FYI, the Mercer Spheres on your map have reset on today's patch. We'll see if they fix it or let it stand.
You can do vertical busses with stacked belts and peel down off it. With the resources separated you don't have to sink. This can get out of hand quickly though....
Is there any halfway decent main bus designs floating around? I am thinking for Main Plant #2 I want to use a proper bus design over tons of one off belts hidden in ducts to hide the spaghetti.
Not sure if I want to play til fixed. May wanna see if I can roll back.FYI, the Mercer Spheres on your map have reset on today's patch. We'll see if they fix it or let it stand.
I believe the people behind the interactive map were working on a way to compare 2 saves and remove the extra spheres/sloops (they respawned too) but I can't find it on their site (I'm in several satisfactory discords at this point)Not sure if I want to play til fixed. May wanna see if I can roll back.
I am trying to clean up stuff, and cleared out my caterium mess factory an sat there for 5 min trying to figure out why I couldn't place a miner. Looks like those rocks you have to blast away, had respawned with the patch. I REALLY don't have to re blow things up I had cleared again when I go out exploring.
Have you heard the word of our Lord of Endless Production, Factorio?I need to find something to play. I kind of need something to distract me from... all this stuff right now.
I've been enjoying the always on nature of my server. Logging on in the morning to a whole new batch of coupons to spend is nice.Yay! We did it! All the kittens and puppies are safe! Or happy. Or something.
But seriously, is there a breakdown anywhere of what the ending means. I get some of the dystopian highlights, but not entirely sure I caught all the nuances.
Also... I'm not sure if I should go hunt down the rest of the HDD or what. I mean, I don't need them anymore. I could leave the game running in the background to accumulate tickets. Once the technology factory hits saturation and begins to overflow into the sink. I can see why having an always on server that you connect to could be a real advantage. Having stuff accumulate while you sleep would really get you ahead.
I need to find something to play. I kind of need something to distract me from... all this stuff right now.
I've heard of it, but I have a problem with the nature of resources, mostly that they are not infinite, and you have to hunt down more. It's just not really what I'm playing for. I actually got into this game as a base building game, like Planet Crafter and Subnautica. I'm not really an automation person, I just like building bases with a purpose.Have you heard the word of our Lord of Endless Production, Factorio?
But seriously, is there a breakdown anywhere of what the ending means. I get some of the dystopian highlights, but not entirely sure I caught all the nuances.
Ship go brr, Ada went with it and left a copy of herself back home with you.
Ship may or may not be full of lab-grown Pioneers. Seriously, read the description on the Biochemical Sculptor.
Factorio is never a mistake!
I highly recommend it. It's very much in line with the exploration-driven style of Satisfactory, but the narrative and world design is more intentional. It's not a map that you can play from any direction, but a mystery that unfolds as you achieve production goals, and that's a less open-ended experience, but it's a very engaging one.As for other games, I was looking at possibly Techtonica? I haven't heard anything about it, but it showed up under new releases and I think it released yesterday? Currently on sale. The Reddit for it s comparatively empty, or at least it was yesterday. Looks a lot like a Satisfactory knockoff. I just kind of feel like I need another genre for a while.
I'd rather play something new than replay a game. I need something that will grab me and have me armchair theorizing. Something to tie my brain up, because right now is is flapping in the wind. But I'd also not like to move the discussion away from Satisfactory, so I'll take care of finding a new game on my own or over in the appropriate thread.
As for this game, rather than hunt everything down, I'm going to leave some things unfinished and come back during Ficsmas or after the DLC or whatever.
Okay Satisfactory knowers, I need some halp.
I've got a steel foundry set up for but some reason it's not working at full efficiency.
I've got 2 coal mines feeding it 300 coal each.
I've got 1 pure iron mine feeding it 600.
Or, it's supposed to be. For some reason the miner shows it's running at like 80% efficiency and it's causing the foundries at the tail end of the manifolds run out and spin down.
It's got a Mk5 conveyor running out of it which should not be saturated at 600/m. The conveyor runs to a 2 way splitter, each side of which is also running a Mk5 (I upgraded from mk4 earlier just in case there was a weirdness I wasn't seeing). Each side of that runs into a manifold with 7 foundries attached.
Technically, each foundry line should be able to consume 300.006 iron per minute, and yet for some reason my miner won't run at full.
Or something is eating my iron.
BUGFIXES
- Fixed a crash related to Gas Pillar Clouds due to removal of Gas Pillars
Been putzing around....I first wanted to set up some fuel generators w/ turbofuel....then realized that I cant do that yet since I need some Al sheets for the blender, but I haven't even set up Al processing yet. So I ran around to get all the elements over to the beach, got Al up and running and then finally got a set of fuel generators going. Took a while for everything to ramp up, but the numbers didn't seem to jive.
See I had looked at a video talking about setting up fuel generators and they were talking about "enough for 26.6667 generators!"...but by my calculations it would only be 16 (I did throw down 24 generators just in case). Just as I thought, it was only enough for 16 generators but output the same as what the guy in the video said.....well It was because the video was maybe a couple of yrs old and they changed the fuel burn rate and generator output in 1.0. Anyways, after I got that set up last night, I fell asleep with the game running. I get up this morning and it had all stopped. Wha??? Well my sulfur belt was empty....had a truck delivering it but turned off the autopilot while setting things up since my storage and station was full....and it ran out.
Maybe one day I will actually move up to trains.
Pet peeve. I keep changing my quick select stuff when I am building....it is way too easy to change it when in the build menu and mistakenly hitting one of the numbers.
Build the train platforms in the air, over top of your factory. There's so much room for activities!
With blueprints, threading rail around isn't that difficult. The trick is to build rail pylons with short sacrificial aligned rail segments on them, and then connect the existing rail to the sacrificial rail. After all, when you connect two rail segments, the pathing can't do weird things with the angle of the rail like it does when you just try to run rail to some place.Definitely this. And build them high enough to clear as much of the terrain as you prefer. I spent forever threading railroads through valleys in my last game and it's a pain. This time around, I'm just going to skytrain it.
I think that's what I was doing, although I probably wasn't doing it very efficiently. I had a blueprint for the head of my rail pylons, but I'd build the towers from scratch where they needed to be. I was also using foundations to line everything up first, so spent a lot of time laying and picking up concrete. I also had a self-imposed 'no train clipping' rule which maybe didn't help.With blueprints, threading rail around isn't that difficult. The trick is to build rail pylons with short sacrificial aligned rail segments on them, and then connect the existing rail to the sacrificial rail. After all, when you connect two rail segments, the pathing can't do weird things with the angle of the rail like it does when you just try to run rail to some place.