Satisfactory: 1.2 Release Is Live!

dferrantino

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ChaoticUnreal

Ars Tribunus Angusticlavius
7,903
Subscriptor++
Eh I'm not sure what they could do to Satisfactory to grab me again.

As my 13yr old has stated there are like 4 starting locations and really that is the only thing that changes between games. Even mods don't add that much replay ability to the game. The only thing I could think they could do would be to either randomly generate the map or actually make another map (which making it by hand is no small task I'm sure)
 

Sparkfizt

Ars Tribunus Militum
1,968
Eh I'm not sure what they could do to Satisfactory to grab me again.

As my 13yr old has stated there are like 4 starting locations and really that is the only thing that changes between games. Even mods don't add that much replay ability to the game. The only thing I could think they could do would be to either randomly generate the map or actually make another map (which making it by hand is no small task I'm sure)
I can easily see myself come back and do it all over again in a year or so. Whether I finish the game a second time is up in the air
 

hamstar

Wise, Aged Ars Veteran
118
Eh I'm not sure what they could do to Satisfactory to grab me again.

As my 13yr old has stated there are like 4 starting locations and really that is the only thing that changes between games. Even mods don't add that much replay ability to the game. The only thing I could think they could do would be to either randomly generate the map or actually make another map (which making it by hand is no small task I'm sure)
Game modes, probably. Time limits, resource limits, build limits, absence of some resource(s), etc.
 

fitten

Ars Legatus Legionis
55,125
Subscriptor++
I beat my first play-through over the holiday weekend. I tried to stay away from hints and stuff as much as I could but towards the end, basically the last two Phases, I did have to look up a few things and I did use that web tool for planning out a factory based on how many manufactured items per minute as a goal. I think it's probably my best "investment" in a game in a while... I got the game back at the start of June and only finished it just now at the end of August.
 
I can't wait to play this game again, my current Craptop can't play it even at the lowest settings. But hopefully by Christmas I will have something to be able to play this game again. Playing a lot of Factorio has made me miss this game tremendously and I am just itching to play it again. I think it's been around 2 years since I last played, has anything major changed in that time besides it leaving "beta" or whatever?
 

CuriouslySane

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4,174
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I can't wait to play this game again, my current Craptop can't play it even at the lowest settings. But hopefully by Christmas I will have something to be able to play this game again. Playing a lot of Factorio has made me miss this game tremendously and I am just itching to play it again. I think it's been around 2 years since I last played, has anything major changed in that time besides it leaving "beta" or whatever?
1.0 was a huge release with some surprise features. I won't spoil anything, but on that time scale you might prefer restarting to get the benefit of the plot lines as well as contextual introduction to all the new stuff. Old saves will work, but it's much less of a grind to get to the mid-game, and there are new incentives for exploring.
 
1.0 was a huge release with some surprise features. I won't spoil anything, but on that time scale you might prefer restarting to get the benefit of the plot lines as well as contextual introduction to all the new stuff. Old saves will work, but it's much less of a grind to get to the mid-game, and there are new incentives for exploring.
Oh I plan on doing a fresh game. My last Satisfactory save looked like a newbie suffering from schizophrenia had made a spaghetti junction on Factorio.

Having said that, I last played this game when I had a laptop with a Ryzen 5 (forgot the generation and speed) with 16gig ram and a integrated 3060 and it played very well at 1080p with medium settings. But I want to play this game at least at 1440p and was wondering what is the real performance with 1.0 and, lets say, a $180-200 Ryzen cpu today? When I build my system it's not going to be top of the line that's for sure, and I will most likely be playing this on a AMD GPU (going to be playing mainly on linux with a dual boot for Windows only games). Any recommendations on CPU/GPU? I will definitely be getting 32 gigs of RAM for the system, but not sure how high I need to go on the CPU/GPU. I will definitely be playing BF6 when it comes out but it seems to be running pretty good at medium settings at 1440 with slightly older generations of Ryzens, so if it can run BF6 with 60-90fps constantly I would hope it could handle a game like Satisfactory even better?
 

ChaoticUnreal

Ars Tribunus Angusticlavius
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Was that ever a thing even in rumor? I thought there was only ever going to be the one hand-crafted map.
I don't think it has been rumored but with the ore always being in the same spots it just becomes the same game every time after the like first phase which only changes based on where you start.
 

fitten

Ars Legatus Legionis
55,125
Subscriptor++
1.0 was a huge release with some surprise features.

I started playing literally the day before 1.1 dropped (not that I had planned it that way... just the way it happened) after talking with a friend about it over lunch. He said that 1.1 added a lot of quality-of-life improvements. I didn't really experience any of the previous things that were improved with 1.1, though. He said a number of things were made a lot better, specifically the way railroads were laid out.
 

Quarthinos

Ars Praefectus
3,011
Subscriptor
I'm doing another run, which I started last week. Taking it slow and trying to get lots of harddrives before I go to the next tier. Currently working on the first steel package (so delivery 4, maybe?). Have twice got to the point that the MAM refuses to do new harddrive research, so I'm doing that part right. Also discovering that dropping explosives on spiders and hogs for 10s of meters is much better than trying to sword them to death (which is why I quit last time). Will probably also use a jetpack this time, although I still think building sky bridges with power towers, hyper tubes, and radar towers works best for me.

Still haven't decided if I want to bother with nuclear power at all, or just go with lots of turbo fueled generators. (Eventually switching to rocket fuel, assuming I don't just keep limping along on 8 coal power plants and lots of geysers and go direct to rocket fuel...)
 

Tofystedeth

Ars Tribunus Angusticlavius
6,489
Subscriptor++
I once again stalled out at the final phase. I was going to do nuclear because I didn't do it in my last, but the size is so daunting. I don't necessarily mind doing a megaproject, in fact I like it. But it was like, to fully consume the output of a single uranium node has so many layers of advanced parts it takes something like 40% of the iron on the entire map, even when using pure recipes.
 

N35t0r

Ars Tribunus Militum
1,505
I'm doing another run, which I started last week. Taking it slow and trying to get lots of harddrives before I go to the next tier. Currently working on the first steel package (so delivery 4, maybe?). Have twice got to the point that the MAM refuses to do new harddrive research, so I'm doing that part right. Also discovering that dropping explosives on spiders and hogs for 10s of meters is much better than trying to sword them to death (which is why I quit last time). Will probably also use a jetpack this time, although I still think building sky bridges with power towers, hyper tubes, and radar towers works best for me.

Still haven't decided if I want to bother with nuclear power at all, or just go with lots of turbo fueled generators. (Eventually switching to rocket fuel, assuming I don't just keep limping along on 8 coal power plants and lots of geysers and go direct to rocket fuel...)

My exploration is a web of big power poles I just zipline around. I build towards high points, try to spot crashes from there and branch towards. Eventually if I spot artifacts I'll also branch towards them, and any nearby slugs get nabbed as well (I've got over 150 shards though, since I've slooped slug processing after the first 20 or so).

My oil refinery also produces packaged fuel (and now turbofuel), rifle ammo and explosive rebar (which is very useful for clearing terrain and gas pillars) and uploads them to the cloud, so exploration is a breeze.

I do sometimes build the pylons somewhere radioactive, but their height means that radiation remains low enough to not bother.
 

Tofystedeth

Ars Tribunus Angusticlavius
6,489
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I mean you don't have to fully consume the uranium node... If you have a ton of overproduction in nuclear then you have more waste as well. In my last run I had 4 reactors and stashed the waste in hidden big containers.... ¬_¬
I mean, I don't have to, but I want to. What else am I gonna use it for? There's 5 nodes on the map so presumably other construction needs are covered.

Mostly I just find rate at which the late game stuff scales annoying. My one big problem with the game.
 

fitten

Ars Legatus Legionis
55,125
Subscriptor++
I mean you don't have to fully consume the uranium node... If you have a ton of overproduction in nuclear then you have more waste as well. In my last run I had 4 reactors and stashed the waste in hidden big containers.... ¬_¬

I've only done one play-through but I made a plutonium rod factory and used those for vehicles. They don't produce waste from the plutonium rods and they last for a very long time. I ran them into a small container and from there into a couple drone platforms and any overflow went to the Sink, but I 'won' before I had any overflow. It works great for drone fuel, though.
 

Quarthinos

Ars Praefectus
3,011
Subscriptor
Got started on getting the penultimate package delivery manufactured this morning. I already had a deficit of motors, and had just finished building a new motor factory, so now some of that excess is going to Turbo Pressure Motors. Then I decided to use an online calculator so I could see the synergies between the various parts before I started building any more. One of the frame types are needed for both motors and the save the day package, so I'll make sure I don't underclock production. I think it's the same kind needed for pasta, so I'll probably have to build it again.

I also need to belt in all my aluminum stuff, which I kind of knew, but hadn't actually done. Guess I'm going to be dragging a set of Mk. 5 belts from the smelters and constructors over to the elevator so I'll have the materials. Luckily, I have a pure ore source being completely made into the various Al bits, maybe even with a Mk. 3 miner (certainly Mk. 2). I even kind of left space to expand the Aluminum production factory! I also have about 1k of oil waiting to be changed into various products and the planned new refinery area is relatively close to the belts going from my original oil processing hub to the elevator, so I can just add some mergers and upgrade all the belts. And I have lots of nitrogen already at the elevator, so that's done, too.

Just need to make sure I don't go over power.. I've got the oil cracking and blenders in place to get a full 144 GW of power (Nitro Rocket Fuel FTW!), I just need to build more power plants as I continue to expand my factory! I tore out all my coal power plants for some reason, so if I have to bootstrap the blenders, it's going to be a big pain. I'm finished with the craterium tech tree, so I should probably isolate the power plants with a priority switch(es), just in case.
 

ChaoticUnreal

Ars Tribunus Angusticlavius
7,903
Subscriptor++
So started another playthrough (well 4 in the last couple weeks).

I'm trying to get away from my normal method of playing of bringing all the ores to one location and just making a massive base to build everything and just split things off as needed for the secondary items.

I'm going to try making most constructor items at the ore sites and then bring those to a central location to make assembler items. I've currently finished all Tier 2 milestones and I'm building everything up at this point. I have all the "basic" items (for limestone/copper/iron/cat) building besides screws (hoping to get cast screw)

I'm currently set up in the desert so I have lots of open space (main base is near the waterfalls right now). But if anyone has any tips (or a mod that will let me set the default conveyer pole to the stackable one)

Main mods I'm using are refined power and their farming one. As well as industrial evolution the rest are mostly minor (early blueprints, enhanced mam, container screens (this should be built in IMO))
 

CuriouslySane

Ars Praefectus
4,174
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I'm less excited about a lot of this than past updates, but it's good to see basic improvements continue to happen. I'm not the demographic for sign zooping or much excitement about trucks, but I can see node randomization and other parameters making a difference for people looking for some new challenges for the base experience. You could always take the hub with you as a stop-gap for dangerous exploration, but being able to drop spawn pods all over will be easier. Nothing for mirroring (I think that was just overeager YouTubers forgetting that selfie cams tend to flip things) or curved building, maybe next time.


View: https://www.youtube.com/watch?v=HdVTLGD4bbA
 

Sparkfizt

Ars Tribunus Militum
1,968
1.2 launches soon :) I've been playing on the experimental branch for a while now and the new truck infrastructure is AMAZING. I personally don't like trains.... but with trucks you can now build a highway system and add pickup/dropoff nodes. With a little bit of care they will deconflict and avoid deadlocks (still possible but much harder). No complex signalling, just being careful about how paths intersect and how long they are. You can also make a re-fuelling station if you fill up the station's inventory with junk and set it to unload. I also just use tractors as they're smaller and easy to fit on 2 foundation-wide roads. Generally this is enough throughput unless you're doing megafactory scale, and you can always add another tractor to the same route.

This is the first factory I actually upgraded to rocket fuel, last one went nuclear. Was able to transition from turbofuel to rocketfuel without bringing the power grid down. I'm also shocked how many gens rocket fuel can supply. I diverted like half of my turbofuel to other gens just so I use it all. Last product is pressure cubes, then off to phase 8.
 
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dferrantino

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This is the first factory I actually upgraded to rocket fuel, last one went nuclear. Was able to transition from turbofuel to rocketfuel without bringing the power grid down. I'm also shocked how many gens rocket fuel can supply. I diverted like half of my turbofuel to other gens just so I use it all. Last product is pressure cubes, then off to phase 8.
IIRC since 1.0 there's no practical reason to ever transition into nuclear over Rocket Fuel unless you're going for full utilization (sulfur I think eventually becoming the limiting resource?).