Satisfactory: 1.2 Release Is Live!

Sparkfizt

Ars Tribunus Militum
1,968
...
Is there any halfway decent main bus designs floating around? I am thinking for Main Plant #2 I want to use a proper bus design over tons of one off belts hidden in ducts to hide the spaghetti.
You can do vertical busses with stacked belts and peel down off it. With the resources separated you don't have to sink. This can get out of hand quickly though.

Frequently I think people (myself included) will do a sushi belt into a site, then sort into containers and split off on a "logistics (spaghetti)" floor. This of course requires sinking overflow to avoid it breaking.
 

zAmboni

Ars Legatus Legionis
12,262
Moderator
FYI, the Mercer Spheres on your map have reset on today's patch. We'll see if they fix it or let it stand.
Not sure if I want to play til fixed. May wanna see if I can roll back.

I am trying to clean up stuff, and cleared out my caterium mess factory an sat there for 5 min trying to figure out why I couldn't place a miner. Looks like those rocks you have to blast away, had respawned with the patch. I REALLY don't have to re blow things up I had cleared again when I go out exploring.
 

mogbert

Ars Legatus Legionis
10,153
Yeah, I'm hoping if I just don't start the game, then if they send a hot fix, I can start it up normally. If it was JUST mercs, I wouldn't have a problem with it, but if the mobs have respawned, along with the hatchers, I hate those. And if the poison spires have respawned, I'd just as soon hold off starting my game up.

And I had JUST started a new tier~!
 

ChaoticUnreal

Ars Tribunus Angusticlavius
7,903
Subscriptor++
Not sure if I want to play til fixed. May wanna see if I can roll back.

I am trying to clean up stuff, and cleared out my caterium mess factory an sat there for 5 min trying to figure out why I couldn't place a miner. Looks like those rocks you have to blast away, had respawned with the patch. I REALLY don't have to re blow things up I had cleared again when I go out exploring.
I believe the people behind the interactive map were working on a way to compare 2 saves and remove the extra spheres/sloops (they respawned too) but I can't find it on their site (I'm in several satisfactory discords at this point)
 

mogbert

Ars Legatus Legionis
10,153
That seems to have worked!

As a bonus, here is a screenshot of my map in the Tool:

zgs34Uv.png

That is ALL of it. No bases outside of that corner of the map. I have dropped the occasional temp hypertube cannon to get back home, but no factories or anything. You can see my two main factories and my satellite mini-factories. I'm surprised jsut how large my 10/min HMF factory is, but it still counts as a mini factory since it is only producing ONE item.

Since I build some things vertically, the map doesn't really give the whole view of what I have.

Also, by looking at the block signals on the tracks, you can see I've laid a lot of track that I'm not using.

You might also not that the top right of my track is at coordinates 0,0. I'm not using that section at all, but it is nice just for its central location. I've got a ramp from there up to the tracks, and a hypertube cannon on a more permanent setup to get me home if I can reach there.

At the bottom left, you see the 90 degree angle of my train track, which was whole unneeded and would have been better cutting off the corner, but I wanted it to look "nice". Meanwhile, you can see my hypertube and foundation (and pylons) going between my two bases. That also has four belts under it gathering materials from different mini-factories for my technology factory.

ALL the way in the bottom right, you can see that I went "off grid" with that power line to get power to my compacted coal/black powder factory. I might fix that just to make me feel better, dunno. Maybe it is okay for not everything to be at right angles...
 

mogbert

Ars Legatus Legionis
10,153
I have finally used HALF my electricity! I've got my time crystals and trigons permanent lines up. I have a slooped blender doing one of my elevator parts. I have a converter, encoder, and accelerator set up (encoder and accelerator slooped) making quantum-neural processors. And once that line is done, I'll make a batch of superposition oscillators in the same line. Might even be able to use it to make one of the elevator parts as well. In fact... I might be on the path to the ending early. It's kind of crazy, but so far everything is moving forward.

dTJRSXR.jpeg

This one slooped line, I THINK, might be able to take care of most (all?) of my quantum encoder needs.

I mean, I still need time for my nuclear spaghetti to cook al dente... so I have plenty of time. I figure a batch of 1000 quantum-neural processors, 1000 super position oscillators, the AI Expansion servers, and... I dunno if I need anything else. Haven't really been doing too much ahead. I might have to make more of stuff for dark crystals, we'll see if I have enough just from making things. I have the dark crystal machine slooped as well, because you can never have enough dark crystals... or gelflings.

Edit: Made another dark crystal mini-factory, just to be making things as I go. I just goosed the SAM Fluctuator factory where it was making reanimated SAM, then fed the extra into a converter and particle accelerator. Easy, peasy, lemon squeezey.

Edit:
I'm on track to save all the kittens and puppies tomorrow morning... maybe tonight. It wound up that nuclear pasta was going to be the last thing made, even though it was one of the first things I made and set up to make automatically. So I went back and tweaked a few things to double the production. It's going to slow down some of the parts cause it s eating too many, but I have enough saved up and I'm not really spending them. I scrapped the automated dark crystal thing because it looked ugly and I didn't need it. If I keep playing or find a use for them, I can probably scrap things and make it again looking better and working better.
 
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mogbert

Ars Legatus Legionis
10,153
Yay! We did it! All the kittens and puppies are safe! Or happy. Or something.

But seriously, is there a breakdown anywhere of what the ending means. I get some of the dystopian highlights, but not entirely sure I caught all the nuances.

Also... I'm not sure if I should go hunt down the rest of the HDD or what. I mean, I don't need them anymore. I could leave the game running in the background to accumulate tickets. Once the technology factory hits saturation and begins to overflow into the sink. I can see why having an always on server that you connect to could be a real advantage. Having stuff accumulate while you sleep would really get you ahead.

I need to find something to play. I kind of need something to distract me from... all this stuff right now.
 

ChaoticUnreal

Ars Tribunus Angusticlavius
7,903
Subscriptor++
Yay! We did it! All the kittens and puppies are safe! Or happy. Or something.

But seriously, is there a breakdown anywhere of what the ending means. I get some of the dystopian highlights, but not entirely sure I caught all the nuances.

Also... I'm not sure if I should go hunt down the rest of the HDD or what. I mean, I don't need them anymore. I could leave the game running in the background to accumulate tickets. Once the technology factory hits saturation and begins to overflow into the sink. I can see why having an always on server that you connect to could be a real advantage. Having stuff accumulate while you sleep would really get you ahead.

I need to find something to play. I kind of need something to distract me from... all this stuff right now.
I've been enjoying the always on nature of my server. Logging on in the morning to a whole new batch of coupons to spend is nice.
 

mogbert

Ars Legatus Legionis
10,153
Have you heard the word of our Lord of Endless Production, Factorio?
I've heard of it, but I have a problem with the nature of resources, mostly that they are not infinite, and you have to hunt down more. It's just not really what I'm playing for. I actually got into this game as a base building game, like Planet Crafter and Subnautica. I'm not really an automation person, I just like building bases with a purpose.

I might try switching genres for a while. Maybe do a playthrough of CP2077 with mods, or finally finish BG3. Perhaps I could bite the bullet and pick up the new Dragon Age at full price... nah.

With nothing left to build in my base, I went on a trip to an area I haven't been to. Picked up some more sloops and mercs, and a bunch of HDD. I have the cheevo for sloops and mercs, but I don't think I have it for HDD yet. I almost have enough sloops to build that power enhancer, or I could goose the production of some of my other lines with them. I still have 49 sloops that I had duped and locked away that I haven't touched. Maybe I create a energy cell factory somewhere and boost my energy production by 30%. I think I would hit 100GW at that point. Though even with overclocked and slooped, I didn't really go over 50. And I have a bunch of batteries built for the spikes if I ever did.

Maybe I'll just fart around with some cheap indie games. I don't know. I just feel so tired.
 

dferrantino

Ars Legatus Legionis
14,111
Moderator
But seriously, is there a breakdown anywhere of what the ending means. I get some of the dystopian highlights, but not entirely sure I caught all the nuances.
Ship go brr, Ada went with it and left a copy of herself back home with you.

Ship may or may not be full of lab-grown Pioneers. Seriously, read the description on the Biochemical Sculptor.
 

Sparkfizt

Ars Tribunus Militum
1,968
I was sad they kind of dropped the ball a bit on story. It needed a bit more fleshing out to really shine.
I got the vibes that the pioneers may be part of a kind of von neumann machine with ADA at the helm. She mentioned that humans ruined earth. It may be she was created to prep planets for humans or ship back resources?
Upon completion it seemed like you made her a shiny new spaceship to live in and bio fabricators to make pioneers, she then bolted and left a copy of herself with you. For all we know she's just roaming the galaxy one planet at a time. is FICSIT even real or just a shallow construct to give you purpose. I believe she has lines about your amnesia that would jive with being clones.
 

mogbert

Ars Legatus Legionis
10,153
Ship go brr, Ada went with it and left a copy of herself back home with you.

Ship may or may not be full of lab-grown Pioneers. Seriously, read the description on the Biochemical Sculptor.
High-speed 3D bioprinter precisely creates human tissues from brain to bone

I found it funny that this article came out about the same time.

Honestly, I was at first concerned that we were making a war machine. But then it turned out the "Ballistic Warp Drive" was a warp drive that fires off like a missile to open a warp hole, not a missile that uses a warp hole to hit a target.

But we see that Ballistic Warp Drive was to be able to leave, the AI Expansion server was for ADA to go on the ship, or possibly to expand and get smarter/stronger, and the bio scultper is almost definitely to print more pioneers.

In addition, ADA has opened a back channel to the alien voice, and increased their knowledge of extradimensional physics and energy manipulation.

We aren't given any idea if Ficsit is even real, or just a framework of an idea that ADA uses to manipulate us. But it does make me wonder where we came from. Was there another ship that launched us? How does the spin-off ADA copy deal with being abandoned to babysit a pioneer that has already served her purpose?

As for other games, I was looking at possibly Techtonica? I haven't heard anything about it, but it showed up under new releases and I think it released yesterday? Currently on sale. The Reddit for it s comparatively empty, or at least it was yesterday. Looks a lot like a Satisfactory knockoff. I just kind of feel like I need another genre for a while.

I'd rather play something new than replay a game. I need something that will grab me and have me armchair theorizing. Something to tie my brain up, because right now is is flapping in the wind. But I'd also not like to move the discussion away from Satisfactory, so I'll take care of finding a new game on my own or over in the appropriate thread.

As for this game, rather than hunt everything down, I'm going to leave some things unfinished and come back during Ficsmas or after the DLC or whatever.
 

CuriouslySane

Ars Praefectus
4,174
Subscriptor
As for other games, I was looking at possibly Techtonica? I haven't heard anything about it, but it showed up under new releases and I think it released yesterday? Currently on sale. The Reddit for it s comparatively empty, or at least it was yesterday. Looks a lot like a Satisfactory knockoff. I just kind of feel like I need another genre for a while.

I'd rather play something new than replay a game. I need something that will grab me and have me armchair theorizing. Something to tie my brain up, because right now is is flapping in the wind. But I'd also not like to move the discussion away from Satisfactory, so I'll take care of finding a new game on my own or over in the appropriate thread.

As for this game, rather than hunt everything down, I'm going to leave some things unfinished and come back during Ficsmas or after the DLC or whatever.
I highly recommend it. It's very much in line with the exploration-driven style of Satisfactory, but the narrative and world design is more intentional. It's not a map that you can play from any direction, but a mystery that unfolds as you achieve production goals, and that's a less open-ended experience, but it's a very engaging one.
 

YuriRuler90

Wise, Aged Ars Veteran
135
I've got a 1.0 game that's approaching 200 hours now, due to my work being highly seasonal. I've found something I absolutely love, and that's Gillityr's oil rig blueprints. They're highly resource intensive to build and take a bit of knowledge to get working, but when they do they put out some serious power. I'm 3/4 of the way through building this 144GW monstrosity.

5nFpuIB.png
 
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Tofystedeth

Ars Tribunus Angusticlavius
6,489
Subscriptor++
Okay Satisfactory knowers, I need some halp.
I've got a steel foundry set up for but some reason it's not working at full efficiency.
I've got 2 coal mines feeding it 300 coal each.
I've got 1 pure iron mine feeding it 600.
Or, it's supposed to be. For some reason the miner shows it's running at like 80% efficiency and it's causing the foundries at the tail end of the manifolds run out and spin down.

It's got a Mk5 conveyor running out of it which should not be saturated at 600/m. The conveyor runs to a 2 way splitter, each side of which is also running a Mk5 (I upgraded from mk4 earlier just in case there was a weirdness I wasn't seeing). Each side of that runs into a manifold with 7 foundries attached.
Technically, each foundry line should be able to consume 300.006 iron per minute, and yet for some reason my miner won't run at full.
Or something is eating my iron.
 
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Okay Satisfactory knowers, I need some halp.
I've got a steel foundry set up for but some reason it's not working at full efficiency.
I've got 2 coal mines feeding it 300 coal each.
I've got 1 pure iron mine feeding it 600.
Or, it's supposed to be. For some reason the miner shows it's running at like 80% efficiency and it's causing the foundries at the tail end of the manifolds run out and spin down.

It's got a Mk5 conveyor running out of it which should not be saturated at 600/m. The conveyor runs to a 2 way splitter, each side of which is also running a Mk5 (I upgraded from mk4 earlier just in case there was a weirdness I wasn't seeing). Each side of that runs into a manifold with 7 foundries attached.
Technically, each foundry line should be able to consume 300.006 iron per minute, and yet for some reason my miner won't run at full.
Or something is eating my iron.
  • Double-check there aren't tiny bits of slower belts somewhere along the iron path (80% of 600 being 480, the limit of Mk 4 belts, makes this priority #1 of the troubleshooting)? Delete the splitter between the manifolds and see if there are any micro-belts revealed.
  • Miners are visually double-checked as set to output 300 and 600? Presumably 250% overclocks of Mk 2 miners.
  • Foundries are underclocked? (14 at default 45 Iron and 45 Coal would cause the machines at the end to run at about 33% (edit: 66%), though this would run contrary to the symptom of your supply miner spinning down)
  • Both manifolds see slowdown at the ends?
  • Is the output from the foundries backed up? This would also impact the foundries at end of the manifold before the beginning ones, and then you'd need to repeat the slower belt check downstream (Mk3 belts wouldn't be able to handle the output from each manifold).
 
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Nazgutek

Ars Scholae Palatinae
1,232
Sounds like one of your manifolds has a lower tier belt in it that's bottlenecking all the foundries downstream from it. Also check the coal manifolds, if the foundries are starved of coal, they'll stop consuming iron, so all three mines should show the same efficiency. If your two coal mines are showing 100% but the iron mine is showing 80%, you've got a different problem: some of your coal is going somewhere else.
 

Tofystedeth

Ars Tribunus Angusticlavius
6,489
Subscriptor++
Thank you! I thought I had checked the entire line of belts but forgot there was one small section between two turns that I'd manually set when I'd been doing some alignment that ended up beneath a belt running directly above it, so when I was checking them all I didn't see that bit. It's all running at capacity now.
 
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zAmboni

Ars Legatus Legionis
12,262
Moderator
Been putzing around....I first wanted to set up some fuel generators w/ turbofuel....then realized that I cant do that yet since I need some Al sheets for the blender, but I haven't even set up Al processing yet. So I ran around to get all the elements over to the beach, got Al up and running and then finally got a set of fuel generators going. Took a while for everything to ramp up, but the numbers didn't seem to jive.

See I had looked at a video talking about setting up fuel generators and they were talking about "enough for 26.6667 generators!"...but by my calculations it would only be 16 (I did throw down 24 generators just in case). Just as I thought, it was only enough for 16 generators but output the same as what the guy in the video said.....well It was because the video was maybe a couple of yrs old and they changed the fuel burn rate and generator output in 1.0. Anyways, after I got that set up last night, I fell asleep with the game running. I get up this morning and it had all stopped. Wha??? Well my sulfur belt was empty....had a truck delivering it but turned off the autopilot while setting things up since my storage and station was full....and it ran out :p.

Maybe one day I will actually move up to trains.

Pet peeve. I keep changing my quick select stuff when I am building....it is way too easy to change it when in the build menu and mistakenly hitting one of the numbers.
 

ChaoticUnreal

Ars Tribunus Angusticlavius
7,903
Subscriptor++
Been putzing around....I first wanted to set up some fuel generators w/ turbofuel....then realized that I cant do that yet since I need some Al sheets for the blender, but I haven't even set up Al processing yet. So I ran around to get all the elements over to the beach, got Al up and running and then finally got a set of fuel generators going. Took a while for everything to ramp up, but the numbers didn't seem to jive.

See I had looked at a video talking about setting up fuel generators and they were talking about "enough for 26.6667 generators!"...but by my calculations it would only be 16 (I did throw down 24 generators just in case). Just as I thought, it was only enough for 16 generators but output the same as what the guy in the video said.....well It was because the video was maybe a couple of yrs old and they changed the fuel burn rate and generator output in 1.0. Anyways, after I got that set up last night, I fell asleep with the game running. I get up this morning and it had all stopped. Wha??? Well my sulfur belt was empty....had a truck delivering it but turned off the autopilot while setting things up since my storage and station was full....and it ran out :p.

Maybe one day I will actually move up to trains.

Pet peeve. I keep changing my quick select stuff when I am building....it is way too easy to change it when in the build menu and mistakenly hitting one of the numbers.

View: https://youtu.be/y0hYFAZAsDs?si=9Q0vad7ae39ODlhh


That is up to date and I've used it in 2 different playthroughs now. If you sloop the second set of blenders you can power 160 sharded generators and get 100GW of power.

I'm at the final stage of my current game (just need to get ballistic warp drives and pasta still)

That said I'll probably be waiting to restart and playing with FicsIt Networks since I kept getting distracted with trying to do milestones and other random things in the game.
 
They're honestly not all that bad - my main issue with them is that train platforms require a lot of space. Like, way more than you'd expect. They're huge.

It also depends on what you want to accomplish - a single point-to-point is easier to setup than a system with multiple stops. Single train is easier than multi-train. Feel free to start small and expand as needed.
 

ChaoticUnreal

Ars Tribunus Angusticlavius
7,903
Subscriptor++
I've mostly stopped playing for now but when I was still going strong I'd start each game by adding the Global Rail Network Megaprint and then just not using them till I actually unlocked trains. That way I didn't have to go and "clean" up areas to add them or futz around with signaling (through as others have said it really isn't that bad)
 

Ianal

Ars Scholae Palatinae
1,209
Subscriptor
Build the train platforms in the air, over top of your factory. There's so much room for activities!

Definitely this. And build them high enough to clear as much of the terrain as you prefer. I spent forever threading railroads through valleys in my last game and it's a pain. This time around, I'm just going to skytrain it.
 

Lt_Storm

Ars Tribunus Angusticlavius
20,396
Subscriptor++
Definitely this. And build them high enough to clear as much of the terrain as you prefer. I spent forever threading railroads through valleys in my last game and it's a pain. This time around, I'm just going to skytrain it.
With blueprints, threading rail around isn't that difficult. The trick is to build rail pylons with short sacrificial aligned rail segments on them, and then connect the existing rail to the sacrificial rail. After all, when you connect two rail segments, the pathing can't do weird things with the angle of the rail like it does when you just try to run rail to some place.
 

Ianal

Ars Scholae Palatinae
1,209
Subscriptor
With blueprints, threading rail around isn't that difficult. The trick is to build rail pylons with short sacrificial aligned rail segments on them, and then connect the existing rail to the sacrificial rail. After all, when you connect two rail segments, the pathing can't do weird things with the angle of the rail like it does when you just try to run rail to some place.
I think that's what I was doing, although I probably wasn't doing it very efficiently. I had a blueprint for the head of my rail pylons, but I'd build the towers from scratch where they needed to be. I was also using foundations to line everything up first, so spent a lot of time laying and picking up concrete. I also had a self-imposed 'no train clipping' rule which maybe didn't help. :)