, soulless messes that ultimately just fill me with boredom for 90% of the time or more. I have better uses of my free time and discretionary spending.
See, to me, no one does open-world as well as Bethesda. The feeling of the world, it's extended lore and small-scale storytelling feels more real than any other open-world RPG out there. Witcher 3 was a fantastic linear story that saddled itself with a humdrum open-world that was entirely busywork. Pretty busywork but busywork nonetheless. There was nothing in it that made me go "I wonder what's inside that cave".I think most people who aren't interested in Starfield wouldn't bother talking about it, so... for what it's worth, I have no faith in Bethesda pulling off anything better than exactly what you just said. I've found their output from Oblivion onwards (and to a smaller extent before it) aggressively mediocre or worse in terms of things that matter to me in RPGs, like gameplay mechanics and narrative. They make incredible-looking environments for their games, but the art seems to be the only thing propping up the experience, and every time I play them it feels like I'm inhaling a double-decker Big Mac made half out of grease and half out of minced cardboard.
See, to me, no one does open-world as well as Bethesda. The feeling of the world, it's extended lore and small-scale storytelling feels more real than any other open-world RPG out there. Witcher 3 was a fantastic linear story that saddled itself with a humdrum open-world that was entirely busywork. Pretty busywork but busywork nonetheless. There was nothing in it that made me go "I wonder what's inside that cave".
Yeah, their main plots are aggressively mediocre and they always have been. People like to wax lovely about Morrowind but, ultimately, it gets a lot of credit for being many people's first but it's a really mediocre and samey story that benefits from being a very lore heavy story at a time when people were new to the TES lore. It's main benefit (and something Bethesda really should revisit) is that it doesn't have any urgency built in. There's no catastrophe or immediacy in the threat. It's a big follow the dots story that explicitly tells you to take your time and go do side stuff (as in literally the third main quest). The only other game they did that with was Fallout 3 and it benefits greatly from that too (at least until the last act of the game).
I'll clarify: the open-world is filled with busywork and the quests don't need (or want) the open-world. If it was a third small region-based presentation then nothing would have been missing and it would have been a tighter story presentation. I think an witcher open-world game could work in a way that needs the open-world but it would have to lean, heavily, into the actual witching part of the story and not be focused on a big, overarching, narrative.TW3 has the opposite problem, where the world's pretty but doesn't invite exploration as well as, say, FO3, but the quests have actual effort put into them; I would not describe most of them as busywork.
I've been thinking about this same thing, coincidentally. I put some 250 hours into Skyrim back in the day, and am now playing through The Witcher 3, and I think that they are different things with different goals.See, to me, no one does open-world as well as Bethesda. The feeling of the world, it's extended lore and small-scale storytelling feels more real than any other open-world RPG out there. Witcher 3 was a fantastic linear story that saddled itself with a humdrum open-world that was entirely busywork. Pretty busywork but busywork nonetheless. There was nothing in it that made me go "I wonder what's inside that cave".
I'll clarify: the open-world is filled with busywork and the quests don't need (or want) the open-world. If it was a third small region-based presentation then nothing would have been missing and it would have been a tighter story presentation. I think an witcher open-world game could work in a way that needs the open-world but it would have to lean, heavily, into the actual witching part of the story and not be focused on a big, overarching, narrative.
I would absolutely be totally into the game if it was being made by nearly any other developer in the entirety of the god damn planet than Bethesda Game Studios. In 20 years, they have not delivered a title worth my time. Not one. And I’ve given them time and money for Morrowind, Oblivion, Skyrim, Fallout 3, and Fallout 4. I finally learned my freaking lesson.It's all good if you are not interested in Starfield. I am just glad that there are enough of us out here that are, so it got made. Because it is totally my thing, and I have always wanted something like this, going back to high school, playing pen and paper Traveller RPG with my buddies when we got tired of AD&D or Gamma World.![]()
That is what I am looking for in a game. I understand your objection to these games, and am totally cool with it. You have to play what's fun for you, live like you want to live!See, to me, no one does open-world as well as Bethesda. The feeling of the world, it's extended lore and small-scale storytelling feels more real than any other open-world RPG out there.
I think it's going to come down to how well they can combat the No Man's Sky effect. In NMS, there's always something over the next rise, but it's meaningless because there's something over all the rises across the whole procedurally generated planet, and the game systems are wide, but shallow. I'm sure there will be enough hand-crafted story content in StarField to keep things interesting, but at some point you're raiding the same bunker with a slightly different layout for scraps of XP or resources and it's just no longer very interesting. Past BethSoft games have flirted with this kind of exhaustion, but StarField explodes the traditional world map across planets and systems, and when the neato factor wears off is where I think how good of a game it is will settle in.See, to me, no one does open-world as well as Bethesda. The feeling of the world, it's extended lore and small-scale storytelling feels more real than any other open-world RPG out there. Witcher 3 was a fantastic linear story that saddled itself with a humdrum open-world that was entirely busywork. Pretty busywork but busywork nonetheless. There was nothing in it that made me go "I wonder what's inside that cave".
I don’t think you do, not really. I deeply enjoy open world experiences that are well done, well crafted. I have an immense amount of fun in games that really go out of their way to encourage exploration, and truly fascinating experiences can happen with the lore or setting or even a bit of asset art placed in just the right way to evoke an emotional response. I keep a notepad by my PC for games for a reason - a couple of those pages of game notes basically turned into a narrative player journal of what my character saw and did and experienced, usually outside of the main quest line.I understand your objection to these games
Okay, not going to argue with you. You do you, man. I am sure there are plenty of other games that strike your fancy, that you can enjoy. Just no BethSoft, I get it.I don’t think you do, not really.
I think it's going to come down to how well they can combat the No Man's Sky effect. In NMS, there's always something over the next rise, but it's meaningless because there's something over all the rises across the whole procedurally generated planet, and the game systems are wide, but shallow. I'm sure there will be enough hand-crafted story content in StarField to keep things interesting, but at some point you're raiding the same bunker with a slightly different layout for scraps of XP or resources and it's just no longer very interesting. Past BethSoft games have flirted with this kind of exhaustion, but StarField explodes the traditional world map across planets and systems, and when the neato factor wears off is where I think how good of a game it is will settle in.
Having a bunch of empty, boring worlds doesn't necessarily spell doom if the game's story and overall theme supports it. For example, most of the star systems in Star Control II were filler that didn't provide anything other than resources, but it quickly became apparent which systems (and planets in them) were worth your time, and your home base (and the races your interacted with) provided exploration guidance at appropriate moments. You didn't really get exhausted with the mechanic because you didn't feel like you were missing out by not exploring everything.
I absolutely hated FO4 when it first shipped. It was the emptiest game I've ever played, despite its size. Everything was autogenerated, there was no reason to really explore, it just sucked.I would absolutely be totally into the game if it was being made by nearly any other developer in the entirety of the god damn planet than Bethesda Game Studios. In 20 years, they have not delivered a title worth my time. Not one. And I’ve given them time and money for Morrowind, Oblivion, Skyrim, Fallout 3, and Fallout 4. I finally learned my freaking lesson.
Matt McMuscles has a series called "What Happened?" that goes over development debacles in gaming history as well. One of my favourites is his dive into "Rise of the Robots," which is also part of his series "The Worst Fighting Game."I would really like to see a podcast or youtube channel that discussed game dev similar to/in the style of how "it was a sh*t show" discusses the development of motion pictures. Does something like that exist?
Welp, Star Wars Outlaws looks to be another paint-by-numbers Ubisoft release. I think it's going to live or die by its story.
No, I'd rather play off-brand Pokemon with guns.Pack it up folks. GOTY has arrived.
QA on a Bethesda Game Studios game? That's new.I am feeling sorry for the QA people on Starfield. So many systems and combinations to test![]()
It's hitting some good notes for me. Not-a-Jedi is a nice change of pace even if some of the systems (the bullet-time/VATS-like system, the sidekick giving you an equivalent to Force Pull or distraction abilities, etc.) may end up "feeling" similar to some of the things Jedi heroes can do in other games. From the gameplay video it kind of looks like an ME3-style "semi-open" world where you have specific quest arcs with some limited choices provided, but you're more on rails than a real "open-world" experience where you can fuck off in the middle of a quest to go become a Bantha rancher or something. Having a workshop prompt on the ship is a little bit of a concern just because of how much crafting tends to force resource gathering into the core gameplay loop and I am not really into that, but if it's not too onerous (or even completely optional) it can add some options for people who like that sort of thing. (Not every game needs a crafting subsystem, y'all... and if there's weapon degradation or something equally aggravating that might move this into "pass" territory for me.)No, I think Jedi Fallen Order demonstrated that it's enough for the game to have a certain level of quality and just enough novelty, as well as making the right choices from the source material - and the franchise will carry them among the fans, while not scaring off all the not-fans.
I am getting this from what they're showing with SWO - even if the choices are a bit farther from my tastes, compared to JFO.
Anyone without a launcher would have been good, like any of the Sony studios.So is there a developer people would have been happy with for a new Star Wars game, because for the longest time it was "get rid of EA exclusivity", and now we're straight into "I'm not buying from Ubi"![]()
That's pretty much what I took away from it, only in a Star Wars setting. Definitely something I'll be keeping an eye on.The story from the gameplay trailer is giving me some strong Firefly vibes, which I don't hate.