Yeah, the main thing I learned with rails is that if you want it to be straight and smooth, joining a curve to an existing straight section is the only way.
1.1 will have the ability to deconstruct debris at pod crash sites.
... and nuclear-scale bombs.And built in hypertube junctions it looks like.
I can easily see myself come back and do it all over again in a year or so. Whether I finish the game a second time is up in the airEh I'm not sure what they could do to Satisfactory to grab me again.
As my 13yr old has stated there are like 4 starting locations and really that is the only thing that changes between games. Even mods don't add that much replay ability to the game. The only thing I could think they could do would be to either randomly generate the map or actually make another map (which making it by hand is no small task I'm sure)
Game modes, probably. Time limits, resource limits, build limits, absence of some resource(s), etc.Eh I'm not sure what they could do to Satisfactory to grab me again.
As my 13yr old has stated there are like 4 starting locations and really that is the only thing that changes between games. Even mods don't add that much replay ability to the game. The only thing I could think they could do would be to either randomly generate the map or actually make another map (which making it by hand is no small task I'm sure)
Nobelisk elevator cannons would be a great easter eggElevators better haul ass if they're going to replace my use of hypertubes. No matter how pretty they might be.
1.0 was a huge release with some surprise features. I won't spoil anything, but on that time scale you might prefer restarting to get the benefit of the plot lines as well as contextual introduction to all the new stuff. Old saves will work, but it's much less of a grind to get to the mid-game, and there are new incentives for exploring.I can't wait to play this game again, my current Craptop can't play it even at the lowest settings. But hopefully by Christmas I will have something to be able to play this game again. Playing a lot of Factorio has made me miss this game tremendously and I am just itching to play it again. I think it's been around 2 years since I last played, has anything major changed in that time besides it leaving "beta" or whatever?
Was that ever a thing even in rumor? I thought there was only ever going to be the one hand-crafted map.I'm pretty sure I know the answer yet but did they add a randomized map yet?
Cause otherwise the replay ability is very low for this game (even with mods)
Oh I plan on doing a fresh game. My last Satisfactory save looked like a newbie suffering from schizophrenia had made a spaghetti junction on Factorio.1.0 was a huge release with some surprise features. I won't spoil anything, but on that time scale you might prefer restarting to get the benefit of the plot lines as well as contextual introduction to all the new stuff. Old saves will work, but it's much less of a grind to get to the mid-game, and there are new incentives for exploring.
I don't think it has been rumored but with the ore always being in the same spots it just becomes the same game every time after the like first phase which only changes based on where you start.Was that ever a thing even in rumor? I thought there was only ever going to be the one hand-crafted map.
1.0 was a huge release with some surprise features.
I'm doing another run, which I started last week. Taking it slow and trying to get lots of harddrives before I go to the next tier. Currently working on the first steel package (so delivery 4, maybe?). Have twice got to the point that the MAM refuses to do new harddrive research, so I'm doing that part right. Also discovering that dropping explosives on spiders and hogs for 10s of meters is much better than trying to sword them to death (which is why I quit last time). Will probably also use a jetpack this time, although I still think building sky bridges with power towers, hyper tubes, and radar towers works best for me.
Still haven't decided if I want to bother with nuclear power at all, or just go with lots of turbo fueled generators. (Eventually switching to rocket fuel, assuming I don't just keep limping along on 8 coal power plants and lots of geysers and go direct to rocket fuel...)
I mean, I don't have to, but I want to. What else am I gonna use it for? There's 5 nodes on the map so presumably other construction needs are covered.I mean you don't have to fully consume the uranium node... If you have a ton of overproduction in nuclear then you have more waste as well. In my last run I had 4 reactors and stashed the waste in hidden big containers.... ¬_¬
I mean you don't have to fully consume the uranium node... If you have a ton of overproduction in nuclear then you have more waste as well. In my last run I had 4 reactors and stashed the waste in hidden big containers.... ¬_¬
IIRC since 1.0 there's no practical reason to ever transition into nuclear over Rocket Fuel unless you're going for full utilization (sulfur I think eventually becoming the limiting resource?).This is the first factory I actually upgraded to rocket fuel, last one went nuclear. Was able to transition from turbofuel to rocketfuel without bringing the power grid down. I'm also shocked how many gens rocket fuel can supply. I diverted like half of my turbofuel to other gens just so I use it all. Last product is pressure cubes, then off to phase 8.